Player Matchup

Xing Tian
Xing Tian
Donezinhobr
Xing Tian
Level 87
God Stats
1W - 0L
1,422 SR
Queue Stats
175W - 235L
1,442 Elo+
Party 1
Kukulkan
Kukulkan
Loira_Zika24
Kukulkan
Level 8
God Stats
4W - 0L
1,870 SR
Queue Stats
8W - 1L
1,448 Elo+
Party 1
Camazotz
Camazotz
Stormtrooper_379
Camazotz
Level 96
God Stats
3W - 0L
1,454 SR
Queue Stats
103W - 162L
1,397 Elo+
Party 1
Team Averages
Level 64
1,582 SR
1,429 Elo+

VS

Team Averages
Level 41
1,321 SR
1,291 Elo+
Vulcan
Vulcan
Daniel_Moraes93
Vulcan
Level 65
God Stats
2W - 3L
1,321 SR
Queue Stats
9W - 24L
1,241 Elo+
Party 2
Ymir
Ymir
Lenda013
Ymir
Level 36
God Stats
0W - 3L
1,174 SR
Queue Stats
38W - 53L
1,164 Elo+
Party 2
Fenrir
Fenrir
masterom1
Fenrir
Level 21
God Stats
1W - 4L
1,467 SR
Queue Stats
47W - 51L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Donezinhobr
Xing Tian
16
4 / 2 / 9
12,338
726
6,233
24,128
31,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kukulkan
Loira_Zika24
Kukulkan
17
3 / 4 / 12
11,901
700
20,556
6,960
3,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
9 / 1 / 5
12,197
717
10,688
19,309
13,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 2
10,200
600
16,398
12,021
6,294
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
13
0 / 2 / 3
9,351
550
5,664
17,340
17,379
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
masterom1
Fenrir
12
5 / 9 / 1
10,493
617
10,923
14,937
9,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
16
Kills
7
7
Deaths
16
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
Xing Tian
Donezinhobr
Xing Tian
4
2
9
4.25
L
Ymir
0
2
3
0.75
W
Kukulkan
Loira_Zika24
Kukulkan
3
4
12
2.25
W
9
1
5
11.5
L
Fenrir
masterom1
Fenrir
5
9
1
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,477
Damage
32,985
50,397
Taken
44,298
48,717
Mitigated
33,243
16,877
Healing
2,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,398
5,958
0
80
12,021
6,294
0
8,795
3,226
51,411
0
W
Xing Tian
Donezinhobr
Xing Tian
6,233
606
0
4,532
24,128
31,785
686
10,703
13,425
19,210
0
L
Ymir
5,664
581
544
1,131
17,340
17,379
0
11,876
5,464
17,110
0
W
Kukulkan
Loira_Zika24
Kukulkan
20,556
1,224
0
1,181
6,960
3,163
1,739
2,166
4,794
77,216
0
W
10,688
3,297
0
11,164
19,309
13,769
174
10,173
9,018
0
47,890
L
Fenrir
masterom1
Fenrir
10,923
2,191
0
1,072
14,937
9,570
0
6,364
8,573
0
24,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,436
Gold Earned
30,044
216
Minions Killed
134
13
Camps Cleared
2
941,276
Distance Traveled
815,845
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
10,200
600
86
5
1
291,765
0
W
Xing Tian
12,338
726
31
2
1
299,994
0
L
Ymir
9,351
550
22
1
0
299,349
2
W
Kukulkan
11,901
700
135
8
6
313,713
4
W
Camazotz
12,197
717
50
3
6
327,569
0
L
Fenrir
10,493
617
26
2
1
224,731
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role