Player Matchup

Ymir
Ymir
Clonky
Ymir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,360 Elo+
Party 2
Izanami
Izanami
Lookav
Izanami
Level 19
God Stats
3W - 1L
1,500 SR
Queue Stats
17W - 14L
1,501 Elo+
Solo
Thor
Thor
SkogsTurken33
Thor
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,512 Elo+
Party 2
Artemis
Artemis
Yellowracecar51
Artemis
Level 7
God Stats
1W - 0L
1,736 SR
Queue Stats
8W - 2L
1,524 Elo+
Party 2
Janus
Janus
porple1337
Janus
Level 6
God Stats
4W - 2L
1,565 SR
Queue Stats
10W - 3L
1,410 Elo+
Party 2
Team Averages
Level 12
1,560 SR
1,461 Elo+

VS

Team Averages
Level 16
1,472 SR
1,555 Elo+
Hun Batz
Hun Batz
Impliedxo
Hun Batz
Level 29
God Stats
1W - 5L
1,296 SR
Queue Stats
94W - 83L
1,481 Elo+
Party 1
The Morrigan
The Morrigan
Jackie717
The Morrigan
Level 5
God Stats
1W - 2L
1,490 SR
Queue Stats
2W - 4L
1,576 Elo+
Solo
Cabrakan
Cabrakan
Noztyx
Cabrakan
Level 28
God Stats
0W - 3L
1,582 SR
Queue Stats
69W - 62L
1,508 Elo+
Party 1
Nemesis
Nemesis
fachanegri
Nemesis
Level 8
God Stats
8W - 3L
1,759 SR
Queue Stats
17W - 11L
1,525 Elo+
Solo
Artemis
Artemis
sokolata928
Artemis
Level 8
God Stats
0W - 1L
1,234 SR
Queue Stats
1W - 1L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Clonky
Ymir
16
6 / 2 / 17
11,406
543
6,800
10,594
10,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
Lookav
Izanami
19
14 / 9 / 5
12,805
610
21,372
18,819
5,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
3 / 5 / 16
10,359
493
6,389
14,242
7,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

17
8 / 1 / 11
11,444
545
12,523
9,775
4,072
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
17
4 / 5 / 8
10,241
488
6,287
10,811
3,199
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Impliedxo
Hun Batz
17
9 / 5 / 6
11,393
543
12,970
15,267
4,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Morrigan
Jackie717
The Morrigan
16
4 / 5 / 5
10,730
511
8,076
8,824
2,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
Noztyx
Cabrakan
13
2 / 5 / 6
9,045
431
8,818
17,198
23,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
fachanegri
Nemesis
18
6 / 10 / 4
11,072
527
10,530
17,245
6,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
sokolata928
Artemis
13
1 / 10 / 5
8,757
417
6,259
12,801
2,802
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
48
35
Kills
22
22
Deaths
35
57
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ymir
Clonky
Ymir
6
2
17
7.25
L
Hun Batz
Impliedxo
Hun Batz
9
5
6
2.4
L
The Morrigan
Jackie717
The Morrigan
4
5
5
1.3
W
Izanami
Lookav
Izanami
14
9
5
1.83
L
Cabrakan
Noztyx
Cabrakan
2
5
6
1
W
3
5
16
2.2
W
8
1
11
13.5
L
Nemesis
fachanegri
Nemesis
6
10
4
0.8
W
Janus
4
5
8
1.6
L
Artemis
sokolata928
Artemis
1
10
5
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,371
Damage
46,653
64,241
Taken
71,335
31,389
Mitigated
40,398
15,393
Healing
13,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Clonky
Ymir
6,800
1,716
0
3,435
10,594
10,990
88
1,181
9,323
21,230
0
L
Hun Batz
Impliedxo
Hun Batz
12,970
2,790
0
3,906
15,267
4,221
0
3,190
12,077
0
69,299
L
The Morrigan
Jackie717
The Morrigan
8,076
1,851
0
2,575
8,824
2,830
462
616
8,208
62,626
5,365
W
Izanami
Lookav
Izanami
21,372
13,087
0
5,568
18,819
5,960
3,780
866
17,865
0
97,063
L
Cabrakan
Noztyx
Cabrakan
8,818
447
0
2,645
17,198
23,628
300
5,403
11,795
36,053
0
W
6,389
2,509
0
2,028
14,242
7,168
292
1,963
12,112
0
68,391
W
12,523
6,948
296
2,400
9,775
4,072
1,001
3,595
5,996
0
54,316
L
Nemesis
fachanegri
Nemesis
10,530
4,657
0
3,603
17,245
6,917
490
1,970
15,275
0
70,109
W
Janus
6,287
778
152
1,514
10,811
3,199
1,325
3,565
7,039
56,497
0
L
Artemis
sokolata928
Artemis
6,259
2,885
0
639
12,801
2,802
38
1,960
10,841
0
33,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,255
Gold Earned
50,997
468
Minions Killed
468
0
Camps Cleared
0
1,851,539
Distance Traveled
1,771,350
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,406
543
25
1
0
392,615
4
L
Hun Batz
11,393
543
119
6
0
385,818
2
L
The Morrigan
10,730
511
134
6
0
355,745
3
W
Izanami
12,805
610
153
7
0
310,318
3
L
Cabrakan
9,045
431
72
3
0
306,882
2
W
Thor
10,359
493
90
4
0
384,699
1
W
Artemis
11,444
545
98
5
0
368,967
4
L
Nemesis
11,072
527
95
5
0
395,148
3
W
Janus
10,241
488
102
5
0
394,940
2
L
Artemis
8,757
417
48
2
0
327,757
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role