Player Matchup

Bellona
Bellona
B1G_CHUNGAS
Bellona
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,581 Elo+
Party 1
Izanami
Izanami
REDLA23
Izanami
Level 16
God Stats
6W - 2L
1,850 SR
Queue Stats
10W - 5L
1,581 Elo+
Party 1
Susano
Susano
The1stPlanet
Susano
Level 15
God Stats
7W - 2L
1,841 SR
Queue Stats
72W - 22L
1,752 Elo+
Solo
Ravana
Ravana
WestSideBread
Ravana
Level 129
God Stats
1W - 0L
1,779 SR
Queue Stats
6W - 4L
1,528 Elo+
Party 1
Eset
Eset
l-Pr0congo-l
Eset
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 30L
1,552 Elo+
Solo
Team Averages
Level 42
1,694 SR
1,599 Elo+

VS

Team Averages
Level 17
1,522 SR
1,573 Elo+
He Bo
He Bo
DontDenieJay
He Bo
Level 29
God Stats
3W - 5L
1,215 SR
Queue Stats
199W - 234L
1,498 Elo+
Solo
Cthulhu
Cthulhu
Shader_Deamon
Cthulhu
Level 4
God Stats
4W - 3L
1,868 SR
Queue Stats
5W - 7L
1,852 Elo+
Solo
Bastet
Bastet
Vorpal Heart
Bastet
Level 28
God Stats
177W - 170L
1,526 SR
Queue Stats
180W - 179L
1,491 Elo+
Solo
Scylla
Scylla
Whats this ELO
Scylla
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,698 Elo+
Solo
Charybdis
Charybdis
Yorusota
Charybdis
Level 5
God Stats
3W - 3L
1,500 SR
Queue Stats
8W - 12L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
B1G_CHUNGAS
Bellona
18
6 / 2 / 17
12,026
1,093
13,936
19,626
20,385
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
REDLA23
Izanami
19
9 / 2 / 14
12,442
1,131
17,750
11,251
4,078
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Susano
20
13 / 0 / 12
14,206
1,291
29,404
3,669
1,613
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
7 / 2 / 20
11,997
1,091
11,344
11,980
9,063
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
3 / 4 / 11
10,558
960
6,769
9,604
3,850
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

237

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 13 / 4
11,147
1,013
9,436
22,249
4,594
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
17
0 / 12 / 7
9,958
905
5,735
26,495
14,469
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bastet
17
4 / 3 / 5
11,431
1,039
16,891
7,992
2,115
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

16
3 / 2 / 2
10,861
987
9,092
9,025
2,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
Yorusota
Charybdis
18
0 / 8 / 9
10,613
965
10,906
18,129
5,463
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
37
38
Kills
10
10
Deaths
38
74
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Bellona
B1G_CHUNGAS
Bellona
6
2
17
7.25
L
3
13
4
0.38
W
Izanami
REDLA23
Izanami
9
2
14
8
L
Cthulhu
0
12
7
0.29
W
Susano
13
0
12
19
L
Bastet
4
3
5
2.17
W
7
2
20
8.5
L
3
2
2
2
L
Charybdis
Yorusota
Charybdis
0
8
9
0.56
W
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,203
Damage
52,060
56,130
Taken
83,890
38,989
Mitigated
29,383
7,692
Healing
1,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
B1G_CHUNGAS
Bellona
13,936
2,092
1,751
1,394
19,626
20,385
0
9,328
10,298
5,155
20,394
L
9,436
46
0
123
22,249
4,594
0
1,827
20,422
20,270
0
W
Izanami
REDLA23
Izanami
17,750
13,062
0
1,820
11,251
4,078
0
4,371
6,880
0
56,646
L
Cthulhu
5,735
857
282
0
26,495
14,469
0
2,861
23,634
15,935
0
W
Susano
29,404
5,277
0
133
3,669
1,613
0
1,108
2,561
0
52,195
L
Bastet
16,891
3,329
459
75
7,992
2,115
0
1,491
6,501
0
30,782
W
11,344
2,655
0
738
11,980
9,063
0
4,966
7,014
0
20,041
L
9,092
1,387
0
18
9,025
2,742
0
1,569
7,456
54,215
2,546
L
Charybdis
Yorusota
Charybdis
10,906
5,087
0
246
18,129
5,463
0
1,536
16,593
0
27,774
W
6,769
564
828
1,028
9,604
3,850
0
3,956
5,648
23,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,229
Gold Earned
54,010
271
Minions Killed
216
10
Camps Cleared
7
1,104,345
Distance Traveled
1,018,484
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
12,026
1,093
26
2
1
224,931
1
L
He Bo
11,147
1,013
24
2
0
198,825
0
W
Izanami
12,442
1,131
104
9
0
217,298
0
L
Cthulhu
9,958
905
25
2
2
192,063
0
W
Susano
14,206
1,291
56
5
6
241,836
0
L
Bastet
11,431
1,039
32
3
3
226,905
6
W
Ravana
11,997
1,091
38
3
1
230,141
1
L
Scylla
10,861
987
106
10
1
202,875
0
L
Charybdis
10,613
965
29
3
1
197,816
0
W
Eset
10,558
960
47
4
2
190,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role