Player Matchup

Hachiman
Hachiman
Deamonslayer312
Hachiman
Level 122
God Stats
1W - 2L
1,215 SR
Queue Stats
46W - 56L
1,336 Elo+
Party 1
Hera
Hera
MedusaSlays21
Hera
Level 55
God Stats
5W - 8L
1,357 SR
Queue Stats
34W - 49L
1,261 Elo+
Party 1
Cerberus
Cerberus
WeariestHydra51
Cerberus
Level 23
God Stats
2W - 3L
1,283 SR
Queue Stats
32W - 63L
1,190 Elo+
Solo
Team Averages
Level 67
1,285 SR
1,262 Elo+

VS

Team Averages
Level 26
1,386 SR
1,229 Elo+
Vulcan
Vulcan
JCBantonio4139
Vulcan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,131 Elo+
Solo
Ra
Ra
NoahP15
Ra
Level 5
God Stats
0W - 2L
1,183 SR
Queue Stats
1W - 4L
1,167 Elo+
Solo
Artemis
Artemis
Trevinno
Artemis
Level 47
God Stats
62W - 67L
1,475 SR
Queue Stats
85W - 103L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
15
5 / 3 / 10
10,882
777
9,394
11,768
3,623
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

15
9 / 4 / 4
11,206
800
10,306
10,738
3,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
13
8 / 5 / 6
11,063
790
8,222
14,521
12,090
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 7 / 2
9,505
679
9,406
14,031
4,736
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
1 / 11 / 1
8,244
589
1,138
9,403
2,783
Artemis
Trevinno
Artemis
15
6 / 5 / 2
10,464
747
13,532
13,621
6,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
22
Kills
11
12
Deaths
23
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hachiman
5
3
10
3.33
L
4
7
2
0.71
W
9
4
4
2.75
L
1
11
1
0.14
L
Artemis
Trevinno
Artemis
6
5
2
1.4
W
Cerberus
8
5
6
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,922
Damage
24,076
37,027
Taken
37,055
19,239
Mitigated
13,617
8,697
Healing
3,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
9,394
7,601
0
3,742
11,768
3,623
2,767
4,344
7,424
0
33,656
L
9,406
2,900
0
1,349
14,031
4,736
0
7,472
6,369
29,162
0
W
10,306
2,141
118
2,244
10,738
3,526
586
2,695
8,043
33,158
0
L
1,138
515
110
503
9,403
2,783
20
6,806
2,551
5,675
0
L
Artemis
Trevinno
Artemis
13,532
4,079
0
1,145
13,621
6,098
1,149
5,534
7,753
0
51,609
W
Cerberus
8,222
885
499
2,094
14,521
12,090
0
4,487
10,034
35,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,151
Gold Earned
28,213
193
Minions Killed
115
6
Camps Cleared
4
679,968
Distance Traveled
604,528
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,882
777
62
4
3
217,932
0
L
Vulcan
9,505
679
37
3
1
227,690
0
W
Hera
11,206
800
69
5
0
209,002
0
L
Ra
8,244
589
3
0
1
165,604
0
L
Artemis
10,464
747
75
5
2
211,234
0
W
Cerberus
11,063
790
62
4
3
253,034
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role