Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
 
Ah Puch
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Huevito1conpapas
Hun Batz
Level 80
God Stats
1W - 2L
1,636 SR
Queue Stats
52W - 49L
1,548 Elo+
Party 2
Team Averages
Level 121
1,545 SR
1,516 Elo+

VS

Team Averages
Level 110
1,475 SR
1,522 Elo+
The Morrigan
The Morrigan
Unlimited Pi
The Morrigan
Level 149
God Stats
3W - 6L
1,476 SR
Queue Stats
346W - 407L
1,611 Elo+
Party 1
Cthulhu
Cthulhu
When God Failed
Cthulhu
Level 102
God Stats
19W - 11L
1,399 SR
Queue Stats
211W - 214L
1,567 Elo+
Party 1
Hun Batz
Hun Batz
Y0shIgamin
Hun Batz
Level 80
God Stats
0W - 1L
1,551 SR
Queue Stats
4W - 9L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
6 / 1 / 3
7,448
745
6,205
8,247
2,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Puch
 
Ah Puch
12
3 / 2 / 6
7,401
740
9,583
6,255
2,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 1 / 6
7,152
715
6,966
5,857
2,180
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Unlimited Pi
The Morrigan
12
2 / 2 / 2
7,282
728
6,428
5,284
1,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 2 / 1
7,073
707
4,274
11,937
7,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
Y0shIgamin
Hun Batz
8
0 / 8 / 3
5,974
597
4,515
9,730
2,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
12
Kills
4
4
Deaths
12
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
6
1
3
7.5
W
Ah Puch
 
Ah Puch
3
2
6
3
W
3
1
6
6
L
The Morrigan
Unlimited Pi
The Morrigan
2
2
2
1.5
L
2
2
1
1.25
L
Hun Batz
Y0shIgamin
Hun Batz
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,754
Damage
15,217
20,359
Taken
26,951
7,358
Mitigated
11,481
6,057
Healing
5,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
6,205
1,253
469
4,753
8,247
2,954
0
5,231
3,016
22,054
0
W
Ah Puch
 
Ah Puch
9,583
209
0
748
6,255
2,224
0
3,090
3,165
35,592
0
W
6,966
1,740
0
87
5,857
2,180
0
2,892
2,965
0
26,150
L
The Morrigan
Unlimited Pi
The Morrigan
6,428
1,266
0
572
5,284
1,498
352
3,078
2,206
29,827
0
L
4,274
291
467
3,010
11,937
7,235
0
7,473
4,464
11,100
0
L
Hun Batz
Y0shIgamin
Hun Batz
4,515
983
0
1,217
9,730
2,748
141
5,344
4,386
0
9,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,001
Gold Earned
20,329
137
Minions Killed
93
8
Camps Cleared
3
575,501
Distance Traveled
521,420
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
7,448
745
29
3
4
193,513
5
W
Ah Puch
7,401
740
71
7
2
176,630
1
W
Hun Batz
7,152
715
37
4
2
205,358
3
L
The Morrigan
7,282
728
66
7
2
176,825
4
L
Cthulhu
7,073
707
17
2
0
182,427
0
L
Hun Batz
5,974
597
10
1
1
162,168
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role