Player Matchup

Ganesha
Ganesha
Gold V
 
Ganesha
Gold V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Platinum V
Curiosittty
King Arthur
Platinum V
Level 81
God Stats
3W - 10L
1,314 SR
Queue Stats
258W - 253L
1,637 MMR
Solo
Tiamat
Tiamat
Platinum IV
Edranis
Tiamat
Platinum IV
Level 125
God Stats
1W - 1L
1,635 SR
Queue Stats
153W - 141L
1,662 MMR
Solo
Cupid
Cupid
Platinum IV
MauricioR9
Cupid
Platinum IV
Level 160
God Stats
12W - 15L
1,530 SR
Queue Stats
361W - 362L
1,716 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
tyronator
Tsukuyomi
Gold II
Level 116
God Stats
1W - 1L
1,349 SR
Queue Stats
162W - 144L
1,612 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 126
1,466 SR
1,626 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 121
1,616 SR
1,612 MMR
Nu Wa
Nu Wa
Platinum IV
 
Nu Wa
Platinum IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Gold I
Eleyonds
Heimdallr
Gold I
Level 114
God Stats
10W - 5L
1,755 SR
Queue Stats
162W - 159L
1,723 MMR
Party 1
Sylvanus
Sylvanus
Gold IV
Fivsy
Sylvanus
Gold IV
Level 141
God Stats
9W - 2L
1,593 SR
Queue Stats
35W - 33L
1,628 MMR
Party 1
Cerberus
Cerberus
Gold II
SVICK40
Cerberus
Gold II
Level 66
God Stats
9W - 7L
1,564 SR
Queue Stats
146W - 128L
1,608 MMR
Solo
Camazotz
Camazotz
Gold III
ucandoit69
Camazotz
Gold III
Level 159
God Stats
9W - 6L
1,669 SR
Queue Stats
162W - 159L
1,602 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
0 / 4 / 2
7,385
410
4,867
14,589
10,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
Curiosittty
King Arthur
14
0 / 7 / 0
8,249
458
5,547
12,854
4,565
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Edranis
Tiamat
14
2 / 2 / 0
8,664
481
7,368
7,927
5,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
14
1 / 4 / 0
8,461
470
9,918
10,630
3,273
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
tyronator
Tsukuyomi
13
1 / 5 / 2
7,935
441
8,167
13,248
4,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
AthenaArtioLokiOdinMorgan Le Fay

VS

Bans
UllrNikeGebKhepriGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
8 / 1 / 6
11,081
616
7,997
7,957
2,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Heimdallr
Eleyonds
Heimdallr
16
2 / 0 / 8
10,213
567
8,400
10,534
4,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
Fivsy
Sylvanus
14
0 / 1 / 12
9,417
523
5,200
18,291
15,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cerberus
SVICK40
Cerberus
18
6 / 0 / 7
11,558
642
11,052
14,245
15,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Camazotz
ucandoit69
Camazotz
18
6 / 2 / 7
11,485
638
10,606
16,444
5,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
62
4
Kills
22
22
Deaths
4
4
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
4
2
0.25
W
Nu Wa
 
Nu Wa
8
1
6
11
L
King Arthur
Curiosittty
King Arthur
0
7
0
0
L
Tiamat
Edranis
Tiamat
2
2
0
1
W
Heimdallr
Eleyonds
Heimdallr
2
0
8
6
W
Sylvanus
Fivsy
Sylvanus
0
1
12
6
L
Cupid
1
4
0
0.25
W
Cerberus
SVICK40
Cerberus
6
0
7
9.5
L
Tsukuyomi
tyronator
Tsukuyomi
1
5
2
0.4
W
Camazotz
ucandoit69
Camazotz
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,867
Damage
43,255
59,248
Taken
67,471
27,525
Mitigated
43,332
13,495
Healing
40,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
4,867
94
0
1,973
14,589
10,469
0
6,822
7,355
26,710
0
W
Nu Wa
 
Nu Wa
7,997
1,620
0
1,754
7,957
2,692
2,053
3,251
4,518
79,335
0
L
King Arthur
Curiosittty
King Arthur
5,547
1,270
0
934
12,854
4,565
0
5,447
6,810
0
57,592
L
Tiamat
Edranis
Tiamat
7,368
778
0
1,853
7,927
5,023
247
1,893
5,936
55,711
0
W
Heimdallr
Eleyonds
Heimdallr
8,400
3,966
0
6,434
10,534
4,111
1,865
2,106
8,411
0
71,037
W
Sylvanus
Fivsy
Sylvanus
5,200
1,688
3,896
8,813
18,291
15,231
144
4,838
13,244
20,382
0
L
Cupid
9,918
6,110
832
3,203
10,630
3,273
1,242
3,755
6,620
0
68,854
W
Cerberus
SVICK40
Cerberus
11,052
960
0
7,522
14,245
15,389
371
1,648
12,522
79,780
0
L
Tsukuyomi
tyronator
Tsukuyomi
8,167
2,677
0
4,700
13,248
4,195
0
4,843
8,110
0
57,511
W
Camazotz
ucandoit69
Camazotz
10,606
3,469
0
11,631
16,444
5,909
1,596
3,371
13,006
0
89,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,694
Gold Earned
53,754
525
Minions Killed
639
0
Camps Cleared
0
1,712,322
Distance Traveled
1,801,696
20
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,385
410
11
1
0
336,717
6
W
Nu Wa
11,081
616
158
9
0
351,555
9
L
King Arthur
8,249
458
123
7
0
305,576
3
L
Tiamat
8,664
481
137
8
0
371,942
0
W
Heimdallr
10,213
567
135
8
0
335,447
6
W
Sylvanus
9,417
523
40
2
0
331,925
4
L
Cupid
8,461
470
155
9
0
336,886
5
W
Cerberus
11,558
642
158
9
0
370,445
3
L
Tsukuyomi
7,935
441
99
6
0
361,201
6
W
Camazotz
11,485
638
148
8
0
412,324
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role