Player Matchup

Charybdis
Charybdis
EliteGarbage
Charybdis
Level 128
God Stats
26W - 26L
1,577 SR
Queue Stats
413W - 379L
1,581 Elo+
Party 3
Ymir
Ymir
Rigamorte
Ymir
Level 107
God Stats
188W - 162L
1,598 SR
Queue Stats
214W - 206L
1,578 Elo+
Party 3
Chaac
Chaac
TheKingNerrad
Chaac
Level 108
God Stats
16W - 7L
1,586 SR
Queue Stats
158W - 132L
1,548 Elo+
Party 2
Thanatos
Thanatos
Voltifina
Thanatos
Level 159
God Stats
5W - 2L
1,650 SR
Queue Stats
207W - 153L
1,586 Elo+
Party 2
Sol
Sol
mrtickeltotz
Sol
Level 54
God Stats
23W - 15L
1,476 SR
Queue Stats
73W - 70L
1,601 Elo+
Party 3
Team Averages
Level 111
1,577 SR
1,579 Elo+

VS

Team Averages
Level 133
1,536 SR
1,519 Elo+
Danzaburou
Danzaburou
Busty Moose 11
Danzaburou
Level 128
God Stats
4W - 8L
1,364 SR
Queue Stats
94W - 93L
1,491 Elo+
Party 4
Sylvanus
Sylvanus
Costante
Sylvanus
Level 117
God Stats
3W - 2L
1,735 SR
Queue Stats
109W - 94L
1,496 Elo+
Party 4
Tyr
Tyr
RanaEnmas6
Tyr
Level 136
God Stats
24W - 35L
1,487 SR
Queue Stats
372W - 346L
1,524 Elo+
Solo
Janus
Janus
arcanehaze22
Janus
Level 124
God Stats
3W - 6L
1,494 SR
Queue Stats
199W - 230L
1,448 Elo+
Party 1
Ne Zha
Ne Zha
chars_angel
Ne Zha
Level 158
God Stats
15W - 13L
1,599 SR
Queue Stats
843W - 734L
1,635 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
EliteGarbage
Charybdis
18
4 / 6 / 11
11,317
539
15,562
18,181
5,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
16
2 / 6 / 13
10,228
487
6,474
21,762
15,158
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

19
4 / 2 / 1
11,174
532
8,462
14,963
19,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
Voltifina
Thanatos
20
14 / 2 / 8
13,180
628
14,911
15,521
8,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
6 / 4 / 13
11,803
562
20,579
16,647
5,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Busty Moose 11
Danzaburou
15
1 / 7 / 8
9,606
457
15,024
19,105
4,698
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Sylvanus
Costante
Sylvanus
15
4 / 8 / 6
9,771
465
9,654
19,752
22,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
1 / 3 / 2
10,412
496
7,985
16,347
11,512
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
7 / 7 / 4
11,045
526
7,456
15,042
3,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
17
6 / 5 / 4
11,095
528
9,545
16,785
5,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
43
30
Kills
19
20
Deaths
30
46
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Busty Moose 11
Danzaburou
1
7
8
0.71
L
Sylvanus
Costante
Sylvanus
4
8
6
0.88
W
Charybdis
EliteGarbage
Charybdis
4
6
11
1.58
L
1
3
2
0.67
W
Ymir
2
6
13
1.42
W
4
2
1
2.25
W
Thanatos
Voltifina
Thanatos
14
2
8
9
L
7
7
4
1.29
L
Ne Zha
6
5
4
1.6
W
6
4
13
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,988
Damage
49,664
87,074
Taken
87,031
53,893
Mitigated
47,755
43,417
Healing
27,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Busty Moose 11
Danzaburou
15,024
6,044
0
5,912
19,105
4,698
788
3,627
15,430
0
69,534
L
Sylvanus
Costante
Sylvanus
9,654
2,383
1,198
4,890
19,752
22,331
266
7,908
11,844
36,823
10,711
W
Charybdis
EliteGarbage
Charybdis
15,562
8,284
0
7,033
18,181
5,428
1,858
4,559
13,538
0
91,463
L
7,985
926
0
5,071
16,347
11,512
0
4,486
10,552
438
63,280
W
Ymir
6,474
1,300
2,152
2,137
21,762
15,158
564
5,461
16,161
37,727
0
W
8,462
629
0
6,555
14,963
19,123
99
263
14,672
13,493
56,185
W
Thanatos
Voltifina
Thanatos
14,911
2,840
0
17,512
15,521
8,545
1,845
1,888
13,529
0
98,155
L
7,456
502
122
3,227
15,042
3,893
285
6,729
8,313
56,094
0
L
Ne Zha
9,545
3,059
0
6,704
16,785
5,321
0
5,013
11,772
0
69,695
W
20,579
5,391
58
7,970
16,647
5,639
1,025
4,165
12,354
71,829
6,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,702
Gold Earned
51,929
603
Minions Killed
541
0
Camps Cleared
0
1,961,993
Distance Traveled
1,872,652
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,606
457
96
5
0
346,924
0
L
Sylvanus
9,771
465
82
4
0
315,971
3
W
Charybdis
11,317
539
160
8
0
335,900
2
L
Tyr
10,412
496
127
6
0
411,099
5
W
Ymir
10,228
487
53
3
0
374,300
6
W
Chaac
11,174
532
140
7
0
447,688
3
W
Thanatos
13,180
628
132
6
0
421,509
5
L
Janus
11,045
526
116
6
0
363,797
3
L
Ne Zha
11,095
528
120
6
0
434,861
4
W
Sol
11,803
562
118
6
0
382,596
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role