Player Matchup

Nu Wa
Nu Wa
Daniel_Grantt
Nu Wa
Level 86
God Stats
1W - 1L
1,354 SR
Queue Stats
41W - 39L
1,348 Elo+
Party 2
Neith
Neith
Jamie_Craig21
Neith
Level 6
God Stats
6W - 5L
1,150 SR
Queue Stats
9W - 9L
1,203 Elo+
Party 2
Kuzenbo
Kuzenbo
PA1SL3Y_B0Y
Kuzenbo
Level 98
God Stats
19W - 23L
1,452 SR
Queue Stats
149W - 139L
1,446 Elo+
Party 2
Team Averages
Level 63
1,319 SR
1,332 Elo+

VS

Team Averages
Level 47
1,391 SR
1,326 Elo+
Hel
Hel
Fairybabie
Hel
Level 48
God Stats
0W - 1L
1,398 SR
Queue Stats
103W - 130L
1,250 Elo+
Party 1
Ymir
Ymir
Fxsho_Zi
Ymir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 53L
1,395 Elo+
Party 1
Serqet
Serqet
ItzzMichaeI
Serqet
Level 68
God Stats
2W - 6L
1,274 SR
Queue Stats
437W - 507L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 4 / 5
14,487
630
22,003
17,231
4,949
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
1 / 5 / 9
13,206
574
19,026
14,608
4,814
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kuzenbo
PA1SL3Y_B0Y
Kuzenbo
18
5 / 1 / 7
14,580
634
28,407
28,980
39,286
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 5
13,113
570
10,399
23,145
14,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ymir
15
0 / 3 / 10
13,413
583
9,874
35,078
46,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Serqet
17
6 / 5 / 2
13,843
602
26,083
28,165
14,293
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
27
12
Kills
10
10
Deaths
12
21
Assists
17
Player
Kills
Deaths
Assists
KDA
W
6
4
5
2.13
L
4
4
5
1.63
L
Ymir
0
3
10
1.67
L
Serqet
6
5
2
1.4
W
1
5
9
1.1
W
Kuzenbo
PA1SL3Y_B0Y
Kuzenbo
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,436
Damage
46,356
60,819
Taken
86,388
49,049
Mitigated
74,858
24,064
Healing
22,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,003
7,646
1,033
6,774
17,231
4,949
589
6,269
10,354
63,831
0
L
10,399
251
10,258
10,633
23,145
14,024
0
15,754
7,391
38,314
0
L
Ymir
9,874
2,347
0
1,392
35,078
46,541
0
17,000
18,078
54,038
0
L
Serqet
26,083
4,431
0
0
28,165
14,293
0
18,149
10,016
0
63,853
W
19,026
10,132
935
4,640
14,608
4,814
1,613
4,554
9,901
0
51,189
W
Kuzenbo
PA1SL3Y_B0Y
Kuzenbo
28,407
7,771
1,316
9,366
28,980
39,286
476
10,080
17,920
75,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,273
Gold Earned
40,369
212
Minions Killed
184
12
Camps Cleared
5
1,159,586
Distance Traveled
1,190,014
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
14,487
630
75
3
4
387,245
0
L
Hel
13,113
570
52
2
1
386,596
1
L
Ymir
13,413
583
60
3
0
348,313
0
L
Serqet
13,843
602
72
3
4
455,105
2
W
Neith
13,206
574
63
3
3
344,536
1
W
Kuzenbo
14,580
634
74
3
5
427,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role