Player Matchup

Sol
Sol
AZ_NIGHTWOLF_NJ
Sol
Level 125
God Stats
0W - 3L
1,633 SR
Queue Stats
41W - 62L
1,417 Elo+
Party 2
Chiron
Chiron
CunningAlien
Chiron
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Cerberus
Cerberus
SharkKing4421
Cerberus
Level 111
God Stats
2W - 2L
1,660 SR
Queue Stats
43W - 67L
1,411 Elo+
Party 2
Mercury
Mercury
Taka_Cow_Man217
Mercury
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 108L
1,438 Elo+
Party 2
Odin
Odin
XxTu_MamaxX
Odin
Level 104
God Stats
1W - 2L
1,592 SR
Queue Stats
72W - 79L
1,491 Elo+
Solo
Team Averages
Level 94
1,577 SR
1,451 Elo+

VS

Team Averages
Level 95
1,825 SR
1,687 Elo+
Nemesis
Nemesis
Jennni
Nemesis
Level 149
God Stats
1W - 0L
1,738 SR
Queue Stats
3W - 1L
1,553 Elo+
Party 1
King Arthur
King Arthur
Mookery
King Arthur
Level 125
God Stats
3W - 1L
1,828 SR
Queue Stats
35W - 30L
1,634 Elo+
Party 1
Agni
Agni
PlowMyJanus
Agni
Level 37
God Stats
1W - 0L
1,908 SR
Queue Stats
3W - 0L
1,735 Elo+
Party 1
Bacchus
Bacchus
Ursendorf
Bacchus
Level 24
God Stats
2W - 0L
1,984 SR
Queue Stats
7W - 0L
1,896 Elo+
Party 1
Rama
Rama
ntren1
Rama
Level 142
God Stats
1W - 0L
1,667 SR
Queue Stats
20W - 19L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 2
7,487
681
5,952
8,604
5,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chiron
12
1 / 5 / 1
6,638
603
3,777
9,462
3,226
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
SharkKing4421
Cerberus
13
1 / 4 / 2
7,458
678
4,442
15,123
14,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 5 / 2
6,528
593
2,536
10,420
3,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

12
0 / 8 / 3
6,531
594
3,257
12,103
8,722
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Jennni
Nemesis
15
0 / 0 / 5
8,291
754
4,535
5,302
2,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
Mookery
King Arthur
15
5 / 2 / 11
9,489
863
12,320
9,931
4,755
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

17
11 / 1 / 7
11,327
1,030
17,410
9,091
3,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Ursendorf
Bacchus
14
3 / 2 / 13
9,434
858
5,053
10,198
13,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rama
ntren1
Rama
16
8 / 0 / 12
10,448
950
8,906
5,086
2,012
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
75
4
Kills
27
27
Deaths
5
10
Assists
48
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
L
Chiron
1
5
1
0.3
W
Nemesis
Jennni
Nemesis
0
0
5
2.5
W
King Arthur
Mookery
King Arthur
5
2
11
5.25
W
11
1
7
14.5
L
Cerberus
SharkKing4421
Cerberus
1
4
2
0.5
L
0
5
2
0.2
W
Bacchus
Ursendorf
Bacchus
3
2
13
4.75
L
0
8
3
0.19
W
Rama
ntren1
Rama
8
0
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,964
Damage
48,224
55,712
Taken
39,608
35,248
Mitigated
25,859
6,598
Healing
6,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,952
923
0
848
8,604
5,610
2
5,128
3,476
26,959
1,625
L
Chiron
3,777
1,558
156
1,148
9,462
3,226
176
2,889
6,573
0
15,511
W
Nemesis
Jennni
Nemesis
4,535
1,929
0
669
5,302
2,780
554
793
4,509
0
32,012
W
King Arthur
Mookery
King Arthur
12,320
2,024
0
629
9,931
4,755
98
2,692
5,771
0
31,767
W
17,410
1,260
0
1,598
9,091
3,133
864
4,309
4,782
52,087
0
L
Cerberus
SharkKing4421
Cerberus
4,442
168
0
3,761
15,123
14,079
0
5,031
10,092
15,881
0
L
2,536
638
0
575
10,420
3,611
0
3,868
6,552
0
16,995
W
Bacchus
Ursendorf
Bacchus
5,053
650
182
1,580
10,198
13,179
1
1,522
8,676
14,540
0
L
3,257
314
0
110
12,103
8,722
0
5,724
6,379
0
14,354
W
Rama
ntren1
Rama
8,906
6,843
0
2,266
5,086
2,012
4,890
1,420
3,666
0
30,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,642
Gold Earned
48,989
184
Minions Killed
265
2
Camps Cleared
16
937,105
Distance Traveled
1,138,593
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,487
681
55
5
0
190,799
0
L
Chiron
6,638
603
27
2
0
162,423
1
W
Nemesis
8,291
754
60
5
4
251,358
2
W
King Arthur
9,489
863
45
4
2
227,386
3
W
Agni
11,327
1,030
89
8
6
226,344
1
L
Cerberus
7,458
678
26
2
0
176,487
0
L
Mercury
6,528
593
43
4
2
227,889
2
W
Bacchus
9,434
858
19
2
0
215,245
0
L
Odin
6,531
594
33
3
0
179,507
2
W
Rama
10,448
950
52
5
4
218,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role