Player Matchup

Ra
Ra
 
Ra
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BANDIDO9997
Izanami
Level 39
God Stats
16W - 15L
1,462 SR
Queue Stats
222W - 280L
1,427 Elo+
Solo
Ares
Ares
JJ6377
Ares
Level 38
God Stats
38W - 33L
1,533 SR
Queue Stats
47W - 46L
1,441 Elo+
Solo
Charybdis
Charybdis
XsRED
Charybdis
Level 158
God Stats
36W - 53L
1,378 SR
Queue Stats
316W - 337L
1,384 Elo+
Solo
Mulan
Mulan
xPIKACHUxLOVEx2
Mulan
Level 48
God Stats
11W - 9L
1,497 SR
Queue Stats
137W - 140L
1,450 Elo+
Solo
Team Averages
Level 86
1,474 SR
1,440 Elo+

VS

Team Averages
Level 82
1,503 SR
1,456 Elo+
Charybdis
Charybdis
Ignited Lion
Charybdis
Level 104
God Stats
3W - 3L
1,452 SR
Queue Stats
371W - 449L
1,454 Elo+
Party 1
Osiris
Osiris
Rituel666
Osiris
Level 17
God Stats
4W - 2L
1,593 SR
Queue Stats
24W - 25L
1,454 Elo+
Party 2
Chang'e
Chang'e
WWELegendKiller_
Chang'e
Level 113
God Stats
22W - 19L
1,559 SR
Queue Stats
637W - 655L
1,471 Elo+
Party 2
Artio
Artio
oLepunisher69o
Artio
Level 87
God Stats
14W - 15L
1,482 SR
Queue Stats
162W - 215L
1,415 Elo+
Party 1
Serqet
Serqet
sebas_0703
Serqet
Level 89
God Stats
18W - 21L
1,429 SR
Queue Stats
331W - 342L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
2 / 4 / 2
5,324
592
5,026
5,901
2,815
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
BANDIDO9997
Izanami
10
0 / 2 / 0
5,379
598
1,177
2,974
745
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
JJ6377
Ares
7
1 / 1 / 1
4,835
537
1,349
5,874
3,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
XsRED
Charybdis
9
4 / 3 / 1
5,375
597
4,963
4,042
1,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

2
0 / 0 / 0
3,389
377
0
221
47
Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ignited Lion
Charybdis
8
1 / 1 / 3
4,958
551
3,891
6,060
1,457
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Osiris
Rituel666
Osiris
9
0 / 0 / 2
5,056
562
558
2,641
1,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

9
2 / 3 / 1
5,568
619
3,480
5,505
1,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
2 / 3 / 2
4,804
534
2,511
8,343
4,346
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
sebas_0703
Serqet
9
5 / 0 / 1
5,480
609
2,745
4,557
1,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
7
Kills
10
10
Deaths
7
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
4
2
0.75
L
Izanami
BANDIDO9997
Izanami
0
2
0
0
W
Charybdis
Ignited Lion
Charybdis
1
1
3
2.5
L
Ares
JJ6377
Ares
1
1
1
1.5
W
Osiris
Rituel666
Osiris
0
0
2
1
W
2
3
1
0.83
L
Charybdis
XsRED
Charybdis
4
3
1
1.5
W
2
3
2
1
W
Serqet
sebas_0703
Serqet
5
0
1
5.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,515
Damage
13,185
19,012
Taken
27,106
8,209
Mitigated
10,736
3,455
Healing
8,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
5,026
759
0
946
5,901
2,815
0
3,480
2,421
28,269
0
L
Izanami
BANDIDO9997
Izanami
1,177
866
0
326
2,974
745
0
0
2,818
0
31,968
W
Charybdis
Ignited Lion
Charybdis
3,891
1,861
0
995
6,060
1,457
39
1,409
4,651
0
29,454
L
Ares
JJ6377
Ares
1,349
75
0
1,951
5,874
3,366
49
1,312
4,516
15,457
0
W
Osiris
Rituel666
Osiris
558
150
0
409
2,641
1,655
0
0
2,641
0
21,606
W
3,480
120
122
1,740
5,505
1,554
398
3,062
2,443
30,800
0
L
Charybdis
XsRED
Charybdis
4,963
2,025
0
232
4,042
1,236
0
1,199
2,843
0
25,675
W
2,511
350
774
3,400
8,343
4,346
0
1,536
6,807
12,012
0
W
Serqet
sebas_0703
Serqet
2,745
785
0
761
4,557
1,724
0
368
4,189
0
19,365
L
0
0
0
0
221
47
0
0
221
0
981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,302
Gold Earned
25,866
207
Minions Killed
230
0
Camps Cleared
0
665,145
Distance Traveled
896,374
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,324
592
46
5
0
186,434
2
L
Izanami
5,379
598
77
9
0
145,867
3
W
Charybdis
4,958
551
55
6
0
154,790
1
L
Ares
4,835
537
21
2
0
160,886
1
W
Osiris
5,056
562
46
5
0
178,124
0
W
Chang'e
5,568
619
63
7
0
189,497
2
L
Charybdis
5,375
597
59
7
0
150,639
3
W
Artio
4,804
534
25
3
0
167,230
3
W
Serqet
5,480
609
41
5
0
206,733
1
L
Mulan
3,389
377
4
0
0
21,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role