Player Matchup

Fenrir
Fenrir
PlaqueDoctor-049
Fenrir
Level 62
God Stats
1W - 0L
1,548 SR
Queue Stats
2W - 4L
991 Elo+
Party 1
Eset
Eset
UnshelledTree6
Eset
Level 29
God Stats
1W - 0L
1,511 SR
Queue Stats
9W - 9L
1,415 Elo+
Solo
Nike
Nike
dead_potato__
Nike
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 13L
1,105 Elo+
Party 1
Team Averages
Level 39
1,520 SR
1,170 Elo+

VS

Team Averages
Level 13
1,309 SR
1,275 Elo+
Cerberus
Cerberus
AntisocialXE
Cerberus
Level 14
God Stats
25W - 16L
1,302 SR
Queue Stats
89W - 124L
1,172 Elo+
Solo
Ah Puch
Ah Puch
blackdemon69003
Ah Puch
Level 5
God Stats
1W - 2L
1,270 SR
Queue Stats
2W - 3L
1,443 Elo+
Solo
Nemesis
Nemesis
daledaYg1
Nemesis
Level 21
God Stats
0W - 3L
1,354 SR
Queue Stats
6W - 16L
1,211 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 1 / 10
10,695
764
15,252
10,293
3,847
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
9 / 0 / 11
10,728
766
14,315
9,462
3,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 1 / 16
9,792
699
5,040
8,733
7,519
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AntisocialXE
Cerberus
12
0 / 7 / 2
8,328
595
6,022
19,040
14,880
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 8 / 1
7,805
558
6,450
11,429
3,650
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
daledaYg1
Nemesis
14
2 / 7 / 0
9,335
667
4,322
12,624
4,049
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
5
22
Kills
2
2
Deaths
22
37
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AntisocialXE
Cerberus
0
7
2
0.14
W
10
1
10
15
W
9
0
11
14.5
L
0
8
1
0.06
L
Nemesis
daledaYg1
Nemesis
2
7
0
0.29
W
3
1
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,607
Damage
16,794
28,488
Taken
43,093
15,106
Mitigated
22,579
5,308
Healing
6,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AntisocialXE
Cerberus
6,022
403
136
3,836
19,040
14,880
62
5,929
12,669
21,237
0
W
15,252
1,823
0
946
10,293
3,847
172
4,790
5,503
0
36,526
W
14,315
796
349
2,441
9,462
3,740
1,090
5,079
4,383
32,760
0
L
6,450
642
0
526
11,429
3,650
104
3,536
7,657
23,937
0
L
Nemesis
daledaYg1
Nemesis
4,322
1,164
0
1,537
12,624
4,049
0
4,676
7,642
0
30,506
W
5,040
481
32
1,540
8,733
7,519
150
3,159
5,574
0
24,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,215
Gold Earned
25,468
150
Minions Killed
149
3
Camps Cleared
9
833,101
Distance Traveled
666,174
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,328
595
49
4
3
232,710
3
W
Fenrir
10,695
764
34
2
2
305,391
0
W
Eset
10,728
766
67
5
0
267,843
0
L
Ah Puch
7,805
558
44
3
1
184,782
0
L
Nemesis
9,335
667
56
4
5
248,682
1
W
Nike
9,792
699
49
4
1
259,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role