Player Matchup

He Bo
He Bo
 
He Bo
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Basicalee
Danzaburou
Level 18
God Stats
1W - 2L
1,459 SR
Queue Stats
75W - 72L
1,571 Elo+
Solo
Sun Wukong
Sun Wukong
ChaacBigRain
Sun Wukong
Level 26
God Stats
7W - 8L
1,196 SR
Queue Stats
128W - 100L
1,603 Elo+
Party 2
Tsukuyomi
Tsukuyomi
EchantedBFsChest
Tsukuyomi
Level 15
God Stats
8W - 4L
1,521 SR
Queue Stats
60W - 52L
1,661 Elo+
Party 2
Ares
Ares
LancePees
Ares
Level 24
God Stats
2W - 2L
1,600 SR
Queue Stats
44W - 32L
1,651 Elo+
Solo
Team Averages
Level 21
1,456 SR
1,597 Elo+

VS

Team Averages
Level 21
1,577 SR
1,717 Elo+
Hachiman
Hachiman
 
Hachiman
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
FantasticFungi
Vulcan
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,859 Elo+
Party 1
Neith
Neith
RocketRipSki
Neith
Level 18
God Stats
1W - 0L
1,733 SR
Queue Stats
7W - 3L
1,909 Elo+
Party 1
Yemoja
Yemoja
WhaddupDawg
Yemoja
Level 31
God Stats
1W - 2L
1,634 SR
Queue Stats
46W - 17L
1,785 Elo+
Party 1
Loki
Loki
bongocongo07
Loki
Level 13
God Stats
4W - 1L
1,517 SR
Queue Stats
33W - 21L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
5 / 1 / 2
6,625
663
5,584
5,215
1,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
Basicalee
Danzaburou
6
0 / 0 / 1
4,377
438
1,373
1,872
451
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
ChaacBigRain
Sun Wukong
9
0 / 2 / 0
5,212
521
6,439
9,178
5,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

Tsukuyomi
10
3 / 4 / 2
5,795
580
2,408
7,015
2,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
7
1 / 1 / 0
4,611
461
816
3,034
1,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
2 / 0 / 4
6,182
618
6,993
6,123
1,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 0
5,294
529
1,802
4,299
1,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 1 / 1
4,983
498
1,200
3,113
696
Mace

Mace

+10
Physical Power

Yemoja
8
1 / 1 / 4
5,494
549
1,736
5,581
3,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
4 / 4 / 0
5,666
567
3,496
7,022
1,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
16
9
Kills
7
8
Deaths
9
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
5
1
2
6
W
Hachiman
 
Hachiman
2
0
4
4
L
Danzaburou
Basicalee
Danzaburou
0
0
1
0.5
L
Sun Wukong
ChaacBigRain
Sun Wukong
0
2
0
0
L
Tsukuyomi
3
4
2
1
W
0
3
0
0
L
Ares
1
1
0
1
W
0
1
1
0.5
W
Yemoja
1
1
4
3
W
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,620
Damage
15,227
26,314
Taken
26,138
11,090
Mitigated
9,545
9,468
Healing
9,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
5,584
390
0
1,400
5,215
1,361
0
1,722
3,493
35,373
0
W
Hachiman
 
Hachiman
6,993
3,277
0
3,523
6,123
1,914
0
0
5,403
0
32,605
L
Danzaburou
Basicalee
Danzaburou
1,373
796
0
1,111
1,872
451
0
556
1,316
0
12,322
L
Sun Wukong
ChaacBigRain
Sun Wukong
6,439
909
0
3,898
9,178
5,918
0
0
9,178
0
26,009
L
Tsukuyomi
2,408
442
0
2,403
7,015
2,087
0
660
6,355
0
26,737
W
1,802
642
0
523
4,299
1,361
0
2,630
1,669
31,224
0
L
Ares
816
111
0
656
3,034
1,273
0
737
2,297
5,194
0
W
1,200
709
0
654
3,113
696
0
921
2,192
0
21,448
W
Yemoja
1,736
822
779
1,785
5,581
3,818
0
1,653
3,928
12,026
0
W
3,496
929
0
2,054
7,022
1,756
0
1,417
5,363
0
22,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,620
Gold Earned
27,619
216
Minions Killed
246
0
Camps Cleared
0
817,916
Distance Traveled
921,039
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,625
663
69
7
0
195,697
1
W
Hachiman
6,182
618
55
6
0
201,605
3
L
Danzaburou
4,377
438
27
3
0
77,243
0
L
Sun Wukong
5,212
521
54
5
0
195,233
0
L
Tsukuyomi
5,795
580
60
6
0
194,602
2
W
Vulcan
5,294
529
60
6
0
193,053
2
L
Ares
4,611
461
6
1
0
155,141
1
W
Neith
4,983
498
59
6
0
171,393
1
W
Yemoja
5,494
549
24
2
0
156,779
2
W
Loki
5,666
567
48
5
0
198,209
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role