Player Matchup

Bacchus
Bacchus
CLeVerKloGs_3
Bacchus
Level 52
God Stats
9W - 7L
1,480 SR
Queue Stats
96W - 110L
1,333 Elo+
Solo
Medusa
Medusa
NIKK26
Medusa
Level 37
God Stats
14W - 9L
1,513 SR
Queue Stats
41W - 40L
1,356 Elo+
Solo
Scylla
Scylla
showtime-0485
Scylla
Level 28
God Stats
32W - 36L
1,442 SR
Queue Stats
115W - 156L
1,350 Elo+
Solo
Team Averages
Level 39
1,478 SR
1,346 Elo+

VS

Team Averages
Level 11
1,559 SR
1,277 Elo+
Neith
Neith
DaddySexton
Neith
Level 9
God Stats
0W - 3L
1,115 SR
Queue Stats
3W - 14L
1,030 Elo+
Solo
Sobek
Sobek
RL20048000
Sobek
Level 8
God Stats
2W - 2L
1,804 SR
Queue Stats
20W - 28L
1,664 Elo+
Solo
Ares
Ares
sebas3-roldan
Ares
Level 17
God Stats
0W - 1L
1,757 SR
Queue Stats
0W - 4L
1,136 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
9
1 / 0 / 8
5,774
962
2,248
5,283
3,918
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
NIKK26
Medusa
9
6 / 1 / 2
6,395
1,066
2,695
3,810
1,241
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
3 / 1 / 6
5,868
978
2,842
2,594
708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 1
5,117
853
1,176
5,911
1,708
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sobek
6
0 / 4 / 0
4,093
682
271
3,556
2,442
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

4
0 / 0 / 0
4,063
677
0
59
8

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
10
Kills
1
2
Deaths
10
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
1
0
8
5
L
1
6
1
0.25
W
Medusa
NIKK26
Medusa
6
1
2
7
L
Sobek
0
4
0
0
L
0
0
0
0
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,785
Damage
1,447
11,687
Taken
9,526
5,867
Mitigated
4,158
2,445
Healing
60
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
2,248
211
562
834
5,283
3,918
68
146
5,137
7,665
0
L
1,176
546
0
60
5,911
1,708
0
3,042
2,701
0
4,663
W
Medusa
NIKK26
Medusa
2,695
934
222
577
3,810
1,241
1,736
305
3,505
0
23,351
L
Sobek
271
90
0
0
3,556
2,442
0
1,774
1,676
742
0
L
0
0
0
0
59
8
0
0
59
0
0
W
2,842
146
0
250
2,594
708
0
356
2,238
12,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,037
Gold Earned
13,273
81
Minions Killed
6
5
Camps Cleared
0
370,710
Distance Traveled
138,249
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,774
962
17
3
0
144,284
0
L
Neith
5,117
853
5
1
0
77,932
0
W
Medusa
6,395
1,066
39
7
1
107,672
0
L
Sobek
4,093
682
1
0
0
60,317
0
L
Ares
4,063
677
0
0
0
0
0
W
Scylla
5,868
978
25
4
4
118,754
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role