Player Matchup

Pele
Pele
 
Pele
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Herdt
Charybdis
Level 160
God Stats
4W - 5L
1,375 SR
Queue Stats
312W - 177L
1,630 Elo+
Solo
Thanatos
Thanatos
Paganific
Thanatos
Level 108
God Stats
6W - 9L
1,368 SR
Queue Stats
298W - 269L
1,526 Elo+
Solo
Jing Wei
Jing Wei
Pladazik
Jing Wei
Level 155
God Stats
2W - 0L
1,401 SR
Queue Stats
108W - 74L
1,572 Elo+
Party 1
Cabrakan
Cabrakan
SLeB Cr4Zyy
Cabrakan
Level 96
God Stats
9W - 6L
1,569 SR
Queue Stats
623W - 603L
1,518 Elo+
Solo
Team Averages
Level 127
1,443 SR
1,549 Elo+

VS

Team Averages
Level 131
1,487 SR
1,559 Elo+
Discordia
Discordia
 
Discordia
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Masculinah2161
Fafnir
Level 160
God Stats
1W - 3L
1,334 SR
Queue Stats
530W - 458L
1,591 Elo+
Solo
Pele
Pele
Tashinatsu
Pele
Level 107
God Stats
14W - 25L
1,410 SR
Queue Stats
585W - 598L
1,556 Elo+
Solo
Heimdallr
Heimdallr
Zotem9995
Heimdallr
Level 159
God Stats
0W - 1L
1,444 SR
Queue Stats
48W - 43L
1,557 Elo+
Solo
Achilles
Achilles
boto_valido04
Achilles
Level 95
God Stats
4W - 1L
1,749 SR
Queue Stats
173W - 145L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
0 / 0 / 1
5,568
696
3,015
5,508
2,401
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
Herdt
Charybdis
9
4 / 2 / 4
5,520
690
7,931
5,716
1,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thanatos
Paganific
Thanatos
10
6 / 0 / 1
6,004
751
2,935
6,091
1,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
Pladazik
Jing Wei
9
2 / 1 / 1
5,230
654
2,935
3,971
983
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cabrakan
SLeB Cr4Zyy
Cabrakan
8
0 / 0 / 4
4,537
567
955
2,634
2,150
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
6
0 / 3 / 0
3,846
481
972
4,275
505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
1 / 2 / 2
4,898
612
1,571
5,638
3,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 1 / 0
5,051
631
3,110
6,313
1,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
Zotem9995
Heimdallr
7
1 / 4 / 1
4,779
597
3,112
5,339
1,348
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
boto_valido04
Achilles
6
1 / 2 / 1
4,359
545
1,972
4,195
1,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
12
Kills
3
3
Deaths
12
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
0
0
1
0.5
L
Discordia
 
Discordia
0
3
0
0
W
Charybdis
Herdt
Charybdis
4
2
4
3
L
1
2
2
1
W
Thanatos
Paganific
Thanatos
6
0
1
6.5
W
Jing Wei
Pladazik
Jing Wei
2
1
1
2.5
W
Cabrakan
SLeB Cr4Zyy
Cabrakan
0
0
4
2
L
0
1
0
0
L
Heimdallr
Zotem9995
Heimdallr
1
4
1
0.38
L
Achilles
boto_valido04
Achilles
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,771
Damage
10,737
23,920
Taken
25,760
8,746
Mitigated
8,743
14,726
Healing
7,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
3,015
906
0
2,421
5,508
2,401
0
0
5,508
0
35,002
L
Discordia
 
Discordia
972
41
0
1,000
4,275
505
0
0
4,275
15,035
0
W
Charybdis
Herdt
Charybdis
7,931
3,544
0
2,199
5,716
1,407
876
1,186
4,298
0
31,475
L
1,571
117
0
1,190
5,638
3,986
0
312
5,326
5,220
0
W
Thanatos
Paganific
Thanatos
2,935
505
0
7,581
6,091
1,805
0
735
5,276
0
29,608
W
Jing Wei
Pladazik
Jing Wei
2,935
2,185
0
1,535
3,971
983
0
150
3,821
0
29,243
W
Cabrakan
SLeB Cr4Zyy
Cabrakan
955
296
135
855
2,634
2,150
0
160
2,474
10,291
0
L
3,110
1,032
0
2,323
6,313
1,800
0
177
6,136
0
29,402
L
Heimdallr
Zotem9995
Heimdallr
3,112
1,870
0
1,414
5,339
1,348
0
466
4,873
0
22,793
L
Achilles
boto_valido04
Achilles
1,972
445
0
1,667
4,195
1,104
0
0
4,195
0
14,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,859
Gold Earned
22,933
261
Minions Killed
209
0
Camps Cleared
0
859,621
Distance Traveled
748,848
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,568
696
68
9
0
173,457
2
L
Discordia
3,846
481
31
4
0
154,457
2
W
Charybdis
5,520
690
50
6
0
155,315
3
L
Fafnir
4,898
612
12
2
0
153,701
1
W
Thanatos
6,004
751
58
7
0
194,386
2
W
Jing Wei
5,230
654
61
8
0
166,179
1
W
Cabrakan
4,537
567
24
3
0
170,284
1
L
Pele
5,051
631
75
9
0
173,495
4
L
Heimdallr
4,779
597
52
7
0
151,059
2
L
Achilles
4,359
545
39
5
0
116,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role