Player Matchup

Bastet
Bastet
 
Bastet
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
RISKYPETE4420
Mulan
Level 160
God Stats
42W - 20L
1,701 SR
Queue Stats
245W - 151L
1,682 Elo+
Party 1
Eset
Eset
RevzYoshida
Eset
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 12L
1,478 Elo+
Solo
Team Averages
Level 108
1,567 SR
1,553 Elo+

VS

Team Averages
Level 69
1,516 SR
1,506 Elo+
Sylvanus
Sylvanus
BuzzingSlinky
Sylvanus
Level 125
God Stats
10W - 8L
1,623 SR
Queue Stats
101W - 65L
1,595 Elo+
Solo
Danzaburou
Danzaburou
Guts shinei
Danzaburou
Level 63
God Stats
1W - 6L
1,248 SR
Queue Stats
304W - 381L
1,441 Elo+
Solo
Sol
Sol
sleepy_torment0
Sol
Level 18
God Stats
2W - 1L
1,677 SR
Queue Stats
12W - 12L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
12 / 4 / 7
10,096
918
17,143
11,651
4,474
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 1 / 12
8,643
786
7,281
9,773
10,753
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 3 / 14
8,894
809
6,635
6,488
2,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BuzzingSlinky
Sylvanus
14
5 / 9 / 3
9,780
889
8,255
15,482
7,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
Guts shinei
Danzaburou
12
1 / 6 / 5
8,522
775
3,432
12,318
3,732
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 4 / 3
8,025
730
4,712
6,800
2,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
19
19
Kills
8
8
Deaths
19
33
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
12
4
7
3.88
L
Sylvanus
BuzzingSlinky
Sylvanus
5
9
3
0.72
L
Danzaburou
Guts shinei
Danzaburou
1
6
5
0.58
W
3
1
12
9
W
4
3
14
3.67
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,059
Damage
16,399
27,912
Taken
34,600
17,445
Mitigated
13,894
5,239
Healing
5,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
17,143
5,322
0
750
11,651
4,474
648
5,063
6,481
0
37,801
L
Sylvanus
BuzzingSlinky
Sylvanus
8,255
1,991
676
2,405
15,482
7,831
0
3,825
11,657
22,010
4,059
L
Danzaburou
Guts shinei
Danzaburou
3,432
729
105
938
12,318
3,732
54
2,434
9,884
0
18,793
W
7,281
773
0
2,081
9,773
10,753
445
3,906
5,867
2,787
17,626
W
6,635
36
1,161
1,247
6,488
2,218
1,068
3,165
3,323
33,681
0
L
4,712
1,389
0
1,629
6,800
2,331
0
1,833
4,967
14,382
1,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,633
Gold Earned
26,327
134
Minions Killed
112
7
Camps Cleared
5
637,233
Distance Traveled
466,140
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,096
918
41
4
3
219,303
4
L
Sylvanus
9,780
889
42
4
2
153,770
3
L
Danzaburou
8,522
775
38
3
1
184,217
1
W
Mulan
8,643
786
37
3
2
217,564
1
W
Eset
8,894
809
56
5
2
200,366
4
L
Sol
8,025
730
32
3
2
128,153
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role