Player Matchup

Tyr
Tyr
BigManBird
Tyr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 103L
1,605 Elo+
Solo
Ymir
Ymir
MushyEGGZ
Ymir
Level 7
God Stats
8W - 5L
1,517 SR
Queue Stats
8W - 10L
1,477 Elo+
Party 1
Ullr
Ullr
Peimpp
Ullr
Level 107
God Stats
5W - 1L
1,787 SR
Queue Stats
13W - 14L
1,567 Elo+
Party 1
Cabrakan
Cabrakan
SinnerPrincess
Cabrakan
Level 28
God Stats
22W - 27L
1,442 SR
Queue Stats
137W - 155L
1,484 Elo+
Solo
Raijin
Raijin
direbelief
Raijin
Level 28
God Stats
4W - 2L
1,769 SR
Queue Stats
279W - 264L
1,587 Elo+
Solo
Team Averages
Level 40
1,603 SR
1,544 Elo+

VS

Team Averages
Level 17
1,508 SR
1,535 Elo+
Kumbhakarna
Kumbhakarna
BlntmanandChonic
Kumbhakarna
Level 29
God Stats
5W - 4L
1,526 SR
Queue Stats
46W - 49L
1,552 Elo+
Solo
Sol
Sol
ChickenFingers12
Sol
Level 17
God Stats
2W - 5L
1,500 SR
Queue Stats
70W - 48L
1,726 Elo+
Solo
Set
Set
NekOtario
Set
Level 7
God Stats
1W - 1L
1,441 SR
Queue Stats
2W - 2L
1,509 Elo+
Solo
Guan Yu
Guan Yu
PikaU
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,492 Elo+
Solo
Nemesis
Nemesis
jhcffuy
Nemesis
Level 29
God Stats
3W - 9L
1,570 SR
Queue Stats
167W - 178L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 3
5,683
631
3,586
7,755
3,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
9
5 / 0 / 2
6,127
681
1,875
3,728
2,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ullr
Peimpp
Ullr
8
2 / 1 / 5
5,372
597
3,858
3,946
1,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
10
3 / 0 / 1
5,894
655
2,585
4,111
2,520
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Raijin
direbelief
Raijin
9
5 / 3 / 3
5,874
653
5,192
5,074
1,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
BlntmanandChonic
Kumbhakarna
5
0 / 0 / 0
3,885
432
0
6,183
2,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
6 / 2 / 2
6,180
687
8,463
6,419
1,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

5
0 / 6 / 2
3,891
432
509
4,989
1,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Guan Yu
PikaU
Guan Yu
6
0 / 7 / 0
4,003
445
1,983
6,882
3,059
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Nemesis
jhcffuy
Nemesis
9
2 / 3 / 2
5,080
564
2,436
5,790
1,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
17
Kills
8
8
Deaths
18
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
4
3
0.88
L
Kumbhakarna
BlntmanandChonic
Kumbhakarna
0
0
0
0
L
6
2
2
3.5
W
Ymir
5
0
2
6
L
0
6
2
0.17
W
Ullr
Peimpp
Ullr
2
1
5
4.5
L
Guan Yu
PikaU
Guan Yu
0
7
0
0
W
Cabrakan
3
0
1
3.5
W
Raijin
direbelief
Raijin
5
3
3
2.17
L
Nemesis
jhcffuy
Nemesis
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,096
Damage
13,391
24,614
Taken
30,263
10,461
Mitigated
9,997
9,609
Healing
6,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,586
388
0
3,211
7,755
3,071
0
2,505
5,250
0
26,610
L
Kumbhakarna
BlntmanandChonic
Kumbhakarna
0
0
0
754
6,183
2,197
0
0
6,183
10,583
0
L
8,463
4,805
0
3,035
6,419
1,996
0
2,266
3,993
29,375
4,608
W
Ymir
1,875
299
0
1,498
3,728
2,324
288
726
3,002
11,554
0
L
509
339
0
121
4,989
1,538
0
2,090
2,773
0
8,124
W
Ullr
Peimpp
Ullr
3,858
2,236
0
1,660
3,946
1,023
535
983
2,963
0
25,089
L
Guan Yu
PikaU
Guan Yu
1,983
353
0
290
6,882
3,059
0
3,954
2,724
0
8,270
W
Cabrakan
2,585
125
0
1,920
4,111
2,520
1,110
0
4,111
29,233
0
W
Raijin
direbelief
Raijin
5,192
966
0
1,320
5,074
1,523
210
2,812
2,262
23,868
0
L
Nemesis
jhcffuy
Nemesis
2,436
949
0
2,308
5,790
1,207
0
763
4,938
0
20,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,950
Gold Earned
23,039
260
Minions Killed
165
0
Camps Cleared
0
853,832
Distance Traveled
799,945
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
5,683
631
62
7
0
195,181
1
L
Kumbhakarna
3,885
432
23
3
0
117,230
0
L
Sol
6,180
687
62
7
0
163,873
2
W
Ymir
6,127
681
25
3
0
198,711
0
L
Set
3,891
432
17
2
0
139,145
1
W
Ullr
5,372
597
46
5
0
142,283
2
L
Guan Yu
4,003
445
16
2
0
187,918
1
W
Cabrakan
5,894
655
76
8
0
152,131
3
W
Raijin
5,874
653
51
6
0
165,526
3
L
Nemesis
5,080
564
47
5
0
191,779
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role