Player Matchup

Sol
Sol
CommonPrime
Sol
Level 27
God Stats
3W - 4L
1,535 SR
Queue Stats
3W - 4L
1,131 Elo+
Party 2
Bellona
Bellona
XxLaBestia420xX
Bellona
Level 17
God Stats
18W - 27L
1,409 SR
Queue Stats
18W - 32L
1,231 Elo+
Solo
Arachne
Arachne
giancarlos10
Arachne
Level 45
God Stats
0W - 2L
1,202 SR
Queue Stats
3W - 4L
1,131 Elo+
Party 2
Team Averages
Level 30
1,382 SR
1,164 Elo+

VS

Team Averages
Level 47
1,650 SR
1,375 Elo+
Artio
Artio
AlexBoo18
Artio
Level 7
God Stats
5W - 3L
1,695 SR
Queue Stats
5W - 6L
1,339 Elo+
Party 1
Tiamat
Tiamat
NUCL3AR SLOTH
Tiamat
Level 25
God Stats
4W - 3L
1,695 SR
Queue Stats
43W - 39L
1,387 Elo+
Party 1
Chaac
Chaac
NUCL3ARTIG3R
Chaac
Level 108
God Stats
1W - 1L
1,561 SR
Queue Stats
45W - 43L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
7,609
585
12,159
9,368
2,439
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 1 / 1
7,504
577
7,412
16,274
9,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arachne
giancarlos10
Arachne
10
0 / 4 / 2
7,071
544
4,704
9,537
2,745
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
AlexBoo18
Artio
12
0 / 1 / 5
7,673
590
2,578
9,777
5,773
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
2 / 1 / 3
7,948
611
7,453
9,219
5,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
6 / 0 / 2
8,933
687
19,210
12,042
7,174
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
2
Kills
8
8
Deaths
2
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Artio
AlexBoo18
Artio
0
1
5
2.5
L
1
3
1
0.5
W
2
1
3
3.5
W
6
0
2
7
L
1
1
1
1.5
L
Arachne
giancarlos10
Arachne
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,275
Damage
29,241
35,179
Taken
31,038
14,430
Mitigated
18,201
7,722
Healing
14,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
AlexBoo18
Artio
2,578
106
607
2,755
9,777
5,773
0
4,951
4,481
5,240
0
L
12,159
2,794
133
1,233
9,368
2,439
52
1,648
7,562
37,639
0
W
7,453
1,075
196
2,780
9,219
5,254
0
3,680
5,264
22,737
0
W
19,210
1,710
0
7,880
12,042
7,174
0
3,981
7,752
0
49,467
L
7,412
1,077
0
5,353
16,274
9,246
48
5,822
9,950
155
20,702
L
Arachne
giancarlos10
Arachne
4,704
3,738
0
1,003
9,537
2,745
208
2,319
7,124
0
14,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,184
Gold Earned
24,554
121
Minions Killed
126
4
Camps Cleared
6
712,878
Distance Traveled
757,807
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,673
590
7
1
0
234,243
0
L
Sol
7,609
585
62
5
2
234,413
0
W
Tiamat
7,948
611
39
3
5
244,697
0
W
Chaac
8,933
687
80
6
1
278,867
5
L
Bellona
7,504
577
42
3
2
247,210
0
L
Arachne
7,071
544
17
1
0
231,255
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role