Player Matchup

Fenrir
Fenrir
Dave720
Fenrir
Level 69
God Stats
30W - 29L
1,556 SR
Queue Stats
256W - 335L
1,418 Elo+
Party 2
Freya
Freya
GrimRiverChan
Freya
Level 72
God Stats
5W - 11L
1,411 SR
Queue Stats
236W - 297L
1,384 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SWE854
Morgan Le Fay
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,725 Elo+
Solo
Fafnir
Fafnir
SuperCazzola
Fafnir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 38L
1,344 Elo+
Party 2
Chaac
Chaac
vaalchonk
Chaac
Level 51
God Stats
35W - 34L
1,497 SR
Queue Stats
192W - 229L
1,372 Elo+
Party 2
Team Averages
Level 51
1,493 SR
1,449 Elo+

VS

Team Averages
Level 64
1,713 SR
1,496 Elo+
Eset
Eset
 
Eset
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Pele
Pele
Elisao
Pele
Level 26
God Stats
5W - 3L
1,814 SR
Queue Stats
72W - 85L
1,443 Elo+
Party 1
Ymir
Ymir
Starkone
Ymir
Level 28
God Stats
5W - 3L
1,565 SR
Queue Stats
78W - 66L
1,520 Elo+
Party 3
Izanami
Izanami
Tobunator
Izanami
Level 118
God Stats
14W - 12L
1,747 SR
Queue Stats
293W - 273L
1,589 Elo+
Party 3
Gilgamesh
Gilgamesh
Zasias
Gilgamesh
Level 43
God Stats
6W - 0L
1,940 SR
Queue Stats
61W - 69L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dave720
Fenrir
15
4 / 4 / 5
9,640
507
8,919
11,786
5,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
5 / 4 / 1
10,669
562
4,895
13,232
5,235
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Morgan Le Fay
SWE854
Morgan Le Fay
17
0 / 6 / 2
9,811
516
7,179
16,822
6,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fafnir
13
2 / 3 / 4
8,651
455
6,554
14,070
13,786
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chaac
vaalchonk
Chaac
15
1 / 4 / 5
9,260
487
12,112
16,293
7,218
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
15
1 / 4 / 10
10,369
546
10,055
15,702
5,770
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pele
Elisao
Pele
18
7 / 2 / 7
11,479
604
9,559
11,927
4,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
15
0 / 2 / 11
10,046
529
4,225
15,043
20,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Tobunator
Izanami
19
9 / 2 / 3
12,151
640
18,270
16,061
7,476
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
Zasias
Gilgamesh
17
3 / 3 / 1
11,177
588
8,839
10,717
7,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
52
12
Kills
20
21
Deaths
13
17
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
1
4
10
1.5
L
Fenrir
Dave720
Fenrir
4
4
5
1.63
W
Pele
Elisao
Pele
7
2
7
5.25
L
5
4
1
1.38
L
Morgan Le Fay
SWE854
Morgan Le Fay
0
6
2
0.17
W
Ymir
0
2
11
2.75
L
Fafnir
2
3
4
1.33
W
Izanami
Tobunator
Izanami
9
2
3
5.25
W
Gilgamesh
Zasias
Gilgamesh
3
3
1
1.17
L
Chaac
vaalchonk
Chaac
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,659
Damage
50,948
72,203
Taken
69,450
38,025
Mitigated
46,451
20,851
Healing
20,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
10,055
1,797
1,023
4,933
15,702
5,770
1,015
7,089
8,613
60,609
0
L
Fenrir
Dave720
Fenrir
8,919
2,126
0
2,982
11,786
5,760
13
1,801
9,985
0
48,280
W
Pele
Elisao
Pele
9,559
1,415
257
4,946
11,927
4,795
1,752
2,403
9,524
0
75,057
L
4,895
1,325
0
6,168
13,232
5,235
486
1,507
11,725
63,346
0
L
Morgan Le Fay
SWE854
Morgan Le Fay
7,179
1,077
0
5,244
16,822
6,026
763
4,785
12,037
80,986
0
W
Ymir
4,225
859
775
1,840
15,043
20,632
483
3,369
11,674
22,998
0
L
Fafnir
6,554
1,741
0
2,688
14,070
13,786
0
3,537
10,533
21,231
0
W
Izanami
Tobunator
Izanami
18,270
15,046
0
5,125
16,061
7,476
4,488
2,434
13,627
0
120,770
W
Gilgamesh
Zasias
Gilgamesh
8,839
2,773
0
1,687
10,717
7,778
3,092
3,400
7,317
0
63,097
L
Chaac
vaalchonk
Chaac
12,112
1,381
0
3,769
16,293
7,218
0
2,650
13,643
0
68,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,031
Gold Earned
55,222
520
Minions Killed
587
0
Camps Cleared
0
1,791,810
Distance Traveled
1,877,682
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,369
546
105
6
0
364,930
4
L
Fenrir
9,640
507
95
5
0
392,621
6
W
Pele
11,479
604
117
6
0
429,691
0
L
Freya
10,669
562
124
7
0
333,688
6
L
Morgan Le Fay
9,811
516
156
8
0
312,017
3
W
Ymir
10,046
529
33
2
0
354,323
8
L
Fafnir
8,651
455
37
2
0
368,164
3
W
Izanami
12,151
640
199
10
0
397,883
4
W
Gilgamesh
11,177
588
133
7
0
330,855
0
L
Chaac
9,260
487
108
6
0
385,320
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role