Player Matchup

Terra
Terra
BryanTheBrophy1
Terra
Level 114
God Stats
8W - 8L
1,493 SR
Queue Stats
393W - 321L
1,503 Elo+
Solo
Fenrir
Fenrir
cgh8844
Fenrir
Level 145
God Stats
11W - 21L
1,334 SR
Queue Stats
929W - 915L
1,560 Elo+
Party 1
Thoth
Thoth
xBetxGamblex
Thoth
Level 88
God Stats
24W - 23L
1,561 SR
Queue Stats
460W - 466L
1,498 Elo+
Party 1
Team Averages
Level 116
1,463 SR
1,521 Elo+

VS

Team Averages
Level 93
1,543 SR
1,551 Elo+
Gilgamesh
Gilgamesh
Redhothobo115
Gilgamesh
Level 124
God Stats
6W - 1L
1,699 SR
Queue Stats
94W - 87L
1,555 Elo+
Party 2
Charybdis
Charybdis
Shurikinx
Charybdis
Level 69
God Stats
1W - 0L
1,265 SR
Queue Stats
14W - 13L
1,514 Elo+
Party 2
Ares
Ares
WrathOfKurama
Ares
Level 87
God Stats
7W - 1L
1,666 SR
Queue Stats
62W - 39L
1,584 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
6,516
652
5,235
9,402
9,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
cgh8844
Fenrir
9
1 / 7 / 1
6,354
635
5,200
10,740
3,254
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 3 / 2
6,602
660
5,353
4,980
1,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Redhothobo115
Gilgamesh
12
7 / 1 / 5
8,207
821
9,317
10,960
8,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
Shurikinx
Charybdis
12
5 / 0 / 7
8,000
800
10,257
6,590
2,153
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 1 / 10
7,352
735
2,784
7,101
5,583
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
2
Kills
13
13
Deaths
2
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Gilgamesh
Redhothobo115
Gilgamesh
7
1
5
9.5
W
Charybdis
Shurikinx
Charybdis
5
0
7
8.5
W
1
1
10
6
L
Fenrir
cgh8844
Fenrir
1
7
1
0.21
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,788
Damage
22,358
25,122
Taken
24,651
14,049
Mitigated
15,795
5,678
Healing
8,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,235
912
1,011
2,588
9,402
9,476
0
2,028
7,121
15,072
1,589
W
Gilgamesh
Redhothobo115
Gilgamesh
9,317
2,402
514
2,512
10,960
8,059
0
4,358
6,602
2,706
21,394
W
Charybdis
Shurikinx
Charybdis
10,257
7,302
0
1,859
6,590
2,153
764
3,288
3,302
0
32,966
W
2,784
249
1,049
2,398
7,101
5,583
250
3,016
4,085
10,223
0
L
Fenrir
cgh8844
Fenrir
5,200
575
0
1,619
10,740
3,254
571
1,880
8,496
0
12,113
L
5,353
0
0
460
4,980
1,319
0
540
4,137
27,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,472
Gold Earned
23,559
104
Minions Killed
110
6
Camps Cleared
4
552,764
Distance Traveled
580,252
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,516
652
25
3
3
180,002
1
W
Gilgamesh
8,207
821
33
3
0
202,855
2
W
Charybdis
8,000
800
65
7
3
185,794
1
W
Ares
7,352
735
12
1
1
191,603
5
L
Fenrir
6,354
635
17
2
3
187,557
0
L
Thoth
6,602
660
62
6
0
185,205
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role