Player Matchup

Horus
Horus
Baxrre
Horus
Level 160
God Stats
3W - 0L
1,720 SR
Queue Stats
210W - 85L
1,888 Elo+
Party 1
Nu Wa
Nu Wa
CoolMathsGames
Nu Wa
Level 159
God Stats
9W - 4L
1,699 SR
Queue Stats
274W - 103L
1,839 Elo+
Party 1
Artemis
Artemis
Stu The Geezer
Artemis
Level 152
God Stats
3W - 0L
1,924 SR
Queue Stats
241W - 84L
1,898 Elo+
Party 1
Team Averages
Level 157
1,781 SR
1,875 Elo+

VS

Team Averages
Level 32
1,482 SR
1,301 Elo+
Artio
Artio
 
Artio
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
Best_Waifu_Rias
Susano
Level 29
God Stats
2W - 5L
1,446 SR
Queue Stats
50W - 109L
1,161 Elo+
Party 2
Nu Wa
Nu Wa
RareStoodWaif
Nu Wa
Level 37
God Stats
1W - 2L
1,500 SR
Queue Stats
103W - 204L
1,242 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Baxrre
Horus
13
2 / 0 / 20
8,959
896
4,306
6,852
8,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
12 / 1 / 10
9,279
928
11,374
6,007
2,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
10 / 0 / 13
9,241
924
13,789
5,081
2,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
9
0 / 6 / 0
6,277
628
1,520
13,633
11,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 8 / 0
6,688
669
4,003
10,452
2,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 10 / 0
5,875
588
2,889
9,020
1,478
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
1
24
Kills
1
1
Deaths
24
43
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
6
0
0
W
Horus
Baxrre
Horus
2
0
20
12
L
1
8
0
0.13
W
12
1
10
17
L
0
10
0
0
W
10
0
13
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,469
Damage
8,412
17,940
Taken
33,105
13,015
Mitigated
15,122
7,461
Healing
1,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
1,520
0
86
1,616
13,633
11,434
0
3,994
9,344
8,126
0
W
Horus
Baxrre
Horus
4,306
1,190
2,540
3,374
6,852
8,361
76
1,604
5,248
0
10,097
L
4,003
434
0
149
10,452
2,210
0
4,946
5,314
0
22,318
W
11,374
2,710
0
1,221
6,007
2,075
689
1,633
4,374
41,027
0
L
2,889
597
0
60
9,020
1,478
0
2,061
6,831
17,631
0
W
13,789
7,343
0
326
5,081
2,579
1,927
1,489
3,592
0
36,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,479
Gold Earned
18,840
143
Minions Killed
76
8
Camps Cleared
1
587,202
Distance Traveled
448,760
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,277
628
15
2
0
183,147
0
W
Horus
8,959
896
11
1
0
219,549
1
L
Susano
6,688
669
44
4
1
138,885
0
W
Nu Wa
9,279
928
72
7
2
183,510
3
L
Nu Wa
5,875
588
17
2
0
126,728
2
W
Artemis
9,241
924
60
6
6
184,143
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role