Player Matchup

Mulan
Mulan
SmellingHelsFeet
Mulan
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 0L
1,768 Elo+
Party 1
Scylla
Scylla
SoloQueueBlows
Scylla
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,582 Elo+
Party 1
Anubis
Anubis
XxxLiOnHeArTsxxX
Anubis
Level 29
God Stats
1W - 2L
1,257 SR
Queue Stats
83W - 90L
1,491 Elo+
Solo
Cliodhna
Cliodhna
aThousandQuokkas
Cliodhna
Level 29
God Stats
22W - 30L
1,394 SR
Queue Stats
43W - 64L
1,422 Elo+
Solo
Vamana
Vamana
darkaross28
Vamana
Level 29
God Stats
18W - 14L
1,529 SR
Queue Stats
91W - 77L
1,544 Elo+
Solo
Team Averages
Level 19
1,436 SR
1,561 Elo+

VS

Team Averages
Level 25
1,603 SR
1,542 Elo+
Yemoja
Yemoja
AlphaManticore
Yemoja
Level 18
God Stats
12W - 14L
1,548 SR
Queue Stats
25W - 21L
1,585 Elo+
Solo
Mulan
Mulan
Logicisfire2005
Mulan
Level 29
God Stats
28W - 24L
1,679 SR
Queue Stats
119W - 113L
1,573 Elo+
Solo
Thor
Thor
NICO-WELCOME
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,567 Elo+
Party 2
Baron Samedi
Baron Samedi
andrea1986dainnl
Baron Samedi
Level 65
God Stats
7W - 7L
1,602 SR
Queue Stats
309W - 322L
1,501 Elo+
Party 2
Apollo
Apollo
felipex57
Apollo
Level 6
God Stats
3W - 4L
1,684 SR
Queue Stats
7W - 9L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 3 / 9
11,595
580
16,817
18,704
17,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
10 / 1 / 8
12,374
619
18,251
8,771
3,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
5 / 8 / 4
9,558
478
8,636
13,618
6,298
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
5 / 4 / 2
10,042
502
9,888
13,404
5,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Vamana
18
3 / 2 / 4
11,061
553
6,796
11,469
13,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 6
8,410
421
3,071
8,421
3,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
6 / 10 / 5
9,240
462
16,323
25,960
13,360
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
0 / 7 / 3
7,323
366
2,860
13,529
4,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
andrea1986dainnl
Baron Samedi
16
8 / 3 / 2
10,233
512
17,882
13,908
7,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
felipex57
Apollo
13
1 / 13 / 6
8,028
401
4,276
16,572
4,816
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
39
32
Kills
17
18
Deaths
33
27
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
0
6
5
L
6
10
5
0.85
L
0
7
3
0.21
W
9
3
9
4.5
W
10
1
8
14
W
5
8
4
0.88
W
5
4
2
1.5
L
Baron Samedi
andrea1986dainnl
Baron Samedi
8
3
2
3
W
Vamana
3
2
4
2.5
L
Apollo
felipex57
Apollo
1
13
6
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,388
Damage
44,412
65,966
Taken
78,390
45,910
Mitigated
33,542
20,743
Healing
16,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,071
367
855
1,833
8,421
3,342
0
2,078
6,325
31,058
0
L
16,323
1,241
0
4,350
25,960
13,360
0
10,980
14,192
3,793
42,075
L
2,860
894
0
1,071
13,529
4,792
0
4,551
8,799
0
34,998
W
16,817
2,506
0
3,342
18,704
17,252
0
6,907
11,797
5,397
51,861
W
18,251
2,277
0
3,442
8,771
3,582
1,401
2,038
6,733
99,687
0
W
8,636
818
0
4,015
13,618
6,298
634
8,870
4,748
39,304
0
W
9,888
1,276
0
5,644
13,404
5,296
0
3,013
10,391
0
70,824
L
Baron Samedi
andrea1986dainnl
Baron Samedi
17,882
441
1,246
5,441
13,908
7,232
0
5,144
8,647
66,336
0
W
Vamana
6,796
1,396
0
4,300
11,469
13,482
2,656
1,734
9,735
400
69,281
L
Apollo
felipex57
Apollo
4,276
2,457
0
1,549
16,572
4,816
746
5,610
10,650
0
28,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,630
Gold Earned
43,234
567
Minions Killed
335
0
Camps Cleared
0
1,877,800
Distance Traveled
1,793,491
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,410
421
60
3
0
347,665
1
L
Mulan
9,240
462
71
4
0
348,007
5
L
Thor
7,323
366
66
3
0
384,783
1
W
Mulan
11,595
580
75
4
0
389,301
1
W
Scylla
12,374
619
173
9
0
359,035
0
W
Anubis
9,558
478
56
3
0
342,621
0
W
Cliodhna
10,042
502
107
5
0
399,550
0
L
Baron Samedi
10,233
512
100
5
0
394,904
5
W
Vamana
11,061
553
156
8
0
387,293
2
L
Apollo
8,028
401
38
2
0
318,132
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role