Player Matchup

Raijin
Raijin
Eclipse feeds
Raijin
Level 154
God Stats
12W - 3L
1,868 SR
Queue Stats
484W - 195L
1,733 Elo+
Party 1
Bellona
Bellona
Saiuta1
Bellona
Level 83
God Stats
5W - 4L
1,729 SR
Queue Stats
354W - 307L
1,478 Elo+
Party 1
Fenrir
Fenrir
hrzu
Fenrir
Level 84
God Stats
12W - 4L
1,769 SR
Queue Stats
222W - 160L
1,594 Elo+
Party 1
Team Averages
Level 107
1,789 SR
1,602 Elo+

VS

Team Averages
Level 120
1,720 SR
1,446 Elo+
Olorun
Olorun
DevonAlm1ghty
Olorun
Level 135
God Stats
1W - 1L
1,964 SR
Queue Stats
68W - 85L
1,352 Elo+
Solo
Chiron
Chiron
LostGest
Chiron
Level 88
God Stats
0W - 3L
1,492 SR
Queue Stats
10W - 19L
1,497 Elo+
Solo
Geb
Geb
OldSchool_Janusz
Geb
Level 138
God Stats
6W - 3L
1,703 SR
Queue Stats
228W - 221L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 1 / 7
11,088
792
22,830
12,963
5,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Saiuta1
Bellona
14
5 / 0 / 10
10,224
730
7,586
16,133
18,922
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
hrzu
Fenrir
13
2 / 1 / 8
9,540
681
9,770
16,445
12,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 1
8,153
582
6,875
15,139
5,710
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chiron
LostGest
Chiron
12
1 / 8 / 1
8,594
614
11,318
15,018
5,000
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
1 / 3 / 1
8,246
589
9,872
13,734
6,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
17
Kills
2
2
Deaths
17
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
10
1
7
13.5
L
Chiron
LostGest
Chiron
1
8
1
0.19
L
1
3
1
0.5
W
Bellona
Saiuta1
Bellona
5
0
10
10
W
Fenrir
hrzu
Fenrir
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,186
Damage
28,065
45,541
Taken
43,891
37,072
Mitigated
17,364
14,653
Healing
8,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,875
2,850
657
2,746
15,139
5,710
405
7,404
6,939
24,340
0
W
22,830
1,767
90
5,594
12,963
5,335
1,042
5,506
7,143
55,742
0
L
Chiron
LostGest
Chiron
11,318
4,177
651
2,702
15,018
5,000
439
7,510
6,994
0
33,321
L
9,872
750
0
1,411
13,734
6,654
74
7,233
5,953
18,151
0
W
Bellona
Saiuta1
Bellona
7,586
1,648
0
3,206
16,133
18,922
164
4,250
11,423
0
20,880
W
Fenrir
hrzu
Fenrir
9,770
1,078
0
5,763
16,445
12,815
510
6,480
9,396
0
34,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,852
Gold Earned
24,993
149
Minions Killed
119
7
Camps Cleared
5
842,356
Distance Traveled
741,126
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,153
582
49
4
1
237,253
2
W
Raijin
11,088
792
95
7
3
248,298
3
L
Chiron
8,594
614
55
4
2
233,111
6
L
Geb
8,246
589
15
1
2
270,762
2
W
Bellona
10,224
730
16
1
1
299,042
0
W
Fenrir
9,540
681
38
3
3
295,016
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role