Player Matchup

Ares
Ares
Astólfo
Ares
Level 123
God Stats
46W - 28L
1,823 SR
Queue Stats
102W - 69L
1,765 Elo+
Solo
Vulcan
Vulcan
FourCents
Vulcan
Level 157
God Stats
5W - 4L
1,669 SR
Queue Stats
106W - 115L
1,603 Elo+
Party 1
Charybdis
Charybdis
TheAmazingSin
Charybdis
Level 158
God Stats
2W - 2L
1,476 SR
Queue Stats
110W - 110L
1,616 Elo+
Solo
Sylvanus
Sylvanus
TheBeneficiary
Sylvanus
Level 148
God Stats
9W - 10L
1,527 SR
Queue Stats
91W - 89L
1,656 Elo+
Party 1
Gilgamesh
Gilgamesh
imperialjpn
Gilgamesh
Level 129
God Stats
66W - 52L
1,788 SR
Queue Stats
684W - 623L
1,784 Elo+
Solo
Team Averages
Level 143
1,657 SR
1,685 Elo+

VS

Team Averages
Level 123
1,603 SR
1,702 Elo+
Mercury
Mercury
BetterWecci
Mercury
Level 101
God Stats
0W - 1L
1,742 SR
Queue Stats
75W - 33L
1,834 Elo+
Party 2
Osiris
Osiris
Påkke
Osiris
Level 67
God Stats
6W - 4L
1,603 SR
Queue Stats
340W - 236L
1,656 Elo+
Party 3
Nu Wa
Nu Wa
TheTryHardX0
Nu Wa
Level 159
God Stats
11W - 4L
1,854 SR
Queue Stats
444W - 265L
1,749 Elo+
Party 2
Danzaburou
Danzaburou
UniverseInsideMe
Danzaburou
Level 160
God Stats
10W - 17L
1,522 SR
Queue Stats
234W - 256L
1,611 Elo+
Solo
Bacchus
Bacchus
Wylk
Bacchus
Level 129
God Stats
0W - 3L
1,293 SR
Queue Stats
681W - 497L
1,660 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
8
0 / 2 / 5
5,133
513
2,742
6,593
4,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Vulcan
FourCents
Vulcan
10
4 / 2 / 0
5,936
594
5,163
5,679
1,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
TheAmazingSin
Charybdis
10
1 / 0 / 1
5,870
587
3,231
5,192
1,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
11
1 / 0 / 2
6,111
611
3,803
3,201
2,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
imperialjpn
Gilgamesh
12
3 / 2 / 4
6,532
653
4,386
5,489
2,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BetterWecci
Mercury
9
2 / 3 / 1
5,693
569
2,985
6,600
2,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
Påkke
Osiris
8
0 / 1 / 0
4,334
433
880
3,969
1,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
0 / 3 / 2
5,149
515
3,809
5,287
1,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
UniverseInsideMe
Danzaburou
10
2 / 1 / 0
5,423
542
3,193
4,793
1,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Wylk
Bacchus
9
2 / 1 / 2
5,537
554
4,903
8,003
5,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
9
Kills
6
6
Deaths
9
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ares
0
2
5
1.25
L
Mercury
BetterWecci
Mercury
2
3
1
0.83
W
Vulcan
FourCents
Vulcan
4
2
0
2
L
Osiris
Påkke
Osiris
0
1
0
0
W
Charybdis
TheAmazingSin
Charybdis
1
0
1
1.5
W
Sylvanus
1
0
2
2
L
0
3
2
0.33
L
Danzaburou
UniverseInsideMe
Danzaburou
2
1
0
2
L
Bacchus
Wylk
Bacchus
2
1
2
3
W
Gilgamesh
imperialjpn
Gilgamesh
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,325
Damage
15,770
26,154
Taken
28,652
11,782
Mitigated
12,693
9,452
Healing
8,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
2,742
55
244
2,265
6,593
4,280
197
2,364
4,215
8,789
0
L
Mercury
BetterWecci
Mercury
2,985
1,380
0
1,072
6,600
2,648
0
2,174
4,426
0
28,760
W
Vulcan
FourCents
Vulcan
5,163
1,010
0
761
5,679
1,825
352
3,376
2,137
34,738
0
L
Osiris
Påkke
Osiris
880
183
0
2,077
3,969
1,860
0
2,174
1,795
0
12,442
W
Charybdis
TheAmazingSin
Charybdis
3,231
2,335
0
1,743
5,192
1,121
0
887
4,263
0
35,192
W
Sylvanus
3,803
1,137
511
1,610
3,201
2,505
1,119
369
2,790
24,952
6,309
L
3,809
455
0
400
5,287
1,441
0
1,847
3,440
29,756
0
L
Danzaburou
UniverseInsideMe
Danzaburou
3,193
1,425
0
2,480
4,793
1,340
0
1,651
3,142
0
33,180
L
Bacchus
Wylk
Bacchus
4,903
698
0
2,034
8,003
5,404
0
3,283
4,720
15,736
0
W
Gilgamesh
imperialjpn
Gilgamesh
4,386
1,125
0
2,318
5,489
2,051
0
1,336
4,037
0
38,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,582
Gold Earned
26,136
319
Minions Killed
259
0
Camps Cleared
0
958,090
Distance Traveled
893,003
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,133
513
11
1
0
194,549
2
L
Mercury
5,693
569
64
6
0
191,260
0
W
Vulcan
5,936
594
67
7
0
206,557
2
L
Osiris
4,334
433
36
4
0
150,807
1
W
Charybdis
5,870
587
84
8
0
161,328
4
W
Sylvanus
6,111
611
73
7
0
170,196
2
L
Nu Wa
5,149
515
67
7
0
169,072
1
L
Danzaburou
5,423
542
72
7
0
181,606
2
L
Bacchus
5,537
554
20
2
0
200,258
3
W
Gilgamesh
6,532
653
84
8
0
225,460
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role