Player Matchup

Ra
Ra
 
Ra
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Bang-Bang-Bart64
Cthulhu
Level 6
God Stats
1W - 0L
1,243 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Loki
Loki
BlakFundillo
Loki
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,431 Elo+
Party 2
Team Averages
Level 45
1,414 SR
1,477 Elo+

VS

Team Averages
Level 52
1,452 SR
1,398 Elo+
Chang'e
Chang'e
BlueberryFart98
Chang'e
Level 61
God Stats
1W - 3L
1,533 SR
Queue Stats
24W - 35L
1,357 Elo+
Party 1
Cthulhu
Cthulhu
Weep Sck0pe
Cthulhu
Level 68
God Stats
2W - 1L
1,667 SR
Queue Stats
7W - 3L
1,617 Elo+
Party 1
Scylla
Scylla
an6lsmile
Scylla
Level 27
God Stats
0W - 1L
1,157 SR
Queue Stats
4W - 7L
1,220 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
2 / 0 / 1
5,048
1,010
2,908
3,007
950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

6
0 / 1 / 1
4,098
820
681
3,556
1,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 0 / 2
4,654
931
2,507
1,109
521
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 0 / 0
3,522
704
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Weep Sck0pe
Cthulhu
6
1 / 2 / 0
3,912
782
3,074
5,144
2,554
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Scylla
an6lsmile
Scylla
8
0 / 1 / 1
4,027
805
1,004
2,524
711
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
3
Kills
1
1
Deaths
3
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
0
1
2.5
W
0
1
1
0.5
W
1
0
2
2
L
0
0
0
0
L
Cthulhu
Weep Sck0pe
Cthulhu
1
2
0
0.5
L
Scylla
an6lsmile
Scylla
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,096
Damage
4,078
7,672
Taken
7,668
3,396
Mitigated
3,265
2,232
Healing
23
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
2,908
303
114
1,409
3,007
950
259
2,523
484
14,843
0
W
681
90
116
196
3,556
1,925
188
1,058
2,498
4,215
0
W
2,507
1,011
0
397
1,109
521
582
675
434
0
12,121
L
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
Weep Sck0pe
Cthulhu
3,074
386
0
0
5,144
2,554
0
1,627
3,225
7,928
0
L
Scylla
an6lsmile
Scylla
1,004
122
0
23
2,524
711
0
1,540
782
8,486
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,800
Gold Earned
11,461
60
Minions Killed
22
5
Camps Cleared
1
342,088
Distance Traveled
172,270
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,048
1,010
30
6
0
114,316
2
W
Cthulhu
4,098
820
6
1
0
113,968
0
W
Loki
4,654
931
24
5
5
113,804
1
L
Chang'e
3,522
704
0
0
0
0
0
L
Cthulhu
3,912
782
9
2
0
78,278
0
L
Scylla
4,027
805
13
3
1
93,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role