Player Matchup

Chaac
Chaac
Haywood171
Chaac
Level 19
God Stats
6W - 5L
1,500 SR
Queue Stats
91W - 92L
1,428 Elo+
Solo
Neith
Neith
Najjee11
Neith
Level 7
God Stats
1W - 1L
1,301 SR
Queue Stats
4W - 3L
1,160 Elo+
Party 1
Arachne
Arachne
iambaileynycole
Arachne
Level 122
God Stats
18W - 18L
1,536 SR
Queue Stats
464W - 465L
1,474 Elo+
Party 1
Ares
Ares
ricardo2015
Ares
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,421 Elo+
Solo
Eset
Eset
tadeus-fenrrier
Eset
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 67L
1,289 Elo+
Solo
Team Averages
Level 35
1,467 SR
1,354 Elo+

VS

Team Averages
Level 16
1,296 SR
1,282 Elo+
Hel
Hel
ASDToMuitoLoka
Hel
Level 25
God Stats
8W - 8L
1,578 SR
Queue Stats
46W - 48L
1,437 Elo+
Solo
Skadi
Skadi
ArmoredGnat8088
Skadi
Level 21
God Stats
25W - 27L
1,508 SR
Queue Stats
53W - 58L
1,433 Elo+
Solo
King Arthur
King Arthur
PanDulceDeChoco
King Arthur
Level 18
God Stats
2W - 10L
1,187 SR
Queue Stats
56W - 83L
1,281 Elo+
Solo
Nemesis
Nemesis
Pirvu4UCv
Nemesis
Level 8
God Stats
2W - 11L
1,145 SR
Queue Stats
11W - 23L
1,130 Elo+
Party 2
Discordia
Discordia
alexhYPy
Discordia
Level 10
God Stats
1W - 2L
1,063 SR
Queue Stats
11W - 23L
1,130 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
15 / 0 / 3
9,350
668
12,118
5,747
6,268
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
Najjee11
Neith
11
2 / 0 / 1
7,036
503
5,205
3,617
1,118
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
6 / 1 / 8
9,114
651
6,726
7,876
3,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

6
0 / 7 / 1
5,079
363
277
6,923
2,064
12
2 / 4 / 5
7,295
521
3,585
6,688
2,300
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 3 / 0
7,344
525
7,633
6,240
1,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 2 / 2
7,530
538
3,316
9,629
4,123
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
PanDulceDeChoco
King Arthur
10
1 / 5 / 0
5,765
412
3,161
10,589
6,725
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
Pirvu4UCv
Nemesis
7
0 / 7 / 2
5,024
359
1,159
6,589
2,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
alexhYPy
Discordia
8
1 / 8 / 1
5,330
381
2,112
5,880
1,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
25
Kills
11
12
Deaths
25
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
7
3
0
2.33
L
2
2
2
1.5
W
Chaac
15
0
3
16.5
W
Neith
Najjee11
Neith
2
0
1
2.5
L
King Arthur
PanDulceDeChoco
King Arthur
1
5
0
0.2
L
Nemesis
Pirvu4UCv
Nemesis
0
7
2
0.14
L
Discordia
alexhYPy
Discordia
1
8
1
0.19
W
6
1
8
10
W
0
7
1
0.07
W
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,911
Damage
17,381
30,851
Taken
38,927
15,121
Mitigated
16,371
5,806
Healing
7,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,633
426
0
1,576
6,240
1,762
166
2,435
3,719
37,329
0
L
3,316
1,846
0
3,994
9,629
4,123
240
320
9,309
0
56,717
W
Chaac
12,118
2,184
0
1,419
5,747
6,268
172
679
4,860
1,595
49,307
W
Neith
Najjee11
Neith
5,205
2,376
0
770
3,617
1,118
1,602
0
3,617
0
35,892
L
King Arthur
PanDulceDeChoco
King Arthur
3,161
496
0
1,520
10,589
6,725
0
480
10,109
0
25,026
L
Nemesis
Pirvu4UCv
Nemesis
1,159
223
0
182
6,589
2,420
0
715
5,831
0
7,425
L
Discordia
alexhYPy
Discordia
2,112
222
0
92
5,880
1,341
0
561
5,304
15,514
0
W
6,726
4,403
0
2,957
7,876
3,371
1,595
1,372
6,398
0
39,820
W
277
0
0
0
6,923
2,064
21
2,533
4,062
4,584
0
W
3,585
940
0
660
6,688
2,300
378
4,142
2,169
27,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,874
Gold Earned
30,993
307
Minions Killed
278
0
Camps Cleared
0
1,240,961
Distance Traveled
1,243,332
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,344
525
74
5
0
221,029
0
L
Skadi
7,530
538
113
8
0
255,040
0
W
Chaac
9,350
668
105
8
0
259,658
0
W
Neith
7,036
503
65
5
0
243,754
0
L
King Arthur
5,765
412
40
3
0
263,626
0
L
Nemesis
5,024
359
23
2
0
269,561
1
L
Discordia
5,330
381
28
2
0
234,076
0
W
Arachne
9,114
651
76
5
0
282,267
3
W
Ares
5,079
363
13
1
0
221,581
0
W
Eset
7,295
521
48
3
0
233,701
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role