Player Matchup

Hercules
Hercules
ArcaneGears
Hercules
Level 146
God Stats
2W - 2L
1,398 SR
Queue Stats
103W - 105L
1,490 Elo+
Party 2
Merlin
Merlin
CallMeFuFuu
Merlin
Level 119
God Stats
7W - 5L
1,526 SR
Queue Stats
98W - 107L
1,455 Elo+
Solo
Izanami
Izanami
Kenoyer94
Izanami
Level 129
God Stats
1W - 3L
1,324 SR
Queue Stats
171W - 195L
1,467 Elo+
Party 2
Team Averages
Level 131
1,416 SR
1,471 Elo+

VS

Team Averages
Level 61
1,370 SR
1,502 Elo+
Eset
Eset
DdoGGG
Eset
Level 11
God Stats
2W - 2L
1,308 SR
Queue Stats
22W - 24L
1,470 Elo+
Solo
Fenrir
Fenrir
DinDjarίn
Fenrir
Level 64
God Stats
2W - 2L
1,384 SR
Queue Stats
196W - 209L
1,532 Elo+
Party 1
Heimdallr
Heimdallr
Jouii_Katsura
Heimdallr
Level 108
God Stats
4W - 6L
1,418 SR
Queue Stats
129W - 143L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ArcaneGears
Hercules
16
5 / 2 / 3
12,177
641
16,676
25,953
34,794
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
16
3 / 3 / 6
11,874
625
16,295
14,686
4,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
Kenoyer94
Izanami
15
2 / 5 / 4
11,334
597
6,939
14,292
4,608
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
DdoGGG
Eset
16
0 / 1 / 8
11,493
605
12,338
10,058
4,326
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
DinDjarίn
Fenrir
18
8 / 6 / 0
13,347
702
18,543
21,848
10,706
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heimdallr
Jouii_Katsura
Heimdallr
16
2 / 3 / 5
11,926
628
16,472
20,027
8,732
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
23
10
Kills
10
10
Deaths
10
13
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hercules
ArcaneGears
Hercules
5
2
3
3.25
L
Merlin
3
3
6
2
W
Eset
DdoGGG
Eset
0
1
8
4
W
Fenrir
DinDjarίn
Fenrir
8
6
0
1.33
W
Heimdallr
Jouii_Katsura
Heimdallr
2
3
5
1.5
L
Izanami
Kenoyer94
Izanami
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,910
Damage
47,353
54,931
Taken
51,933
44,189
Mitigated
23,764
14,047
Healing
16,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
ArcaneGears
Hercules
16,676
4,054
0
11,910
25,953
34,794
154
6,683
19,270
9,464
24,388
L
Merlin
16,295
538
0
1,161
14,686
4,787
256
1,421
13,265
51,162
0
W
Eset
DdoGGG
Eset
12,338
494
1,483
3,738
10,058
4,326
636
4,912
4,753
40,958
0
W
Fenrir
DinDjarίn
Fenrir
18,543
7,066
0
6,413
21,848
10,706
966
7,476
12,979
0
46,886
W
Heimdallr
Jouii_Katsura
Heimdallr
16,472
7,981
0
4,699
20,027
8,732
1,822
6,780
12,740
0
63,239
L
Izanami
Kenoyer94
Izanami
6,939
3,373
0
976
14,292
4,608
895
4,818
9,474
0
52,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,385
Gold Earned
36,766
226
Minions Killed
225
7
Camps Cleared
10
1,117,235
Distance Traveled
1,064,509
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
12,177
641
34
2
0
426,174
5
L
Merlin
11,874
625
71
4
2
358,823
6
W
Eset
11,493
605
71
4
4
338,409
4
W
Fenrir
13,347
702
54
3
5
387,724
3
W
Heimdallr
11,926
628
100
5
1
338,376
2
L
Izanami
11,334
597
121
6
5
332,238
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role