Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
RevengerKO
Eset
Level 108
God Stats
6W - 8L
1,623 SR
Queue Stats
343W - 370L
1,463 Elo+
Solo
Artio
Artio
SushiOrk
Artio
Level 101
God Stats
3W - 3L
1,375 SR
Queue Stats
106W - 88L
1,443 Elo+
Party 1
Sol
Sol
dilancho
Sol
Level 149
God Stats
6W - 2L
1,622 SR
Queue Stats
63W - 75L
1,456 Elo+
Solo
Team Averages
Level 115
1,524 SR
1,472 Elo+

VS

Team Averages
Level 66
1,382 SR
1,396 Elo+
Hachiman
Hachiman
AreolaGrande71
Hachiman
Level 17
God Stats
6W - 10L
1,349 SR
Queue Stats
17W - 24L
1,332 Elo+
Party 2
Camazotz
Camazotz
CornyHobbler
Camazotz
Level 107
God Stats
1W - 6L
1,387 SR
Queue Stats
162W - 196L
1,353 Elo+
Party 2
Mulan
Mulan
TopazCorgi
Mulan
Level 55
God Stats
2W - 5L
1,284 SR
Queue Stats
129W - 124L
1,505 Elo+
Solo
Yemoja
Yemoja
godcilla
Yemoja
Level 64
God Stats
116W - 124L
1,416 SR
Queue Stats
142W - 159L
1,370 Elo+
Party 2
Hera
Hera
harvester42
Hera
Level 86
God Stats
0W - 2L
1,474 SR
Queue Stats
88W - 93L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
11
1 / 2 / 1
6,311
574
3,803
8,458
8,410
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
 
Fenrir
10
3 / 0 / 2
6,164
560
2,951
6,493
2,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
5 / 0 / 1
7,194
654
3,762
4,593
1,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artio
SushiOrk
Artio
9
1 / 1 / 2
5,660
515
1,858
6,628
4,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 0 / 4
5,682
517
6,771
5,203
1,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
8
0 / 4 / 1
4,495
409
4,155
6,551
1,792
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Camazotz
CornyHobbler
Camazotz
9
1 / 2 / 0
5,234
476
2,490
7,900
2,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
11
2 / 2 / 0
6,559
596
3,706
6,958
5,369
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Yemoja
godcilla
Yemoja
7
0 / 1 / 0
4,828
439
2,966
4,973
3,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
0 / 2 / 1
5,116
465
2,303
3,721
941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
11
Kills
3
3
Deaths
11
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
1
2
1
0.75
W
Fenrir
 
Fenrir
3
0
2
4
L
Hachiman
0
4
1
0.13
L
Camazotz
CornyHobbler
Camazotz
1
2
0
0.5
W
5
0
1
5.5
W
Artio
SushiOrk
Artio
1
1
2
2
L
Mulan
2
2
0
1
W
1
0
4
3
L
Yemoja
godcilla
Yemoja
0
1
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,145
Damage
15,620
31,375
Taken
30,103
18,543
Mitigated
13,538
10,604
Healing
9,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
3,803
591
0
2,493
8,458
8,410
0
0
8,458
32,513
0
W
Fenrir
 
Fenrir
2,951
643
0
692
6,493
2,225
0
708
5,785
0
31,162
L
Hachiman
4,155
2,601
0
1,125
6,551
1,792
0
4,123
2,428
0
16,018
L
Camazotz
CornyHobbler
Camazotz
2,490
310
0
2,564
7,900
2,132
0
3,293
4,607
0
26,836
W
3,762
215
172
1,320
4,593
1,470
750
1,300
3,147
44,462
0
W
Artio
SushiOrk
Artio
1,858
31
335
2,962
6,628
4,669
0
1,947
4,593
10,747
0
L
Mulan
3,706
1,270
0
2,855
6,958
5,369
0
3,103
3,855
0
36,428
W
6,771
2,175
0
2,630
5,203
1,769
2,335
1,253
3,910
34,893
4,877
L
Yemoja
godcilla
Yemoja
2,966
129
318
1,352
4,973
3,304
0
3,396
1,577
18,593
0
L
2,303
563
428
485
3,721
941
0
1,680
2,041
20,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,011
Gold Earned
26,232
337
Minions Killed
255
0
Camps Cleared
0
1,047,275
Distance Traveled
1,050,581
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
6,311
574
85
8
0
180,575
0
W
Fenrir
6,164
560
61
6
0
232,495
3
L
Hachiman
4,495
409
25
2
0
175,795
2
L
Camazotz
5,234
476
58
5
0
255,217
2
W
Eset
7,194
654
89
8
0
219,100
2
W
Artio
5,660
515
20
2
0
220,729
3
L
Mulan
6,559
596
88
8
0
217,835
3
W
Sol
5,682
517
82
7
0
194,376
2
L
Yemoja
4,828
439
27
2
0
184,205
1
L
Hera
5,116
465
57
5
0
217,529
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role