Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
DarthSidious825
Hun Batz
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 13L
1,806 Elo+
Party 1
Medusa
Medusa
Edgarrarrio
Medusa
Level 26
God Stats
11W - 7L
1,676 SR
Queue Stats
166W - 184L
1,530 Elo+
Solo
Ymir
Ymir
GroundsKeeprWlly
Ymir
Level 9
God Stats
6W - 3L
1,674 SR
Queue Stats
20W - 14L
1,453 Elo+
Solo
Cu Chulainn
Cu Chulainn
WeAreVenom2877
Cu Chulainn
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,696 Elo+
Party 1
Team Averages
Level 17
1,570 SR
1,597 Elo+

VS

Team Averages
Level 21
1,608 SR
1,549 Elo+
Arachne
Arachne
ELREYESCARLTA
Arachne
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,358 Elo+
Solo
Yemoja
Yemoja
Fashu_
Yemoja
Level 29
God Stats
21W - 16L
1,545 SR
Queue Stats
218W - 256L
1,411 Elo+
Solo
Medusa
Medusa
MG JoKerXd
Medusa
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 16L
1,725 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SkinOfMyPeKKer69
Morgan Le Fay
Level 16
God Stats
20W - 21L
1,737 SR
Queue Stats
39W - 38L
1,614 Elo+
Solo
Mulan
Mulan
rockoz15
Mulan
Level 29
God Stats
38W - 21L
1,756 SR
Queue Stats
264W - 227L
1,636 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
16
6 / 4 / 5
9,986
526
12,389
9,407
3,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
17
4 / 4 / 4
10,293
542
10,564
15,625
5,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
15
6 / 9 / 1
10,284
541
15,157
16,162
4,226
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 7 / 7
8,334
439
7,592
17,217
11,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cu Chulainn
WeAreVenom2877
Cu Chulainn
17
3 / 5 / 1
10,640
560
16,632
27,929
17,198
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
17
7 / 2 / 8
10,638
560
8,427
17,558
8,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
Fashu_
Yemoja
15
3 / 2 / 15
10,042
529
4,698
10,968
9,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Medusa
MG JoKerXd
Medusa
20
12 / 5 / 8
12,236
644
19,054
16,918
6,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
SkinOfMyPeKKer69
Morgan Le Fay
14
1 / 8 / 6
9,314
490
8,516
17,984
6,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mulan
rockoz15
Mulan
17
6 / 3 / 9
11,323
596
23,187
22,068
24,061
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
75
20
Kills
29
29
Deaths
20
18
Assists
46
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
6
4
5
2.13
L
Hun Batz
4
4
4
1.5
W
Arachne
7
2
8
5.5
L
Medusa
6
9
1
0.72
W
Yemoja
Fashu_
Yemoja
3
2
15
5.25
L
1
7
7
0.64
W
Medusa
MG JoKerXd
Medusa
12
5
8
3.2
W
Morgan Le Fay
SkinOfMyPeKKer69
Morgan Le Fay
1
8
6
0.5
L
Cu Chulainn
WeAreVenom2877
Cu Chulainn
3
5
1
0.7
W
Mulan
rockoz15
Mulan
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,334
Damage
63,882
86,340
Taken
85,496
42,429
Mitigated
55,970
27,184
Healing
26,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
12,389
1,799
221
2,066
9,407
3,601
736
2,854
6,537
54,290
2,796
L
Hun Batz
10,564
2,941
0
5,389
15,625
5,443
272
3,967
11,658
0
78,985
W
Arachne
8,427
4,556
0
5,734
17,558
8,826
0
4,334
13,092
0
71,777
L
Medusa
15,157
8,682
333
2,870
16,162
4,226
1,288
2,880
13,282
0
70,336
W
Yemoja
Fashu_
Yemoja
4,698
858
1,430
990
10,968
9,904
344
1,699
9,211
18,758
0
L
7,592
1,033
232
4,721
17,217
11,961
0
4,145
13,072
41,915
0
W
Medusa
MG JoKerXd
Medusa
19,054
9,814
0
6,611
16,918
6,740
372
2,686
14,202
0
102,663
W
Morgan Le Fay
SkinOfMyPeKKer69
Morgan Le Fay
8,516
1,105
641
4,109
17,984
6,439
814
5,724
11,916
55,228
0
L
Cu Chulainn
WeAreVenom2877
Cu Chulainn
16,632
2,822
0
11,352
27,929
17,198
356
2,626
25,303
9,950
75,209
W
Mulan
rockoz15
Mulan
23,187
2,988
0
6,569
22,068
24,061
0
5,656
16,312
11,498
76,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,537
Gold Earned
53,553
592
Minions Killed
503
0
Camps Cleared
0
1,792,911
Distance Traveled
1,732,804
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
9,986
526
116
6
0
349,410
3
L
Hun Batz
10,293
542
138
7
0
430,038
1
W
Arachne
10,638
560
100
5
0
438,787
0
L
Medusa
10,284
541
112
6
0
300,614
0
W
Yemoja
10,042
529
25
1
0
306,189
0
L
Ymir
8,334
439
64
3
0
358,340
2
W
Medusa
12,236
644
147
8
0
326,489
4
W
Morgan Le Fay
9,314
490
95
5
0
316,745
6
L
Cu Chulainn
10,640
560
162
9
0
354,509
0
W
Mulan
11,323
596
136
7
0
344,594
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role