Player Matchup

Izanami
Izanami
BrandonMoman
Izanami
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 2L
1,716 Elo+
Party 1
Cabrakan
Cabrakan
LoveoverHate
Cabrakan
Level 22
God Stats
3W - 3L
1,256 SR
Queue Stats
73W - 64L
1,540 Elo+
Solo
Ra
Ra
Lunaki67
Ra
Level 4
God Stats
2W - 4L
1,500 SR
Queue Stats
18W - 17L
1,815 Elo+
Solo
Nox
Nox
TaylorSwiftsRed
Nox
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 5L
1,995 Elo+
Party 1
Ne Zha
Ne Zha
blumoe
Ne Zha
Level 28
God Stats
2W - 1L
1,564 SR
Queue Stats
51W - 39L
1,549 Elo+
Solo
Team Averages
Level 13
1,464 SR
1,723 Elo+

VS

Team Averages
Level 18
1,506 SR
1,533 Elo+
Serqet
Serqet
 
Serqet
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Tranarikosñop
King Arthur
Level 18
God Stats
1W - 2L
1,504 SR
Queue Stats
39W - 41L
1,512 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
aimep2
Morgan Le Fay
Level 23
God Stats
0W - 1L
1,435 SR
Queue Stats
28W - 24L
1,570 Elo+
Solo
Bellona
Bellona
lanceremil300
Bellona
Level 29
God Stats
8W - 6L
1,591 SR
Queue Stats
128W - 100L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BrandonMoman
Izanami
16
6 / 2 / 5
9,622
601
9,068
9,587
2,927
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
LoveoverHate
Cabrakan
12
0 / 3 / 4
7,315
457
4,444
11,197
14,622
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
2 / 7 / 4
7,910
494
4,312
10,975
3,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
4 / 1 / 7
8,379
524
7,712
6,226
1,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
blumoe
Ne Zha
16
6 / 2 / 5
9,633
602
9,274
11,815
4,163
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
16
7 / 2 / 3
9,256
579
7,097
10,412
4,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sol
 
Sol
12
1 / 4 / 2
7,428
464
7,460
11,132
3,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
Tranarikosñop
King Arthur
14
1 / 3 / 1
8,040
503
7,229
12,570
8,781
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Morgan Le Fay
aimep2
Morgan Le Fay
15
6 / 4 / 1
9,028
564
8,497
9,644
3,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
11
0 / 5 / 3
6,471
404
2,551
10,483
5,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
25
18
Kills
15
15
Deaths
18
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
7
2
3
4.25
L
Sol
 
Sol
1
4
2
0.5
W
Izanami
BrandonMoman
Izanami
6
2
5
4.25
W
Cabrakan
LoveoverHate
Cabrakan
0
3
4
0.67
W
2
7
4
0.57
W
4
1
7
7.5
L
King Arthur
Tranarikosñop
King Arthur
1
3
1
0.5
L
Morgan Le Fay
aimep2
Morgan Le Fay
6
4
1
1.63
W
Ne Zha
blumoe
Ne Zha
6
2
5
4.25
L
Bellona
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,810
Damage
32,834
49,800
Taken
54,241
26,898
Mitigated
25,502
13,144
Healing
14,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
7,097
1,059
0
4,140
10,412
4,520
0
1,899
8,513
0
55,659
L
Sol
 
Sol
7,460
2,991
0
4,209
11,132
3,387
0
2,501
8,631
54,189
7,298
W
Izanami
BrandonMoman
Izanami
9,068
6,960
0
2,244
9,587
2,927
326
3,833
5,754
0
74,237
W
Cabrakan
LoveoverHate
Cabrakan
4,444
649
36
3,384
11,197
14,622
216
966
10,055
32,131
0
W
4,312
203
721
2,812
10,975
3,193
168
5,331
4,958
47,600
0
W
7,712
1,063
0
1,419
6,226
1,993
654
2,589
3,637
37,501
0
L
King Arthur
Tranarikosñop
King Arthur
7,229
702
0
2,870
12,570
8,781
102
4,500
8,070
5,319
40,985
L
Morgan Le Fay
aimep2
Morgan Le Fay
8,497
1,239
0
1,525
9,644
3,298
0
3,823
5,821
49,801
0
W
Ne Zha
blumoe
Ne Zha
9,274
3,057
0
2,528
11,815
4,163
1,007
3,140
8,237
0
68,242
L
Bellona
2,551
288
0
1,893
10,483
5,516
0
3,864
6,619
0
20,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,859
Gold Earned
40,223
492
Minions Killed
438
0
Camps Cleared
0
1,476,763
Distance Traveled
1,500,012
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,256
579
101
6
0
369,846
2
L
Sol
7,428
464
115
7
0
280,278
4
W
Izanami
9,622
601
137
9
0
316,986
3
W
Cabrakan
7,315
457
64
4
0
234,099
2
W
Ra
7,910
494
97
6
0
280,518
4
W
Nox
8,379
524
67
4
0
313,790
1
L
King Arthur
8,040
503
84
5
0
258,556
2
L
Morgan Le Fay
9,028
564
103
6
0
283,881
4
W
Ne Zha
9,633
602
127
8
0
331,370
0
L
Bellona
6,471
404
35
2
0
307,451
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role