Player Matchup

Ymir
Ymir
Battle-T-1-3
Ymir
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 31L
1,595 Elo+
Solo
Hachiman
Hachiman
Chiefs_1_Fanboy
Hachiman
Level 24
God Stats
33W - 40L
1,419 SR
Queue Stats
171W - 167L
1,550 Elo+
Solo
Heimdallr
Heimdallr
ElderSage538
Heimdallr
Level 8
God Stats
1W - 3L
1,314 SR
Queue Stats
5W - 12L
1,421 Elo+
Solo
Bastet
Bastet
Not_Ollie
Bastet
Level 14
God Stats
3W - 1L
1,761 SR
Queue Stats
46W - 41L
1,600 Elo+
Solo
Arachne
Arachne
SMITESMURF789
Arachne
Level 16
God Stats
8W - 3L
1,720 SR
Queue Stats
17W - 8L
1,683 Elo+
Solo
Team Averages
Level 18
1,543 SR
1,570 Elo+

VS

Team Averages
Level 10
1,597 SR
1,553 Elo+
Ymir
Ymir
ANROLLIN
Ymir
Level 14
God Stats
24W - 20L
1,666 SR
Queue Stats
115W - 96L
1,666 Elo+
Solo
Thor
Thor
DrSauceEm
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,424 Elo+
Solo
Nu Wa
Nu Wa
SmiteGems10
Nu Wa
Level 14
God Stats
3W - 2L
1,729 SR
Queue Stats
29W - 36L
1,482 Elo+
Solo
Neith
Neith
XD-BenJam
Neith
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,465 Elo+
Solo
Danzaburou
Danzaburou
sreggindacious
Danzaburou
Level 7
God Stats
9W - 4L
1,589 SR
Queue Stats
12W - 10L
1,730 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 3 / 7
8,131
581
9,651
9,797
4,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hachiman
12
5 / 2 / 5
7,880
563
5,981
7,514
2,239
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heimdallr
ElderSage538
Heimdallr
11
0 / 4 / 3
6,356
454
967
6,320
2,086
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
Not_Ollie
Bastet
14
6 / 2 / 5
8,449
604
6,245
8,542
3,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
15
7 / 1 / 3
8,598
614
8,868
11,153
5,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
5 / 5 / 2
7,532
538
6,952
11,581
6,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
10
0 / 8 / 0
5,809
415
1,929
10,669
3,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
4 / 5 / 0
7,435
531
8,062
8,701
2,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
XD-BenJam
Neith
7
0 / 5 / 2
5,350
382
2,773
6,120
1,286
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Danzaburou
sreggindacious
Danzaburou
9
1 / 2 / 1
6,372
455
3,375
5,969
2,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
24
Kills
10
12
Deaths
25
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
5
5
2
1.2
W
6
3
7
3.17
W
Hachiman
5
2
5
3.75
L
Thor
0
8
0
0
W
Heimdallr
ElderSage538
Heimdallr
0
4
3
0.38
W
Bastet
Not_Ollie
Bastet
6
2
5
4.25
W
Arachne
7
1
3
8.5
L
4
5
0
0.8
L
Neith
XD-BenJam
Neith
0
5
2
0.2
L
Danzaburou
sreggindacious
Danzaburou
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,712
Damage
23,091
43,326
Taken
43,040
17,287
Mitigated
15,722
13,908
Healing
7,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
6,952
1,574
0
1,107
11,581
6,495
0
2,087
9,494
41,003
4,322
W
9,651
3,916
0
1,152
9,797
4,323
118
3,915
5,689
41,238
3,161
W
Hachiman
5,981
3,061
0
3,653
7,514
2,239
1,652
2,771
4,608
0
39,216
L
Thor
1,929
483
0
1,174
10,669
3,267
0
1,784
8,885
0
24,137
W
Heimdallr
ElderSage538
Heimdallr
967
241
0
410
6,320
2,086
1,232
2,202
4,078
0
24,651
W
Bastet
Not_Ollie
Bastet
6,245
1,775
0
1,186
8,542
3,544
113
2,033
6,422
0
50,118
W
Arachne
8,868
5,497
0
7,507
11,153
5,095
41
3,153
7,921
0
56,509
L
8,062
2,218
0
1,676
8,701
2,620
0
2,548
6,153
42,948
0
L
Neith
XD-BenJam
Neith
2,773
846
0
1,029
6,120
1,286
0
636
5,484
0
13,524
L
Danzaburou
sreggindacious
Danzaburou
3,375
1,658
0
2,093
5,969
2,054
536
1,968
4,001
0
31,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,414
Gold Earned
32,498
387
Minions Killed
334
0
Camps Cleared
0
1,281,494
Distance Traveled
1,047,233
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,532
538
96
7
0
245,003
1
W
Ymir
8,131
581
72
5
0
244,893
2
W
Hachiman
7,880
563
81
6
0
234,817
1
L
Thor
5,809
415
62
4
0
234,709
0
W
Heimdallr
6,356
454
53
4
0
231,437
0
W
Bastet
8,449
604
89
6
0
265,307
1
W
Arachne
8,598
614
92
7
0
305,040
2
L
Nu Wa
7,435
531
81
6
0
216,303
2
L
Neith
5,350
382
32
2
0
156,951
0
L
Danzaburou
6,372
455
63
5
0
194,267
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role