Player Matchup

Pele
Pele
WEEBGOD420PR
Pele
Level 15
God Stats
3W - 3L
1,500 SR
Queue Stats
6W - 10L
1,122 Elo+
Solo
Nu Wa
Nu Wa
Xan56
Nu Wa
Level 22
God Stats
1W - 3L
1,267 SR
Queue Stats
10W - 6L
1,540 Elo+
Solo
Hachiman
Hachiman
ademi
Hachiman
Level 28
God Stats
11W - 2L
1,591 SR
Queue Stats
60W - 47L
1,503 Elo+
Solo
Sun Wukong
Sun Wukong
canbrave
Sun Wukong
Level 28
God Stats
29W - 38L
1,237 SR
Queue Stats
98W - 163L
1,210 Elo+
Solo
Bacchus
Bacchus
treefityz
Bacchus
Level 22
God Stats
6W - 3L
1,661 SR
Queue Stats
55W - 59L
1,469 Elo+
Solo
Team Averages
Level 23
1,451 SR
1,369 Elo+

VS

Team Averages
Level 37
1,491 SR
1,389 Elo+
Discordia
Discordia
 
Discordia
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
BLAZ3nRAiD3R420
Odin
Level 127
God Stats
0W - 1L
1,567 SR
Queue Stats
104W - 92L
1,481 Elo+
Party 1
Kukulkan
Kukulkan
ImjustanAsian
Kukulkan
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 6L
1,332 Elo+
Party 1
Sol
Sol
LsGoch
Sol
Level 16
God Stats
6W - 8L
1,388 SR
Queue Stats
11W - 19L
1,267 Elo+
Solo
Ah Puch
Ah Puch
TANGKA
Ah Puch
Level 11
God Stats
9W - 9L
1,499 SR
Queue Stats
10W - 14L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
22 / 13 / 5
18,809
1,254
40,932
34,681
10,219
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
Xan56
Nu Wa
20
0 / 4 / 19
14,382
959
20,090
16,574
5,402
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
ademi
Hachiman
20
11 / 6 / 12
15,475
1,032
22,004
23,862
7,338
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
canbrave
Sun Wukong
20
1 / 1 / 22
16,412
1,094
10,518
30,381
28,379
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bacchus
treefityz
Bacchus
18
0 / 0 / 0
11,080
739
0
0
0
Team 1 Tickets

49

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
20
0 / 16 / 12
13,076
872
6,414
25,530
9,763
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

20
2 / 5 / 16
14,655
977
12,834
20,413
13,833
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kukulkan
ImjustanAsian
Kukulkan
20
15 / 3 / 5
17,686
1,179
33,499
16,457
6,292
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sol
LsGoch
Sol
20
4 / 8 / 12
14,955
997
14,655
22,719
8,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ah Puch
TANGKA
Ah Puch
20
3 / 2 / 16
15,143
1,010
31,414
13,488
5,305
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
85
34
Kills
24
24
Deaths
34
58
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
16
12
0.38
L
2
5
16
2
L
Kukulkan
ImjustanAsian
Kukulkan
15
3
5
5.83
L
Sol
LsGoch
Sol
4
8
12
1.25
L
Ah Puch
TANGKA
Ah Puch
3
2
16
5.5
W
22
13
5
1.88
W
Nu Wa
Xan56
Nu Wa
0
4
19
2.38
W
Hachiman
ademi
Hachiman
11
6
12
2.83
W
Sun Wukong
canbrave
Sun Wukong
1
1
22
12
W
Bacchus
treefityz
Bacchus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,544
Damage
98,816
105,498
Taken
98,607
51,338
Mitigated
43,312
10,401
Healing
13,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
6,414
1,018
0
362
25,530
9,763
0
4,416
20,874
13,891
0
L
12,834
2,541
0
0
20,413
13,833
0
5,531
14,882
107
40,717
L
Kukulkan
ImjustanAsian
Kukulkan
33,499
3,212
0
2,780
16,457
6,292
0
3,838
12,539
80,095
0
L
Sol
LsGoch
Sol
14,655
8,706
0
8,079
22,719
8,119
0
3,327
19,392
66,184
0
L
Ah Puch
TANGKA
Ah Puch
31,414
1,592
0
1,791
13,488
5,305
0
2,978
10,510
83,107
0
W
40,932
13,316
0
2,492
34,681
10,219
0
29,337
5,344
0
70,779
W
Nu Wa
Xan56
Nu Wa
20,090
4,424
0
626
16,574
5,402
0
13,271
3,303
48,301
0
W
Hachiman
ademi
Hachiman
22,004
15,745
0
5,723
23,862
7,338
0
19,503
4,359
0
53,163
W
Sun Wukong
canbrave
Sun Wukong
10,518
1,960
0
1,560
30,381
28,379
0
23,978
6,403
0
55,536
W
Bacchus
treefityz
Bacchus
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,158
Gold Earned
75,515
339
Minions Killed
376
10
Camps Cleared
12
1,164,946
Distance Traveled
1,287,452
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
13,076
872
11
1
0
215,950
1
L
Odin
14,655
977
50
3
3
280,342
0
L
Kukulkan
17,686
1,179
90
6
5
279,126
0
L
Sol
14,955
997
104
7
3
211,526
0
L
Ah Puch
15,143
1,010
121
8
1
300,508
3
W
Pele
18,809
1,254
64
4
7
300,533
1
W
Nu Wa
14,382
959
76
5
0
267,928
0
W
Hachiman
15,475
1,032
99
7
2
281,026
0
W
Sun Wukong
16,412
1,094
100
7
1
314,339
3
W
Bacchus
11,080
739
0
0
0
1,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role