Player Matchup

Bastet
Bastet
Gold III
GR__Solid
Bastet
Gold III
Level 160
God Stats
17W - 9L
1,684 SR
Queue Stats
182W - 184L
1,451 MMR
Solo
Hou Yi
Hou Yi
Gold I
HazeG59
Hou Yi
Gold I
Level 126
God Stats
3W - 6L
1,410 SR
Queue Stats
331W - 338L
1,453 MMR
Solo
King Arthur
King Arthur
Gold III
JustDontBeSad
King Arthur
Gold III
Level 122
God Stats
25W - 23L
1,564 SR
Queue Stats
521W - 528L
1,512 MMR
Solo
Merlin
Merlin
Platinum V
belcebu67
Merlin
Platinum V
Level 129
God Stats
5W - 5L
1,539 SR
Queue Stats
306W - 303L
1,522 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
c_potts23
Kuzenbo
Bronze III
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,495 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,540 SR
1,487 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,650 SR
1,487 MMR
Neith
Neith
Silver I
Bnero1257
Neith
Silver I
Level 99
God Stats
0W - 4L
1,790 SR
Queue Stats
52W - 48L
1,475 MMR
Solo
Kali
Kali
Gold III
NeverAGg
Kali
Gold III
Level 140
God Stats
8W - 5L
1,495 SR
Queue Stats
294W - 296L
1,501 MMR
Solo
Khepri
Khepri
Gold III
iSuppOnly
Khepri
Gold III
Level 100
God Stats
7W - 3L
1,742 SR
Queue Stats
110W - 112L
1,523 MMR
Solo
Nemesis
Nemesis
Gold V
plague6ghost
Nemesis
Gold V
Level 114
God Stats
9W - 10L
1,648 SR
Queue Stats
75W - 84L
1,448 MMR
Solo
Sol
Sol
Gold II
xxBEANS
Sol
Gold II
Level 129
God Stats
14W - 16L
1,575 SR
Queue Stats
776W - 773L
1,486 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
GR__Solid
Bastet
14
5 / 1 / 2
8,092
539
6,022
10,032
3,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
HazeG59
Hou Yi
14
3 / 2 / 2
8,323
555
7,895
10,926
3,316
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
JustDontBeSad
King Arthur
13
0 / 3 / 4
7,355
490
8,057
14,428
6,109
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
belcebu67
Merlin
14
4 / 2 / 3
7,973
532
10,786
8,280
2,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
c_potts23
Kuzenbo
11
1 / 2 / 4
6,814
454
3,912
11,929
11,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
GilgameshOdinAthenaArtioGeb

VS

Bans
NikeCharybdisTiamatHeimdallrSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bnero1257
Neith
13
5 / 1 / 0
8,310
554
8,149
8,677
4,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kali
10
1 / 7 / 1
6,749
450
3,306
15,489
5,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Khepri
iSuppOnly
Khepri
11
0 / 2 / 7
7,136
476
3,306
10,675
10,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
plague6ghost
Nemesis
12
3 / 3 / 1
7,186
479
7,211
11,191
3,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
13
1 / 1 / 3
7,407
494
8,774
8,401
3,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
22
13
Kills
10
10
Deaths
14
15
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Neith
Bnero1257
Neith
5
1
0
5
W
Bastet
GR__Solid
Bastet
5
1
2
6
W
Hou Yi
HazeG59
Hou Yi
3
2
2
2
W
King Arthur
JustDontBeSad
King Arthur
0
3
4
0.67
L
Kali
1
7
1
0.21
W
Merlin
belcebu67
Merlin
4
2
3
2.75
W
Kuzenbo
c_potts23
Kuzenbo
1
2
4
1.5
L
Khepri
iSuppOnly
Khepri
0
2
7
1.75
L
Nemesis
plague6ghost
Nemesis
3
3
1
1.17
L
Sol
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,672
Damage
30,746
55,595
Taken
54,433
27,210
Mitigated
27,373
17,921
Healing
16,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Bnero1257
Neith
8,149
2,230
0
3,714
8,677
4,121
0
858
7,819
0
50,792
W
Bastet
GR__Solid
Bastet
6,022
1,504
0
4,044
10,032
3,295
0
1,002
9,030
0
46,503
W
Hou Yi
HazeG59
Hou Yi
7,895
4,186
0
4,910
10,926
3,316
1,345
1,216
9,710
0
62,563
W
King Arthur
JustDontBeSad
King Arthur
8,057
1,360
0
3,900
14,428
6,109
132
2,581
11,847
1,397
47,915
L
Kali
3,306
1,518
0
4,051
15,489
5,370
754
4,115
11,374
0
27,247
W
Merlin
belcebu67
Merlin
10,786
943
142
2,089
8,280
2,630
179
2,107
6,173
59,806
0
W
Kuzenbo
c_potts23
Kuzenbo
3,912
1,556
0
2,836
11,929
11,860
91
5,050
6,879
11,855
0
L
Khepri
iSuppOnly
Khepri
3,306
391
0
2,026
10,675
10,602
0
2,829
7,846
18,460
0
L
Nemesis
plague6ghost
Nemesis
7,211
2,156
0
2,877
11,191
3,935
0
4,262
6,929
0
40,988
L
Sol
8,774
1,283
0
3,522
8,401
3,345
528
3,070
5,331
51,902
3,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,557
Gold Earned
36,788
396
Minions Killed
379
0
Camps Cleared
0
1,497,842
Distance Traveled
1,430,098
27
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,310
554
95
6
0
287,626
0
W
Bastet
8,092
539
74
5
0
316,568
5
W
Hou Yi
8,323
555
109
7
0
273,167
4
W
King Arthur
7,355
490
90
6
0
316,931
2
L
Kali
6,749
450
62
4
0
234,719
1
W
Merlin
7,973
532
106
7
0
275,233
4
W
Kuzenbo
6,814
454
17
1
0
315,943
12
L
Khepri
7,136
476
39
3
0
285,827
4
L
Nemesis
7,186
479
76
5
0
336,176
2
L
Sol
7,407
494
107
7
0
285,750
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role