Player Matchup

Chaac
Chaac
AqUaLagOoN-_-
Chaac
Level 15
God Stats
3W - 1L
1,262 SR
Queue Stats
7W - 5L
1,424 Elo+
Party 1
Ra
Ra
Ayy__Chris
Ra
Level 85
God Stats
15W - 7L
1,504 SR
Queue Stats
374W - 355L
1,561 Elo+
Party 1
Bakasura
Bakasura
Blade_Kill_8131
Bakasura
Level 82
God Stats
123W - 71L
1,668 SR
Queue Stats
195W - 169L
1,572 Elo+
Party 1
Zhong Kui
Zhong Kui
WillDabbyMac
Zhong Kui
Level 118
God Stats
64W - 41L
1,603 SR
Queue Stats
310W - 304L
1,563 Elo+
Party 1
Chernobog
Chernobog
Xo_Bleedem
Chernobog
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 147L
1,316 Elo+
Party 1
Team Averages
Level 73
1,507 SR
1,487 Elo+

VS

Team Averages
Level 63
1,541 SR
1,410 Elo+
Loki
Loki
 
Loki
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
EddieHunter_
Neith
Level 32
God Stats
8W - 13L
1,392 SR
Queue Stats
23W - 29L
1,382 Elo+
Solo
Mulan
Mulan
Lord_GrishaVII
Mulan
Level 35
God Stats
12W - 9L
1,638 SR
Queue Stats
74W - 105L
1,393 Elo+
Solo
Nu Wa
Nu Wa
RGH_x_TRYHARD
Nu Wa
Level 104
God Stats
16W - 12L
1,586 SR
Queue Stats
449W - 482L
1,443 Elo+
Party 2
Artemis
Artemis
barbershop_boiii
Artemis
Level 39
God Stats
1W - 2L
1,589 SR
Queue Stats
69W - 85L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 8
7,212
555
5,210
13,245
10,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
6 / 3 / 7
8,675
667
6,382
8,302
3,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
14
11 / 2 / 4
8,666
667
6,991
10,312
4,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
WillDabbyMac
Zhong Kui
14
12 / 2 / 3
8,887
684
11,939
10,837
6,856
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chernobog
Xo_Bleedem
Chernobog
11
1 / 2 / 9
6,642
511
4,042
7,559
2,388
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
3 / 8 / 2
7,132
549
8,270
9,304
3,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 6 / 3
6,559
505
3,747
8,789
3,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
2 / 4 / 3
6,714
516
4,856
10,144
6,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 9 / 4
6,367
490
6,235
8,330
2,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 6 / 1
6,830
525
6,354
7,614
2,053
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
21
33
Kills
8
10
Deaths
33
31
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
8
2
0.5
W
3
1
8
7
W
6
3
7
3.17
W
Bakasura
11
2
4
6.5
L
0
6
3
0.25
L
2
4
3
0.88
L
1
9
4
0.33
W
Zhong Kui
WillDabbyMac
Zhong Kui
12
2
3
6.75
W
Chernobog
Xo_Bleedem
Chernobog
1
2
9
2.75
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,564
Damage
29,462
50,255
Taken
44,181
27,890
Mitigated
17,231
24,759
Healing
4,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
8,270
3,283
0
637
9,304
3,087
0
5,052
3,776
0
34,247
W
5,210
480
261
7,053
13,245
10,703
138
956
12,147
1,130
19,117
W
6,382
771
2,182
3,468
8,302
3,214
787
1,751
6,323
60,351
0
W
Bakasura
6,991
4,524
0
4,581
10,312
4,729
0
2,070
8,020
0
54,700
L
3,747
1,139
0
1,280
8,789
3,184
456
5,006
3,533
0
29,997
L
4,856
256
0
1,070
10,144
6,592
154
3,210
6,744
0
25,567
L
6,235
1,146
0
0
8,330
2,315
0
2,993
4,722
28,865
0
W
Zhong Kui
WillDabbyMac
Zhong Kui
11,939
1,682
0
5,270
10,837
6,856
104
369
10,422
42,502
0
W
Chernobog
Xo_Bleedem
Chernobog
4,042
2,958
0
1,944
7,559
2,388
106
567
6,946
0
30,068
L
6,354
3,141
0
1,138
7,614
2,053
230
1,984
5,166
0
22,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,082
Gold Earned
33,602
388
Minions Killed
254
0
Camps Cleared
0
1,290,863
Distance Traveled
1,126,244
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,132
549
54
4
0
235,734
1
W
Chaac
7,212
555
26
2
0
256,223
0
W
Ra
8,675
667
128
10
0
245,017
0
W
Bakasura
8,666
667
115
9
0
302,119
0
L
Neith
6,559
505
59
5
0
193,938
3
L
Mulan
6,714
516
50
4
0
253,500
1
L
Nu Wa
6,367
490
41
3
0
222,231
2
W
Zhong Kui
8,887
684
73
6
0
225,495
1
W
Chernobog
6,642
511
46
4
0
262,009
3
L
Artemis
6,830
525
50
4
0
220,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role