Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Seregnin
Pele
Level 49
God Stats
1W - 2L
1,349 SR
Queue Stats
19W - 33L
1,121 Elo+
Solo
Hel
Hel
Skylar_Star
Hel
Level 119
God Stats
5W - 4L
1,573 SR
Queue Stats
215W - 215L
1,445 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SuitableGEEs
Morgan Le Fay
Level 95
God Stats
8W - 5L
1,773 SR
Queue Stats
430W - 433L
1,441 Elo+
Solo
Nox
Nox
g00ugled
Nox
Level 95
God Stats
2W - 4L
1,437 SR
Queue Stats
186W - 194L
1,387 Elo+
Solo
Team Averages
Level 94
1,526 SR
1,379 Elo+

VS

Team Averages
Level 96
1,708 SR
1,409 Elo+
Agni
Agni
Arod2906
Agni
Level 67
God Stats
2W - 1L
1,540 SR
Queue Stats
94W - 87L
1,385 Elo+
Party 1
Sobek
Sobek
DillW33D_666
Sobek
Level 123
God Stats
4W - 4L
1,824 SR
Queue Stats
250W - 269L
1,414 Elo+
Solo
Hel
Hel
EZ_Drak_420
Hel
Level 86
God Stats
4W - 1L
1,524 SR
Queue Stats
103W - 107L
1,390 Elo+
Party 1
Cerberus
Cerberus
HalfDeadStrange
Cerberus
Level 48
God Stats
4W - 0L
1,864 SR
Queue Stats
198W - 180L
1,467 Elo+
Solo
Medusa
Medusa
LaughingSatan
Medusa
Level 154
God Stats
11W - 3L
1,790 SR
Queue Stats
460W - 456L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
5 / 4 / 5
8,570
714
10,144
10,286
4,700
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
11
0 / 8 / 3
6,906
576
7,001
14,526
5,614
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

14
1 / 4 / 3
7,743
645
6,419
10,823
9,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
SuitableGEEs
Morgan Le Fay
15
3 / 4 / 5
8,425
702
21,732
10,999
5,151
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 2 / 7
8,366
697
5,590
11,847
5,886
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
17
2 / 1 / 17
9,599
800
15,399
8,534
3,887
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 1 / 16
9,782
815
6,639
25,617
21,445
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
4 / 2 / 12
10,139
845
10,404
12,372
5,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
16
6 / 3 / 8
10,450
871
10,011
19,937
19,492
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
6 / 3 / 7
9,475
790
11,544
11,209
5,348
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
82
10
Kills
22
22
Deaths
10
23
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
5
4
5
1.88
W
Agni
2
1
17
10.5
W
4
1
16
12
W
4
2
12
5
W
Cerberus
6
3
8
3.33
W
6
3
7
3.17
L
Pele
0
8
3
0.19
L
1
4
3
0.63
L
Morgan Le Fay
SuitableGEEs
Morgan Le Fay
3
4
5
1.38
L
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,886
Damage
53,997
58,481
Taken
77,669
30,792
Mitigated
56,069
24,135
Healing
49,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
10,144
3,519
1,289
1,483
10,286
4,700
27
7,143
3,129
0
16,960
W
Agni
15,399
546
1,227
1,521
8,534
3,887
1,504
4,562
3,972
31,605
0
W
6,639
358
1,258
10,897
25,617
21,445
0
9,385
16,232
13,937
0
W
10,404
1,456
14,230
7,136
12,372
5,897
288
7,284
5,088
30,257
0
W
Cerberus
10,011
347
3,140
5,552
19,937
19,492
110
7,565
12,372
22,708
0
W
11,544
5,559
2,021
2,647
11,209
5,348
3,677
4,945
6,264
0
27,917
L
Pele
7,001
1,554
60
2,594
14,526
5,614
0
10,367
4,085
0
9,146
L
6,419
25
8,576
3,861
10,823
9,441
0
7,343
3,364
14,294
0
L
Morgan Le Fay
SuitableGEEs
Morgan Le Fay
21,732
3,727
680
1,146
10,999
5,151
0
7,938
3,003
33,823
0
L
5,590
663
1,182
3,264
11,847
5,886
0
9,328
2,447
23,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,010
Gold Earned
49,445
105
Minions Killed
153
0
Camps Cleared
0
973,251
Distance Traveled
1,157,506
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,570
714
11
1
0
179,881
1
W
Agni
9,599
800
37
3
0
219,923
0
W
Sobek
9,782
815
9
1
0
260,777
4
W
Hel
10,139
845
43
4
0
241,889
0
W
Cerberus
10,450
871
33
3
0
241,860
1
W
Medusa
9,475
790
31
3
0
193,057
1
L
Pele
6,906
576
9
1
0
186,679
0
L
Hel
7,743
645
29
2
0
193,030
0
L
Morgan Le Fay
8,425
702
23
2
0
203,352
0
L
Nox
8,366
697
33
3
0
210,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role