Player Matchup

Artemis
Artemis
BeniShinmon-
Artemis
Level 8
God Stats
3W - 1L
1,752 SR
Queue Stats
36W - 34L
1,313 Elo+
Solo
Chernobog
Chernobog
EBNYRAVE
Chernobog
Level 8
God Stats
4W - 10L
1,221 SR
Queue Stats
4W - 10L
1,288 Elo+
Party 1
Merlin
Merlin
MELKHEY
Merlin
Level 37
God Stats
2W - 3L
1,081 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1
Ymir
Ymir
lts0rphan
Ymir
Level 46
God Stats
2W - 3L
1,683 SR
Queue Stats
4W - 6L
1,432 Elo+
Party 1
Cthulhu
Cthulhu
nazruh
Cthulhu
Level 7
God Stats
3W - 4L
1,500 SR
Queue Stats
4W - 10L
1,240 Elo+
Party 1
Team Averages
Level 21
1,448 SR
1,355 Elo+

VS

Team Averages
Level 18
1,514 SR
1,388 Elo+
Neith
Neith
ChadillacSPILLZ
Neith
Level 8
God Stats
4W - 9L
1,411 SR
Queue Stats
45W - 54L
1,265 Elo+
Solo
Cliodhna
Cliodhna
GammaCashmere
Cliodhna
Level 26
God Stats
5W - 1L
1,898 SR
Queue Stats
14W - 11L
1,547 Elo+
Solo
Ymir
Ymir
Mjmasmas15
Ymir
Level 5
God Stats
1W - 2L
1,407 SR
Queue Stats
1W - 3L
1,332 Elo+
Solo
Baron Samedi
Baron Samedi
RomzinhoZL10
Baron Samedi
Level 20
God Stats
21W - 27L
1,343 SR
Queue Stats
45W - 61L
1,389 Elo+
Solo
Ares
Ares
mgfifas_onecri
Ares
Level 29
God Stats
1W - 3L
1,512 SR
Queue Stats
102W - 129L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BeniShinmon-
Artemis
20
25 / 2 / 0
17,802
685
34,193
22,287
9,512
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Chernobog
EBNYRAVE
Chernobog
15
0 / 0 / 5
10,804
416
4,140
6,639
2,349
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
MELKHEY
Merlin
18
13 / 2 / 4
13,461
518
16,834
11,810
4,283
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
18
7 / 3 / 9
12,590
484
9,114
15,078
8,647
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
nazruh
Cthulhu
16
1 / 1 / 4
10,657
410
3,272
17,700
15,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 0
11,574
445
13,608
13,485
4,997
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cliodhna
GammaCashmere
Cliodhna
17
4 / 10 / 0
11,468
441
14,414
20,554
8,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 12 / 0
6,944
267
224
14,686
4,583
Baron Samedi
RomzinhoZL10
Baron Samedi
18
2 / 10 / 0
11,292
434
10,303
22,893
11,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 13 / 3
9,827
378
6,235
23,513
12,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
11
46
Kills
8
8
Deaths
49
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Artemis
BeniShinmon-
Artemis
25
2
0
12.5
L
2
4
0
0.5
W
Chernobog
EBNYRAVE
Chernobog
0
0
5
2.5
L
Cliodhna
GammaCashmere
Cliodhna
4
10
0
0.4
W
Merlin
MELKHEY
Merlin
13
2
4
7.5
L
0
12
0
0
L
Baron Samedi
RomzinhoZL10
Baron Samedi
2
10
0
0.2
W
Ymir
7
3
9
3.83
L
0
13
3
0.12
W
Cthulhu
nazruh
Cthulhu
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,553
Damage
44,784
73,514
Taken
95,131
39,807
Mitigated
42,559
15,385
Healing
9,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
BeniShinmon-
Artemis
34,193
20,742
258
11,765
22,287
9,512
11,853
10,495
11,792
0
164,370
L
13,608
6,654
0
4,586
13,485
4,997
1,025
4,402
8,589
0
78,004
W
Chernobog
EBNYRAVE
Chernobog
4,140
1,524
0
818
6,639
2,349
1,769
449
6,190
0
50,947
L
Cliodhna
GammaCashmere
Cliodhna
14,414
779
0
592
20,554
8,584
180
9,683
10,786
0
80,740
W
Merlin
MELKHEY
Merlin
16,834
1,304
0
0
11,810
4,283
2,433
3,135
8,675
71,866
0
L
224
109
0
0
14,686
4,583
96
1,493
13,158
9,902
0
L
Baron Samedi
RomzinhoZL10
Baron Samedi
10,303
368
323
3,174
22,893
11,800
536
4,426
18,467
69,288
0
W
Ymir
9,114
439
242
1,375
15,078
8,647
1,083
1,643
13,435
44,305
0
L
6,235
467
0
1,324
23,513
12,595
41
8,510
14,911
31,007
0
W
Cthulhu
nazruh
Cthulhu
3,272
152
254
673
17,700
15,016
149
1,040
16,660
35,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,314
Gold Earned
51,105
582
Minions Killed
446
0
Camps Cleared
0
2,299,801
Distance Traveled
1,903,920
21
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
17,802
685
262
10
0
461,834
0
L
Neith
11,574
445
149
6
0
432,720
0
W
Chernobog
10,804
416
88
3
0
395,553
7
L
Cliodhna
11,468
441
140
5
0
461,614
2
W
Merlin
13,461
518
106
4
0
461,338
14
L
Ymir
6,944
267
8
0
0
266,087
0
L
Baron Samedi
11,292
434
109
4
0
347,053
0
W
Ymir
12,590
484
59
2
0
504,124
0
L
Ares
9,827
378
40
2
0
396,446
1
W
Cthulhu
10,657
410
67
3
0
476,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role