Player Matchup

Bakasura
Bakasura
CarlosPula
Bakasura
Level 83
God Stats
1W - 1L
1,315 SR
Queue Stats
74W - 96L
1,387 Elo+
Party 1
Sun Wukong
Sun Wukong
Jaguar98q
Sun Wukong
Level 29
God Stats
6W - 11L
1,320 SR
Queue Stats
184W - 229L
1,407 Elo+
Party 1
Tiamat
Tiamat
miguelhalo4
Tiamat
Level 129
God Stats
19W - 14L
1,444 SR
Queue Stats
179W - 189L
1,460 Elo+
Party 1
Team Averages
Level 80
1,360 SR
1,418 Elo+

VS

Team Averages
Level 18
1,420 SR
1,271 Elo+
Cerberus
Cerberus
AntisocialXE
Cerberus
Level 15
God Stats
25W - 16L
1,529 SR
Queue Stats
89W - 124L
1,263 Elo+
Party 2
Scylla
Scylla
Maranatics
Scylla
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,269 Elo+
Solo
Loki
Loki
Roadman Innit
Loki
Level 16
God Stats
0W - 2L
1,232 SR
Queue Stats
4W - 8L
1,280 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CarlosPula
Bakasura
12
2 / 7 / 3
9,048
646
1,831
12,279
4,419
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Jaguar98q
Sun Wukong
15
5 / 5 / 6
10,724
766
11,841
15,601
13,213
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
15
4 / 4 / 6
10,193
728
12,596
11,882
7,283
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AntisocialXE
Cerberus
12
1 / 4 / 10
8,631
617
3,943
12,892
11,052
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
Maranatics
Scylla
14
4 / 3 / 8
9,848
703
11,556
10,221
3,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
11 / 4 / 4
10,784
770
15,577
9,987
4,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
38
11
Kills
16
16
Deaths
11
15
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AntisocialXE
Cerberus
1
4
10
1.5
W
Bakasura
CarlosPula
Bakasura
2
7
3
0.5
W
Sun Wukong
Jaguar98q
Sun Wukong
5
5
6
1.6
L
Scylla
Maranatics
Scylla
4
3
8
2.67
L
11
4
4
3.25
W
Tiamat
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,268
Damage
31,076
39,762
Taken
33,100
24,915
Mitigated
18,958
6,952
Healing
5,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AntisocialXE
Cerberus
3,943
224
169
2,937
12,892
11,052
277
4,198
8,694
19,025
0
W
Bakasura
CarlosPula
Bakasura
1,831
944
68
2,164
12,279
4,419
800
3,047
9,122
0
25,042
W
Sun Wukong
Jaguar98q
Sun Wukong
11,841
3,317
0
1,393
15,601
13,213
440
8,216
6,947
0
26,001
L
Scylla
Maranatics
Scylla
11,556
243
37
1,943
10,221
3,513
0
4,260
5,961
35,567
0
L
15,577
4,140
0
306
9,987
4,393
0
4,285
5,571
0
37,670
W
Tiamat
12,596
371
74
3,253
11,882
7,283
39
4,469
7,211
34,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,965
Gold Earned
29,263
148
Minions Killed
169
10
Camps Cleared
4
705,557
Distance Traveled
713,772
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,631
617
48
3
1
241,358
0
W
Bakasura
9,048
646
58
4
7
218,519
4
W
Sun Wukong
10,724
766
30
2
0
249,524
1
L
Scylla
9,848
703
63
5
1
205,251
2
L
Loki
10,784
770
58
4
2
267,163
3
W
Tiamat
10,193
728
60
4
3
237,514
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role