Player Matchup

Loki
Loki
DyrckJuan
Loki
Level 40
God Stats
1W - 2L
1,133 SR
Queue Stats
162W - 207L
1,387 Elo+
Solo
Gilgamesh
Gilgamesh
Goopygonk
Gilgamesh
Level 63
God Stats
49W - 32L
1,554 SR
Queue Stats
181W - 183L
1,480 Elo+
Solo
Baron Samedi
Baron Samedi
ThaImmortal18
Baron Samedi
Level 127
God Stats
12W - 10L
1,426 SR
Queue Stats
49W - 58L
1,469 Elo+
Solo
Team Averages
Level 77
1,371 SR
1,445 Elo+

VS

Team Averages
Level 85
1,462 SR
1,376 Elo+
Bacchus
Bacchus
Cough__Meds
Bacchus
Level 57
God Stats
5W - 10L
1,439 SR
Queue Stats
321W - 404L
1,395 Elo+
Solo
Neith
Neith
Grapes n Drapes
Neith
Level 69
God Stats
13W - 17L
1,448 SR
Queue Stats
66W - 79L
1,427 Elo+
Solo
Hel
Hel
hiivaa3
Hel
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 44L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
20
7 / 5 / 9
16,861
649
26,421
24,647
14,025
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gilgamesh
Goopygonk
Gilgamesh
20
8 / 4 / 12
17,575
676
28,665
30,723
32,597
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
ThaImmortal18
Baron Samedi
20
8 / 5 / 13
17,325
666
31,205
30,583
22,335
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cough__Meds
Bacchus
18
5 / 8 / 8
16,567
637
17,776
37,523
50,277
18
4 / 10 / 8
16,211
624
26,011
27,011
11,639
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hel
20
5 / 5 / 6
16,480
634
18,221
33,928
17,270
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
36
23
Kills
14
14
Deaths
23
34
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Cough__Meds
Bacchus
5
8
8
1.13
W
Loki
7
5
9
2.3
W
Gilgamesh
Goopygonk
Gilgamesh
8
4
12
3.5
L
4
10
8
0.8
W
Baron Samedi
ThaImmortal18
Baron Samedi
8
5
13
2.9
L
Hel
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,291
Damage
62,008
85,953
Taken
98,462
68,957
Mitigated
79,186
28,305
Healing
37,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Cough__Meds
Bacchus
17,776
1,956
307
7,500
37,523
50,277
814
16,030
21,493
38,277
0
W
Loki
26,421
4,853
370
5,550
24,647
14,025
321
11,681
12,966
0
93,125
W
Gilgamesh
Goopygonk
Gilgamesh
28,665
7,809
834
5,481
30,723
32,597
1,259
12,505
18,218
9,912
56,700
L
26,011
11,511
0
6,302
27,011
11,639
1,814
6,594
20,417
0
67,412
W
Baron Samedi
ThaImmortal18
Baron Samedi
31,205
2,650
3,811
12,259
30,583
22,335
1,326
12,344
18,239
91,665
0
L
Hel
18,221
690
9,086
14,346
33,928
17,270
951
12,245
21,683
84,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,761
Gold Earned
49,258
265
Minions Killed
260
13
Camps Cleared
8
1,317,569
Distance Traveled
1,301,836
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
16,567
637
33
1
0
433,616
0
W
Loki
16,861
649
110
4
10
463,340
1
W
Gilgamesh
17,575
676
64
2
2
445,341
0
L
Neith
16,211
624
82
3
2
370,002
0
W
Baron Samedi
17,325
666
91
4
1
408,888
7
L
Hel
16,480
634
145
6
6
498,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role