Player Matchup

Ymir
Ymir
EnemyCarton118
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
TheNojino
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cupid
Cupid
boss23
Cupid
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
fshghufgf
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
jayytibbs
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 3
1,500 SR
1,500 Elo+

VS

Team Averages
Level 24
1,488 SR
1,326 Elo+
Ganesha
Ganesha
DonHartmann
Ganesha
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 48L
1,407 Elo+
Party 1
Chaac
Chaac
DonSavchenko
Chaac
Level 18
God Stats
14W - 12L
1,496 SR
Queue Stats
24W - 36L
1,335 Elo+
Party 1
Nemesis
Nemesis
FraRiOs
Nemesis
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 42L
1,253 Elo+
Party 1
Chiron
Chiron
WoWCymru
Chiron
Level 28
God Stats
4W - 2L
1,546 SR
Queue Stats
123W - 149L
1,328 Elo+
Solo
Hel
Hel
xChuxPapix
Hel
Level 29
God Stats
4W - 7L
1,396 SR
Queue Stats
97W - 117L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
5,805
415
3,011
8,619
5,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 9 / 1
5,794
414
5,809
10,194
2,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
boss23
Cupid
9
2 / 10 / 2
6,134
438
6,907
11,039
2,814
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
fshghufgf
Guan Yu
5
1 / 4 / 0
5,149
368
193
5,622
1,636
Thor
8
1 / 12 / 2
5,589
399
4,312
11,398
3,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DonHartmann
Ganesha
12
0 / 1 / 22
7,780
556
5,729
7,702
6,337
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
10 / 1 / 2
8,917
637
9,141
10,074
11,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
FraRiOs
Nemesis
9
1 / 0 / 6
6,614
472
1,299
6,103
2,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Chiron
WoWCymru
Chiron
15
21 / 3 / 3
10,394
742
13,916
11,353
4,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
6 / 0 / 4
9,025
645
4,690
4,778
1,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
75
5
Kills
38
39
Deaths
5
6
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Ganesha
DonHartmann
Ganesha
0
1
22
11
W
10
1
2
11
L
0
4
1
0.13
W
Nemesis
FraRiOs
Nemesis
1
0
6
4
L
1
9
1
0.17
W
Chiron
WoWCymru
Chiron
21
3
3
7.5
L
Cupid
boss23
Cupid
2
10
2
0.3
L
Guan Yu
fshghufgf
Guan Yu
1
4
0
0.25
L
Thor
1
12
2
0.17
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,232
Damage
34,775
46,872
Taken
40,010
16,824
Mitigated
25,178
5,062
Healing
16,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
DonHartmann
Ganesha
5,729
298
135
2,200
7,702
6,337
824
1,084
6,618
18,839
0
W
9,141
1,425
0
3,746
10,074
11,107
1,287
3,524
6,550
0
34,159
L
3,011
996
0
1,475
8,619
5,944
120
1,257
6,714
15,270
0
W
Nemesis
FraRiOs
Nemesis
1,299
199
0
2,912
6,103
2,171
634
659
5,444
0
24,030
L
5,809
1,358
238
1,446
10,194
2,762
114
2,027
7,781
27,885
0
W
Chiron
WoWCymru
Chiron
13,916
7,501
1,004
4,274
11,353
4,032
3,190
2,259
9,094
0
57,875
L
Cupid
boss23
Cupid
6,907
3,556
64
1,565
11,039
2,814
178
2,092
8,825
0
25,221
L
Guan Yu
fshghufgf
Guan Yu
193
50
35
239
5,622
1,636
134
813
4,707
0
8,532
L
Thor
4,312
1,737
0
0
11,398
3,668
50
3,913
7,280
0
16,859
W
4,690
934
488
2,129
4,778
1,531
1,829
1,294
3,484
52,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,471
Gold Earned
42,730
168
Minions Killed
356
0
Camps Cleared
0
1,106,140
Distance Traveled
1,256,210
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,780
556
2
0
0
253,493
0
W
Chaac
8,917
637
62
4
0
233,519
0
L
Ymir
5,805
415
27
2
0
238,001
3
W
Nemesis
6,614
472
52
4
0
263,282
1
L
Ra
5,794
414
40
3
0
234,314
0
W
Chiron
10,394
742
124
9
0
268,475
0
L
Cupid
6,134
438
34
2
0
228,630
2
L
Guan Yu
5,149
368
29
2
0
166,334
3
L
Thor
5,589
399
38
3
0
238,861
5
W
Hel
9,025
645
116
8
0
237,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role