Player Matchup

Sobek
Sobek
 
Sobek
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
AzuFree
Chaac
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,423 Elo+
Party 1
Yemoja
Yemoja
Curls
Yemoja
Level 140
God Stats
4W - 5L
1,501 SR
Queue Stats
463W - 453L
1,591 Elo+
Solo
Odin
Odin
Drakmur
Odin
Level 144
God Stats
6W - 3L
1,490 SR
Queue Stats
262W - 269L
1,565 Elo+
Solo
Merlin
Merlin
xXCubaKingXx730
Merlin
Level 159
God Stats
9W - 6L
1,483 SR
Queue Stats
435W - 444L
1,605 Elo+
Party 1
Team Averages
Level 145
1,495 SR
1,537 Elo+

VS

Team Averages
Level 130
1,573 SR
1,501 Elo+
Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Kre1S
Tyr
Level 129
God Stats
1W - 1L
1,844 SR
Queue Stats
38W - 38L
1,584 Elo+
Party 2
Skadi
Skadi
bofti
Skadi
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 36L
1,311 Elo+
Solo
Rama
Rama
hally3101
Rama
Level 145
God Stats
1W - 1L
1,522 SR
Queue Stats
83W - 99L
1,542 Elo+
Solo
Aphrodite
Aphrodite
markoSsSsS
Aphrodite
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 25L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
18
6 / 2 / 12
11,027
735
14,939
32,316
41,794
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
AzuFree
Chaac
18
5 / 1 / 7
10,720
715
5,968
16,614
21,325
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Yemoja
Curls
Yemoja
17
2 / 1 / 17
10,242
683
4,545
12,134
10,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Odin
Drakmur
Odin
17
4 / 3 / 18
11,487
766
18,039
22,552
26,509
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
9 / 2 / 16
12,413
828
25,950
16,335
9,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 5 / 4
9,305
620
21,593
12,603
5,236
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tyr
Kre1S
Tyr
18
1 / 2 / 4
9,403
627
10,539
17,635
24,953
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
bofti
Skadi
15
2 / 6 / 4
9,336
622
14,093
13,281
7,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Rama
15
2 / 8 / 1
9,057
604
10,734
14,602
5,892
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Aphrodite
markoSsSsS
Aphrodite
16
0 / 5 / 7
9,191
613
18,686
15,918
9,461
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
28
26
Kills
8
9
Deaths
26
70
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
6
2
12
6
L
Sol
 
Sol
3
5
4
1
W
Chaac
AzuFree
Chaac
5
1
7
8.5
W
Yemoja
Curls
Yemoja
2
1
17
10.5
W
Odin
Drakmur
Odin
4
3
18
4.33
L
Tyr
Kre1S
Tyr
1
2
4
1.5
L
Skadi
bofti
Skadi
2
6
4
0.67
L
Rama
2
8
1
0.31
L
Aphrodite
markoSsSsS
Aphrodite
0
5
7
0.7
W
9
2
16
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,441
Damage
75,645
99,951
Taken
74,039
109,371
Mitigated
52,753
54,049
Healing
29,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
14,939
776
876
8,804
32,316
41,794
287
13,563
18,753
22,215
0
L
Sol
 
Sol
21,593
3,872
1,010
3,205
12,603
5,236
0
7,765
4,838
35,524
0
W
Chaac
AzuFree
Chaac
5,968
661
762
2,589
16,614
21,325
793
6,741
9,873
0
24,030
W
Yemoja
Curls
Yemoja
4,545
1,306
27,074
4,811
12,134
10,641
1,654
6,382
5,752
10,179
0
W
Odin
Drakmur
Odin
18,039
1,613
3,145
1,950
22,552
26,509
313
7,934
14,618
12,308
18,422
L
Tyr
Kre1S
Tyr
10,539
1,058
564
6,012
17,635
24,953
0
11,884
5,751
960
22,581
L
Skadi
bofti
Skadi
14,093
5,716
649
2,023
13,281
7,211
0
9,193
4,088
0
25,862
L
Rama
10,734
7,862
445
1,493
14,602
5,892
0
10,197
4,405
0
20,464
L
Aphrodite
markoSsSsS
Aphrodite
18,686
2,930
5,900
7,911
15,918
9,461
0
11,433
4,485
33,266
0
W
25,950
1,123
2,621
1,417
16,335
9,102
1,887
6,619
9,716
58,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,889
Gold Earned
46,292
157
Minions Killed
155
0
Camps Cleared
0
1,364,991
Distance Traveled
1,205,298
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,027
735
19
1
0
286,027
0
L
Sol
9,305
620
34
2
0
226,710
2
W
Chaac
10,720
715
39
3
0
268,949
0
W
Yemoja
10,242
683
17
1
0
233,088
1
W
Odin
11,487
766
23
2
0
306,966
0
L
Tyr
9,403
627
26
2
0
291,387
2
L
Skadi
9,336
622
25
2
0
215,539
0
L
Rama
9,057
604
26
2
0
227,786
0
L
Aphrodite
9,191
613
44
3
0
243,876
0
W
Merlin
12,413
828
59
4
0
269,961
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role