Player Matchup

Yemoja
Yemoja
Heathen115
Yemoja
Level 28
God Stats
5W - 5L
1,695 SR
Queue Stats
128W - 143L
1,372 Elo+
Solo
Bellona
Bellona
LtMcLovin
Bellona
Level 20
God Stats
0W - 2L
1,749 SR
Queue Stats
161W - 181L
1,389 Elo+
Solo
Artemis
Artemis
david3lemus
Artemis
Level 27
God Stats
2W - 7L
1,407 SR
Queue Stats
38W - 38L
1,481 Elo+
Solo
Discordia
Discordia
habs123
Discordia
Level 26
God Stats
11W - 5L
1,697 SR
Queue Stats
65W - 56L
1,519 Elo+
Solo
Hun Batz
Hun Batz
xOysteinx
Hun Batz
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 110L
1,496 Elo+
Solo
Team Averages
Level 25
1,610 SR
1,451 Elo+

VS

Team Averages
Level 27
1,555 SR
1,471 Elo+
Tiamat
Tiamat
Envoria
Tiamat
Level 27
God Stats
6W - 8L
1,530 SR
Queue Stats
152W - 160L
1,468 Elo+
Solo
Hun Batz
Hun Batz
Incondibilly
Hun Batz
Level 25
God Stats
3W - 1L
1,673 SR
Queue Stats
71W - 74L
1,390 Elo+
Solo
Loki
Loki
Kleviiin
Loki
Level 27
God Stats
17W - 5L
1,676 SR
Queue Stats
114W - 69L
1,583 Elo+
Solo
Sobek
Sobek
Spartan1913
Sobek
Level 28
God Stats
4W - 15L
1,354 SR
Queue Stats
116W - 128L
1,402 Elo+
Solo
Apollo
Apollo
violaChamacos
Apollo
Level 30
God Stats
23W - 17L
1,541 SR
Queue Stats
145W - 135L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Heathen115
Yemoja
12
0 / 3 / 1
8,198
390
4,415
11,069
10,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bellona
LtMcLovin
Bellona
16
1 / 4 / 1
9,774
465
14,102
17,979
15,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
david3lemus
Artemis
13
0 / 6 / 2
7,679
366
11,200
14,047
4,264
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
habs123
Discordia
16
3 / 2 / 2
9,892
471
8,759
10,350
3,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
xOysteinx
Hun Batz
18
5 / 5 / 3
10,773
513
11,155
12,905
6,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Envoria
Tiamat
15
2 / 5 / 3
9,357
446
8,480
14,314
7,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hun Batz
Incondibilly
Hun Batz
17
1 / 1 / 4
10,485
499
7,218
23,879
10,416
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Loki
20
8 / 2 / 4
11,886
566
11,191
13,897
7,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
4 / 1 / 8
10,643
507
6,363
19,055
20,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
4 / 1 / 7
9,453
450
9,207
10,459
3,539
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
45
9
Kills
19
20
Deaths
10
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Envoria
Tiamat
2
5
3
0.7
L
Yemoja
Heathen115
Yemoja
0
3
1
0.17
W
Hun Batz
Incondibilly
Hun Batz
1
1
4
3
W
Loki
8
2
4
5
L
Bellona
LtMcLovin
Bellona
1
4
1
0.38
W
4
1
8
8
L
Artemis
david3lemus
Artemis
0
6
2
0.17
L
Discordia
habs123
Discordia
3
2
2
2
W
4
1
7
7.5
L
Hun Batz
xOysteinx
Hun Batz
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,631
Damage
42,459
66,350
Taken
81,604
40,566
Mitigated
48,413
16,601
Healing
33,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Envoria
Tiamat
8,480
367
19
5,161
14,314
7,257
826
4,462
9,337
48,436
0
L
Yemoja
Heathen115
Yemoja
4,415
1,855
2,992
2,749
11,069
10,907
503
3,054
7,885
20,249
0
W
Hun Batz
Incondibilly
Hun Batz
7,218
1,215
1,180
10,760
23,879
10,416
1,258
0
23,879
0
64,456
W
Loki
11,191
2,265
0
3,903
13,897
7,190
470
2,215
11,470
0
106,002
L
Bellona
LtMcLovin
Bellona
14,102
4,483
0
5,883
17,979
15,889
852
729
17,216
0
60,671
W
6,363
422
394
8,646
19,055
20,011
52
4,180
14,805
33,098
0
L
Artemis
david3lemus
Artemis
11,200
5,295
0
1,207
14,047
4,264
0
4,257
9,686
0
54,074
L
Discordia
habs123
Discordia
8,759
526
0
990
10,350
3,392
75
4,154
5,732
67,660
0
W
9,207
6,274
0
3,490
10,459
3,539
1,536
1,394
8,939
0
62,595
L
Hun Batz
xOysteinx
Hun Batz
11,155
3,780
0
2,780
12,905
6,114
103
1,859
10,988
0
72,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,316
Gold Earned
51,824
467
Minions Killed
543
0
Camps Cleared
0
1,880,614
Distance Traveled
1,959,406
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,357
446
108
5
0
330,492
0
L
Yemoja
8,198
390
24
1
0
340,912
5
W
Hun Batz
10,485
499
118
6
0
411,581
8
W
Loki
11,886
566
169
8
0
440,919
2
L
Bellona
9,774
465
98
5
0
363,775
2
W
Sobek
10,643
507
45
2
0
427,995
1
L
Artemis
7,679
366
93
4
0
380,982
0
L
Discordia
9,892
471
132
6
0
401,848
8
W
Apollo
9,453
450
103
5
0
348,419
1
L
Hun Batz
10,773
513
120
6
0
393,097
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role