Player Matchup

Sol
Sol
Bradderall
Sol
Level 29
God Stats
7W - 2L
1,878 SR
Queue Stats
18W - 12L
1,516 Elo+
Party 1
Sylvanus
Sylvanus
SpinToWln
Sylvanus
Level 62
God Stats
4W - 0L
1,625 SR
Queue Stats
6W - 3L
1,818 Elo+
Party 1
Chaac
Chaac
iagomaster
Chaac
Level 108
God Stats
41W - 30L
1,603 SR
Queue Stats
405W - 424L
1,499 Elo+
Solo
Team Averages
Level 66
1,702 SR
1,611 Elo+

VS

Team Averages
Level 48
1,662 SR
1,446 Elo+
Xbalanque
Xbalanque
FredBeans
Xbalanque
Level 35
God Stats
2W - 1L
1,863 SR
Queue Stats
49W - 59L
1,368 Elo+
Party 2
Janus
Janus
Grimlock314
Janus
Level 24
God Stats
0W - 2L
1,393 SR
Queue Stats
4W - 10L
1,238 Elo+
Party 2
Horus
Horus
swaggerdagger96
Horus
Level 86
God Stats
9W - 8L
1,728 SR
Queue Stats
153W - 120L
1,732 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 1 / 9
7,990
888
14,414
8,411
3,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
SpinToWln
Sylvanus
11
4 / 1 / 13
7,871
875
5,462
9,631
8,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
12
5 / 1 / 10
7,468
830
8,184
7,715
5,148
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
FredBeans
Xbalanque
9
2 / 8 / 1
6,674
742
6,511
10,176
3,295
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 5 / 3
5,666
630
4,504
9,283
3,409
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 4 / 2
6,137
682
5,373
14,272
8,305
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
9
17
Kills
3
3
Deaths
17
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
8
1
9
12.5
L
Xbalanque
FredBeans
Xbalanque
2
8
1
0.31
L
0
5
3
0.3
W
Sylvanus
SpinToWln
Sylvanus
4
1
13
10.5
W
Chaac
5
1
10
10
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,060
Damage
16,388
25,757
Taken
33,731
17,007
Mitigated
15,009
13,527
Healing
8,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,414
5,209
0
3,475
8,411
3,061
2,058
1,286
7,125
30,206
0
L
Xbalanque
FredBeans
Xbalanque
6,511
2,749
437
1,040
10,176
3,295
0
6,064
3,796
0
13,615
L
4,504
1,041
0
613
9,283
3,409
0
5,488
3,547
18,837
0
W
Sylvanus
SpinToWln
Sylvanus
5,462
1,929
2,492
4,466
9,631
8,798
205
1,944
7,687
11,218
0
W
Chaac
8,184
1,251
0
3,094
7,715
5,148
355
1,577
6,138
0
29,068
L
5,373
2,490
3,179
3,545
14,272
8,305
0
7,812
6,090
0
11,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,329
Gold Earned
18,477
107
Minions Killed
67
4
Camps Cleared
2
485,486
Distance Traveled
399,677
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,990
888
32
4
0
152,438
1
L
Xbalanque
6,674
742
16
2
0
113,459
0
L
Janus
5,666
630
37
4
1
118,856
1
W
Sylvanus
7,871
875
15
2
0
146,935
2
W
Chaac
7,468
830
60
7
4
186,113
2
L
Horus
6,137
682
14
2
1
167,362
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role