Player Matchup

Chang'e
Chang'e
BlueKingdom
Chang'e
Level 107
God Stats
4W - 3L
1,515 SR
Queue Stats
125W - 113L
1,552 Elo+
Party 1
Xing Tian
Xing Tian
JOERAMIREZSIX
Xing Tian
Level 88
God Stats
8W - 5L
1,564 SR
Queue Stats
412W - 406L
1,556 Elo+
Party 2
Sol
Sol
STEPHANIUXA
Sol
Level 106
God Stats
17W - 11L
1,644 SR
Queue Stats
481W - 461L
1,592 Elo+
Party 2
Ymir
Ymir
godless6heathen
Ymir
Level 159
God Stats
9W - 1L
1,613 SR
Queue Stats
288W - 293L
1,518 Elo+
Solo
Skadi
Skadi
queenmadoka
Skadi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,526 Elo+
Party 1
Team Averages
Level 95
1,567 SR
1,549 Elo+

VS

Team Averages
Level 91
1,503 SR
1,555 Elo+
Ra
Ra
 
Ra
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Kuromueina
Nu Wa
Level 140
God Stats
5W - 3L
1,386 SR
Queue Stats
330W - 301L
1,531 Elo+
Solo
Heimdallr
Heimdallr
LonelyHeart28
Heimdallr
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 17L
1,585 Elo+
Solo
Thanatos
Thanatos
ThyInferno
Thanatos
Level 143
God Stats
4W - 12L
1,284 SR
Queue Stats
261W - 278L
1,549 Elo+
Solo
Bacchus
Bacchus
Viraldownfall
Bacchus
Level 28
God Stats
3W - 3L
1,844 SR
Queue Stats
182W - 173L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BlueKingdom
Chang'e
19
9 / 2 / 18
11,469
882
16,927
13,681
7,485
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
JOERAMIREZSIX
Xing Tian
18
8 / 2 / 17
11,458
881
8,857
19,582
22,575
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
4 / 3 / 22
10,738
826
24,299
14,015
4,731
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
3 / 4 / 17
10,498
808
6,486
26,208
23,904
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
6 / 6 / 19
10,443
803
13,727
14,121
5,367
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
18
2 / 5 / 10
9,930
764
23,442
14,769
5,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nu Wa
15
2 / 6 / 12
8,742
672
16,728
11,182
3,922
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
LonelyHeart28
Heimdallr
17
5 / 6 / 9
9,578
737
9,453
13,359
5,105
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
ThyInferno
Thanatos
15
6 / 7 / 8
9,597
738
13,235
15,961
7,374
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
15
1 / 6 / 10
9,233
710
9,685
20,574
27,957
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
65
30
Kills
16
17
Deaths
30
93
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
5
10
1.4
W
Chang'e
BlueKingdom
Chang'e
9
2
18
9
W
Xing Tian
JOERAMIREZSIX
Xing Tian
8
2
17
8.25
L
Nu Wa
2
6
12
1.33
L
Heimdallr
LonelyHeart28
Heimdallr
5
6
9
1.58
W
4
3
22
5
L
Thanatos
ThyInferno
Thanatos
6
7
8
1.43
L
Bacchus
1
6
10
1
W
3
4
17
2.88
W
6
6
19
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,296
Damage
72,543
87,607
Taken
75,845
64,062
Mitigated
50,347
43,131
Healing
30,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
23,442
1,468
3,598
6,197
14,769
5,989
0
10,860
3,909
49,798
0
W
Chang'e
BlueKingdom
Chang'e
16,927
1,006
11,357
6,476
13,681
7,485
1,090
7,476
6,107
42,919
0
W
Xing Tian
JOERAMIREZSIX
Xing Tian
8,857
936
3,160
2,837
19,582
22,575
378
9,222
10,014
16,753
0
L
Nu Wa
16,728
3,272
813
620
11,182
3,922
0
8,375
2,807
27,473
0
L
Heimdallr
LonelyHeart28
Heimdallr
9,453
1,879
2,051
2,565
13,359
5,105
0
10,364
2,995
0
18,580
W
24,299
5,211
3,408
3,818
14,015
4,731
2,354
8,811
5,069
55,300
0
L
Thanatos
ThyInferno
Thanatos
13,235
1,404
1,558
7,021
15,961
7,374
0
12,830
3,131
0
16,523
L
Bacchus
9,685
837
3,017
3,272
20,574
27,957
0
14,140
6,434
13,342
0
W
6,486
1,441
2,342
7,018
26,208
23,904
260
13,732
12,027
12,738
0
W
13,727
4,913
1,332
1,383
14,121
5,367
1,581
9,419
4,534
0
27,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,606
Gold Earned
47,080
163
Minions Killed
116
0
Camps Cleared
0
1,377,993
Distance Traveled
1,120,019
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,930
764
70
5
0
232,834
2
W
Chang'e
11,469
882
49
4
0
299,730
10
W
Xing Tian
11,458
881
12
1
0
303,376
0
L
Nu Wa
8,742
672
19
1
0
204,688
3
L
Heimdallr
9,578
737
16
1
0
250,852
0
W
Sol
10,738
826
71
5
0
231,619
4
L
Thanatos
9,597
738
4
0
0
215,374
0
L
Bacchus
9,233
710
7
1
0
216,271
2
W
Ymir
10,498
808
13
1
0
286,709
0
W
Skadi
10,443
803
18
1
0
256,559
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role