Player Matchup

Kali
Kali
ArchrwasTaken
Kali
Level 29
God Stats
2W - 1L
1,524 SR
Queue Stats
150W - 152L
1,604 Elo+
Party 2
Tyr
Tyr
DankJudgement
Tyr
Level 13
God Stats
0W - 2L
1,674 SR
Queue Stats
0W - 3L
1,249 Elo+
Solo
Yemoja
Yemoja
FreakyKiki
Yemoja
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,216 Elo+
Party 1
Hel
Hel
ItsJohnnyLedezma
Hel
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
156W - 160L
1,563 Elo+
Party 2
Neith
Neith
WinyTiener
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 5L
1,475 Elo+
Party 1
Team Averages
Level 16
1,540 SR
1,421 Elo+

VS

Team Averages
Level 18
1,637 SR
1,528 Elo+
Ganesha
Ganesha
Arencie
Ganesha
Level 15
God Stats
6W - 4L
1,614 SR
Queue Stats
18W - 20L
1,426 Elo+
Solo
Zeus
Zeus
ChiefKingKody
Zeus
Level 24
God Stats
46W - 26L
1,746 SR
Queue Stats
173W - 178L
1,561 Elo+
Solo
Nike
Nike
Futr0nix
Nike
Level 18
God Stats
3W - 2L
1,636 SR
Queue Stats
23W - 18L
1,587 Elo+
Solo
Heimdallr
Heimdallr
JesterGoneAFK
Heimdallr
Level 17
God Stats
7W - 4L
1,582 SR
Queue Stats
31W - 38L
1,549 Elo+
Party 3
Pele
Pele
Luckful
Pele
Level 14
God Stats
4W - 1L
1,609 SR
Queue Stats
28W - 32L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 7 / 2
11,778
535
13,172
22,560
9,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
2 / 5 / 2
11,238
511
11,772
25,768
25,838
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Yemoja
FreakyKiki
Yemoja
11
0 / 5 / 0
7,009
319
992
7,739
5,669
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
1 / 7 / 4
9,509
432
10,315
15,509
9,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
16
2 / 6 / 1
9,873
449
5,337
12,834
3,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Arencie
Ganesha
17
0 / 0 / 17
9,957
453
4,847
8,819
8,749
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
3 / 6 / 5
10,646
484
17,265
15,671
5,709
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
18
5 / 1 / 3
11,751
534
16,826
16,438
14,067
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Heimdallr
JesterGoneAFK
Heimdallr
17
7 / 2 / 6
10,912
496
11,113
11,072
5,274
Short Bow

Short Bow

+15%
Attack Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
Luckful
Pele
20
15 / 3 / 3
13,813
628
14,969
16,729
7,295
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
64
12
Kills
30
30
Deaths
12
9
Assists
34
Player
Kills
Deaths
Assists
KDA
L
7
7
2
1.14
W
Ganesha
Arencie
Ganesha
0
0
17
8.5
W
3
6
5
0.92
L
2
5
2
0.6
L
Yemoja
FreakyKiki
Yemoja
0
5
0
0
W
Nike
5
1
3
6.5
L
1
7
4
0.43
W
Heimdallr
JesterGoneAFK
Heimdallr
7
2
6
5
W
Pele
Luckful
Pele
15
3
3
5.5
L
Neith
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,588
Damage
65,020
84,410
Taken
68,729
53,306
Mitigated
41,094
29,293
Healing
16,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,172
6,279
0
8,274
22,560
9,592
0
6,382
16,147
0
76,002
W
Ganesha
Arencie
Ganesha
4,847
256
150
415
8,819
8,749
751
1,772
6,911
34,569
0
W
17,265
633
298
3,142
15,671
5,709
157
4,981
10,262
64,196
0
L
11,772
235
0
10,074
25,768
25,838
210
5,063
20,655
0
67,716
L
Yemoja
FreakyKiki
Yemoja
992
358
514
0
7,739
5,669
331
1,208
6,528
11,762
0
W
Nike
16,826
2,565
0
3,655
16,438
14,067
1,610
776
15,596
0
80,549
L
10,315
323
1,962
5,353
15,509
9,059
0
8,353
7,156
65,221
0
W
Heimdallr
JesterGoneAFK
Heimdallr
11,113
3,926
0
3,409
11,072
5,274
4,999
786
10,246
0
74,303
W
Pele
Luckful
Pele
14,969
4,976
0
5,396
16,729
7,295
48
2,188
14,407
0
106,026
L
Neith
5,337
2,065
0
3,116
12,834
3,148
1,055
1,301
11,533
0
62,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,407
Gold Earned
57,079
545
Minions Killed
621
0
Camps Cleared
0
2,048,980
Distance Traveled
2,125,294
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
11,778
535
135
6
0
436,207
9
W
Ganesha
9,957
453
28
1
0
437,260
0
W
Zeus
10,646
484
121
6
0
361,881
1
L
Tyr
11,238
511
143
7
0
459,622
1
L
Yemoja
7,009
319
24
1
0
383,947
0
W
Nike
11,751
534
144
7
0
461,993
5
L
Hel
9,509
432
120
5
0
394,485
8
W
Heimdallr
10,912
496
156
7
0
410,080
2
W
Pele
13,813
628
172
8
0
454,080
0
L
Neith
9,873
449
123
6
0
374,719
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role