Player Matchup

Sol
Sol
 
Sol
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Aldebaran1
Fenrir
Level 16
God Stats
0W - 11L
1,198 SR
Queue Stats
9W - 37L
1,143 Elo+
Party 1
Bellona
Bellona
xVillianChiefx
Bellona
Level 76
God Stats
4W - 5L
1,399 SR
Queue Stats
48W - 76L
1,318 Elo+
Party 1
Team Averages
Level 80
1,366 SR
1,320 Elo+

VS

Team Averages
Level 142
1,630 SR
1,548 Elo+
Izanami
Izanami
 
Izanami
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
SonyInvictus
Merlin
Level 154
God Stats
10W - 9L
1,605 SR
Queue Stats
210W - 179L
1,558 Elo+
Party 2
Rama
Rama
yPlasmaShadowZ
Rama
Level 149
God Stats
8W - 3L
1,786 SR
Queue Stats
225W - 190L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
3 / 4 / 2
7,039
704
8,581
7,685
2,056
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Aldebaran1
Fenrir
8
2 / 9 / 2
6,474
647
4,715
10,581
4,683
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
1 / 6 / 2
6,142
614
3,385
9,014
8,822
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
3 / 2 / 12
7,600
760
3,958
5,219
1,977
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
12
3 / 3 / 13
7,971
797
7,070
8,108
2,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
13 / 1 / 5
9,088
909
12,508
7,631
2,900
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
49
6
Kills
19
19
Deaths
6
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
4
2
1
W
Izanami
 
Izanami
3
2
12
4.5
L
Fenrir
Aldebaran1
Fenrir
2
9
2
0.33
W
Merlin
3
3
13
3.17
L
1
6
2
0.33
W
13
1
5
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,681
Damage
23,536
27,280
Taken
20,958
15,561
Mitigated
7,812
1,798
Healing
6,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,581
1,789
0
1,728
7,685
2,056
0
2,116
5,569
32,122
0
W
Izanami
 
Izanami
3,958
2,346
0
1,123
5,219
1,977
997
3,314
1,905
0
21,311
L
Fenrir
Aldebaran1
Fenrir
4,715
873
0
0
10,581
4,683
0
2,589
7,992
0
5,342
W
Merlin
7,070
429
225
2,054
8,108
2,935
400
3,886
4,222
27,425
0
L
3,385
167
0
70
9,014
8,822
0
2,546
6,468
0
9,968
W
12,508
9,767
0
2,868
7,631
2,900
887
1,717
5,914
0
23,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,655
Gold Earned
24,659
83
Minions Killed
128
0
Camps Cleared
9
475,992
Distance Traveled
539,068
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,039
704
66
7
0
167,449
1
W
Izanami
7,600
760
57
6
3
171,912
3
L
Fenrir
6,474
647
1
0
0
150,675
0
W
Merlin
7,971
797
37
4
5
171,256
2
L
Bellona
6,142
614
16
2
0
157,868
1
W
Rama
9,088
909
34
3
1
195,900
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role