Player Matchup

Bellona
Bellona
ArchaicRonin
Bellona
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Izanami
Izanami
IsabelleDelphine
Izanami
Level 107
God Stats
1W - 1L
1,853 SR
Queue Stats
4W - 10L
1,360 Elo+
Party 1
Merlin
Merlin
LyricSS
Merlin
Level 108
God Stats
0W - 1L
1,315 SR
Queue Stats
1W - 5L
1,429 Elo+
Party 1
Ares
Ares
MythicShougun
Ares
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,263 Elo+
Party 1
Loki
Loki
Ruffbeanman
Loki
Level 3
God Stats
0W - 1L
1,767 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 52
1,587 SR
1,410 Elo+

VS

Team Averages
Level 21
1,472 SR
1,512 Elo+
Nemesis
Nemesis
Blurrymemes
Nemesis
Level 19
God Stats
17W - 6L
1,500 SR
Queue Stats
62W - 51L
1,487 Elo+
Solo
Kukulkan
Kukulkan
ELITE GENERAL13
Kukulkan
Level 28
God Stats
13W - 9L
1,384 SR
Queue Stats
91W - 124L
1,458 Elo+
Solo
Athena
Athena
Lendrix00
Athena
Level 15
God Stats
3W - 4L
1,346 SR
Queue Stats
22W - 24L
1,374 Elo+
Solo
Sun Wukong
Sun Wukong
Mc Zooglez
Sun Wukong
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 11L
1,677 Elo+
Solo
Ullr
Ullr
User163129
Ullr
Level 26
God Stats
19W - 11L
1,631 SR
Queue Stats
128W - 106L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ArchaicRonin
Bellona
14
1 / 5 / 0
8,602
410
4,087
11,801
11,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
4 / 5 / 5
9,208
438
11,588
13,340
5,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
LyricSS
Merlin
15
3 / 7 / 3
9,786
466
9,436
13,147
4,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

11
1 / 4 / 5
7,165
341
6,295
11,762
10,111
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 3 / 3
7,794
371
2,337
7,824
2,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Blurrymemes
Nemesis
19
6 / 2 / 5
11,554
550
9,786
12,762
5,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
5
0 / 1 / 0
6,463
308
0
1,589
382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Athena
Lendrix00
Athena
12
0 / 7 / 7
9,120
434
4,093
16,601
15,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sun Wukong
Mc Zooglez
Sun Wukong
20
8 / 1 / 5
13,002
619
14,184
15,264
17,626
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
10 / 0 / 1
12,467
594
16,955
12,209
5,037
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
42
10
Kills
24
24
Deaths
11
16
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bellona
ArchaicRonin
Bellona
1
5
0
0.2
W
Nemesis
Blurrymemes
Nemesis
6
2
5
4.25
W
Kukulkan
0
1
0
0
L
4
5
5
1.3
W
Athena
Lendrix00
Athena
0
7
7
0.5
L
Merlin
LyricSS
Merlin
3
7
3
0.64
W
Sun Wukong
Mc Zooglez
Sun Wukong
8
1
5
10.5
L
1
4
5
0.88
L
1
3
3
0.83
W
10
0
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,743
Damage
45,018
57,874
Taken
58,425
34,809
Mitigated
44,601
5,078
Healing
12,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
ArchaicRonin
Bellona
4,087
1,257
0
1,024
11,801
11,964
0
1,271
10,530
0
29,214
W
Nemesis
Blurrymemes
Nemesis
9,786
5,015
0
5,402
12,762
5,577
34
3,055
9,405
0
87,576
W
Kukulkan
0
0
0
0
1,589
382
238
0
1,589
3,865
0
L
11,588
6,164
0
213
13,340
5,455
0
1,925
11,415
0
48,091
W
Athena
Lendrix00
Athena
4,093
698
0
1,710
16,601
15,979
0
4,830
11,584
20,086
0
L
Merlin
LyricSS
Merlin
9,436
840
78
2,440
13,147
4,589
840
870
12,277
59,702
0
W
Sun Wukong
Mc Zooglez
Sun Wukong
14,184
2,243
0
3,005
15,264
17,626
710
1,827
12,974
11,728
88,730
L
6,295
903
0
129
11,762
10,111
0
2,079
9,683
16,531
0
L
2,337
584
0
1,194
7,824
2,690
0
0
7,824
0
47,175
W
16,955
5,733
0
2,560
12,209
5,037
5,025
5,311
6,659
0
115,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,555
Gold Earned
52,606
382
Minions Killed
554
0
Camps Cleared
0
1,789,770
Distance Traveled
1,771,009
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,602
410
81
4
0
397,780
5
W
Nemesis
11,554
550
144
7
0
435,127
3
W
Kukulkan
6,463
308
4
0
0
100,546
0
L
Izanami
9,208
438
96
5
0
366,243
0
W
Athena
9,120
434
30
1
0
417,601
1
L
Merlin
9,786
466
115
5
0
348,689
3
W
Sun Wukong
13,002
619
190
9
0
403,655
3
L
Ares
7,165
341
16
1
0
367,549
1
L
Loki
7,794
371
74
4
0
309,509
0
W
Ullr
12,467
594
186
9
0
414,080
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role