Player Matchup

Merlin
Merlin
 
Merlin
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Alzero12
Ne Zha
Level 60
God Stats
8W - 8L
1,695 SR
Queue Stats
135W - 150L
1,346 Elo+
Party 1
Ymir
Ymir
Peluco6970
Ymir
Level 8
God Stats
2W - 1L
1,674 SR
Queue Stats
10W - 9L
1,591 Elo+
Solo
Sun Wukong
Sun Wukong
Tirou
Sun Wukong
Level 7
God Stats
5W - 5L
1,292 SR
Queue Stats
15W - 19L
1,135 Elo+
Party 1
Artemis
Artemis
cormonthecob
Artemis
Level 16
God Stats
5W - 6L
1,390 SR
Queue Stats
21W - 24L
1,306 Elo+
Party 1
Team Averages
Level 24
1,510 SR
1,376 Elo+

VS

Team Averages
Level 21
1,613 SR
1,415 Elo+
Mulan
Mulan
GuaVa eLZabeL
Mulan
Level 27
God Stats
3W - 9L
1,500 SR
Queue Stats
136W - 118L
1,556 Elo+
Party 2
Chernobog
Chernobog
KingOG9
Chernobog
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,209 Elo+
Solo
Ymir
Ymir
Nyesze
Ymir
Level 16
God Stats
0W - 1L
1,263 SR
Queue Stats
9W - 14L
1,319 Elo+
Solo
Nemesis
Nemesis
SlappyDawg
Nemesis
Level 28
God Stats
8W - 8L
1,958 SR
Queue Stats
84W - 77L
1,565 Elo+
Party 2
Sol
Sol
TopKor
Sol
Level 26
God Stats
8W - 2L
1,846 SR
Queue Stats
106W - 103L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
1 / 4 / 4
8,062
537
9,833
8,324
2,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
Alzero12
Ne Zha
15
9 / 1 / 3
8,807
587
9,535
12,510
7,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
1 / 1 / 5
6,891
459
3,351
11,799
10,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
Tirou
Sun Wukong
11
1 / 4 / 2
6,426
428
2,320
9,597
5,897
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Artemis
cormonthecob
Artemis
12
2 / 2 / 1
7,009
467
6,713
7,535
2,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 0
8,031
535
6,385
8,530
5,044
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
KingOG9
Chernobog
11
1 / 5 / 1
6,619
441
5,645
8,088
2,608
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
Nyesze
Ymir
10
0 / 3 / 3
6,525
435
5,722
11,159
8,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
SlappyDawg
Nemesis
15
8 / 2 / 0
8,860
591
10,841
9,863
5,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sol
TopKor
Sol
13
0 / 3 / 4
7,770
518
4,243
10,209
3,523
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
20
14
Kills
12
12
Deaths
15
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
4
4
0.75
W
Ne Zha
Alzero12
Ne Zha
9
1
3
10.5
L
3
2
0
1.5
L
Chernobog
KingOG9
Chernobog
1
5
1
0.3
L
Ymir
Nyesze
Ymir
0
3
3
0.5
W
1
1
5
3.5
L
Nemesis
SlappyDawg
Nemesis
8
2
0
4
W
Sun Wukong
Tirou
Sun Wukong
1
4
2
0.5
L
Sol
TopKor
Sol
0
3
4
0.67
W
Artemis
cormonthecob
Artemis
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,752
Damage
32,836
49,765
Taken
47,849
28,492
Mitigated
25,061
13,479
Healing
14,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,833
431
0
1,408
8,324
2,900
956
1,822
6,502
55,931
0
W
Ne Zha
Alzero12
Ne Zha
9,535
3,325
0
3,662
12,510
7,274
0
1,998
10,512
26
49,445
L
6,385
876
0
2,488
8,530
5,044
296
2,168
6,362
0
37,874
L
Chernobog
KingOG9
Chernobog
5,645
3,855
0
1,574
8,088
2,608
619
1,227
6,861
0
39,525
L
Ymir
Nyesze
Ymir
5,722
942
0
2,600
11,159
8,616
54
2,205
8,954
19,619
0
W
3,351
463
0
3,405
11,799
10,238
0
3,584
8,215
28,310
0
L
Nemesis
SlappyDawg
Nemesis
10,841
5,886
0
2,991
9,863
5,270
0
1,621
8,242
0
63,920
W
Sun Wukong
Tirou
Sun Wukong
2,320
796
0
2,593
9,597
5,897
772
1,164
8,433
0
20,056
L
Sol
TopKor
Sol
4,243
907
37
4,703
10,209
3,523
1,232
5,989
4,220
44,515
0
W
Artemis
cormonthecob
Artemis
6,713
3,163
0
2,411
7,535
2,183
0
1,397
6,138
0
37,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,195
Gold Earned
37,805
346
Minions Killed
402
0
Camps Cleared
0
1,342,572
Distance Traveled
1,349,032
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,062
537
106
7
0
232,858
5
W
Ne Zha
8,807
587
91
6
0
318,543
0
L
Mulan
8,031
535
89
6
0
287,743
0
L
Chernobog
6,619
441
85
6
0
247,119
3
L
Ymir
6,525
435
30
2
0
278,477
2
W
Ymir
6,891
459
37
2
0
242,808
2
L
Nemesis
8,860
591
104
7
0
304,248
1
W
Sun Wukong
6,426
428
38
3
0
287,228
2
L
Sol
7,770
518
94
6
0
231,445
4
W
Artemis
7,009
467
74
5
0
261,135
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role