Player Matchup

Cthulhu
Cthulhu
BLAZ3nRAiD3R420
Cthulhu
Level 127
God Stats
2W - 4L
1,644 SR
Queue Stats
201W - 202L
1,421 Elo+
Party 1
Vulcan
Vulcan
IXxUrielxXl
Vulcan
Level 148
God Stats
0W - 1L
1,739 SR
Queue Stats
53W - 74L
1,423 Elo+
Solo
Medusa
Medusa
ImjustanAsian
Medusa
Level 6
God Stats
1W - 2L
1,684 SR
Queue Stats
6W - 8L
1,514 Elo+
Party 1
Team Averages
Level 94
1,689 SR
1,453 Elo+

VS

Team Averages
Level 53
1,522 SR
1,466 Elo+
Hera
Hera
BigDoggoWitStrap
Hera
Level 17
God Stats
16W - 15L
1,480 SR
Queue Stats
78W - 91L
1,441 Elo+
Party 2
Anhur
Anhur
biggz48
Anhur
Level 55
God Stats
2W - 0L
1,500 SR
Queue Stats
251W - 172L
1,493 Elo+
Party 2
Mulan
Mulan
david390
Mulan
Level 86
God Stats
5W - 7L
1,584 SR
Queue Stats
89W - 130L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 5
7,900
658
8,728
11,789
7,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Vulcan
10
1 / 7 / 3
7,040
587
3,539
10,612
4,472
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

12
4 / 5 / 3
8,488
707
9,119
9,960
2,616
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 6
8,174
681
7,756
5,566
2,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
biggz48
Anhur
14
8 / 2 / 6
9,307
776
11,945
10,698
3,627
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
david390
Mulan
14
4 / 2 / 9
8,727
727
8,530
11,670
10,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
36
7
Kills
15
15
Deaths
7
11
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
3
5
1.5
W
3
3
6
2
L
Vulcan
1
7
3
0.36
L
4
5
3
1.1
W
Anhur
biggz48
Anhur
8
2
6
5.5
W
Mulan
david390
Mulan
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,386
Damage
28,231
32,361
Taken
27,934
14,954
Mitigated
16,584
4,765
Healing
12,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,728
218
580
1,491
11,789
7,866
0
2,731
8,807
22,633
0
W
7,756
1,286
294
1,833
5,566
2,024
69
2,333
3,233
24,599
0
L
Vulcan
3,539
1,365
92
464
10,612
4,472
259
2,938
7,329
20,055
434
L
9,119
5,799
0
2,138
9,960
2,616
0
2,087
7,653
0
21,572
W
Anhur
biggz48
Anhur
11,945
8,359
0
3,784
10,698
3,627
1,339
4,739
5,959
0
42,416
W
Mulan
david390
Mulan
8,530
327
288
6,281
11,670
10,933
94
6,160
5,510
0
23,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,428
Gold Earned
26,208
103
Minions Killed
146
1
Camps Cleared
8
599,503
Distance Traveled
625,770
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,900
658
37
3
1
215,925
3
W
Hera
8,174
681
34
3
1
212,183
0
L
Vulcan
7,040
587
39
3
0
183,420
0
L
Medusa
8,488
707
27
2
0
200,158
0
W
Anhur
9,307
776
70
6
5
191,482
4
W
Mulan
8,727
727
42
4
2
222,105
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role