Player Matchup

Apollo
Apollo
SouthernBuckXXI
Apollo
Level 94
God Stats
4W - 4L
1,394 SR
Queue Stats
165W - 188L
1,447 Elo+
Solo
Gilgamesh
Gilgamesh
jkoontz106
Gilgamesh
Level 83
God Stats
17W - 10L
1,603 SR
Queue Stats
393W - 385L
1,423 Elo+
Solo
Scylla
Scylla
xUnderratedx
Scylla
Level 40
God Stats
49W - 59L
1,496 SR
Queue Stats
131W - 143L
1,447 Elo+
Solo
Team Averages
Level 72
1,498 SR
1,439 Elo+

VS

Team Averages
Level 65
1,303 SR
1,169 Elo+
Danzaburou
Danzaburou
Just Fulmy
Danzaburou
Level 86
God Stats
0W - 4L
1,216 SR
Queue Stats
20W - 47L
1,030 Elo+
Party 1
Hel
Hel
ShadowPancy97
Hel
Level 64
God Stats
2W - 9L
1,139 SR
Queue Stats
17W - 37L
1,030 Elo+
Party 1
Vamana
Vamana
doombringer272
Vamana
Level 45
God Stats
2W - 3L
1,553 SR
Queue Stats
243W - 232L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 9
10,189
679
7,888
10,407
4,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilgamesh
jkoontz106
Gilgamesh
15
4 / 1 / 8
10,552
703
17,306
16,735
15,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Scylla
15
8 / 1 / 6
11,054
737
20,337
8,147
2,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Just Fulmy
Danzaburou
13
2 / 3 / 0
9,630
642
11,966
16,557
5,794
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
0 / 6 / 1
8,237
549
1,931
11,681
4,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 5 / 0
8,165
544
8,814
22,735
20,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
14
Kills
2
2
Deaths
14
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Just Fulmy
Danzaburou
2
3
0
0.67
L
0
6
1
0.08
W
2
0
9
6.5
L
0
5
0
0
W
Gilgamesh
jkoontz106
Gilgamesh
4
1
8
8
W
Scylla
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,531
Damage
22,711
35,289
Taken
50,973
22,859
Mitigated
30,822
8,998
Healing
18,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Just Fulmy
Danzaburou
11,966
3,369
0
2,919
16,557
5,794
212
8,013
8,182
0
37,779
L
1,931
0
6,385
4,132
11,681
4,829
0
3,728
7,782
9,865
0
W
7,888
2,793
0
2,489
10,407
4,748
489
1,449
8,784
0
54,020
L
8,814
2,395
280
4,309
22,735
20,199
0
12,094
9,673
0
32,564
W
Gilgamesh
jkoontz106
Gilgamesh
17,306
2,895
0
3,132
16,735
15,617
571
1,371
14,649
7,894
31,842
W
Scylla
20,337
1,449
1,018
2,359
8,147
2,494
1,467
308
7,459
48,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,795
Gold Earned
26,032
203
Minions Killed
140
12
Camps Cleared
2
905,885
Distance Traveled
810,132
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,630
642
65
4
1
261,253
2
L
Hel
8,237
549
21
1
0
263,350
0
W
Apollo
10,189
679
91
6
7
303,686
3
L
Vamana
8,165
544
54
4
1
285,529
4
W
Gilgamesh
10,552
703
48
3
2
314,227
1
W
Scylla
11,054
737
64
4
3
287,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role