Player Matchup

Sol
Sol
Gold II
IrishRanger210
Sol
Gold II
Level 117
God Stats
45W - 43L
1,585 SR
Queue Stats
467W - 462L
1,527 MMR
Solo
Nemesis
Nemesis
Gold V
Kyle10fs
Nemesis
Gold V
Level 109
God Stats
9W - 5L
1,647 SR
Queue Stats
311W - 322L
1,242 MMR
Party 2
Khepri
Khepri
Gold II
Not_Valen4
Khepri
Gold II
Level 105
God Stats
4W - 4L
1,674 SR
Queue Stats
81W - 84L
1,405 MMR
Solo
Achilles
Achilles
Gold I
PORGIY1285
Achilles
Gold I
Level 112
God Stats
9W - 8L
1,305 SR
Queue Stats
206W - 214L
1,578 MMR
Party 2
Izanami
Izanami
Gold IV
xX-GonGame-Xx
Izanami
Gold IV
Level 126
God Stats
3W - 1L
1,871 SR
Queue Stats
8W - 11L
1,439 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 114
1,617 SR
1,438 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 111
1,684 SR
1,453 MMR
Baron Samedi
Baron Samedi
Silver II
 
Baron Samedi
Silver II
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Silver IV
BerniBlindmann
Ymir
Silver IV
Level 104
God Stats
1W - 2L
1,867 SR
Queue Stats
24W - 28L
1,321 MMR
Party 1
Ullr
Ullr
Silver I
MacabreHunter
Ullr
Silver I
Level 144
God Stats
0W - 1L
1,676 SR
Queue Stats
11W - 5L
1,611 MMR
Party 3
Fenrir
Fenrir
Bronze III
SirGreen-
Fenrir
Bronze III
Level 81
God Stats
0W - 1L
1,774 SR
Queue Stats
4W - 1L
1,528 MMR
Party 3
Nike
Nike
Silver I
xITonyBrownIx
Nike
Silver I
Level 108
God Stats
3W - 2L
1,603 SR
Queue Stats
39W - 64L
1,307 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 4 / 4
7,725
644
16,359
10,522
3,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nemesis
Kyle10fs
Nemesis
12
5 / 3 / 3
7,343
612
5,343
7,834
3,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
Not_Valen4
Khepri
10
2 / 3 / 9
6,751
563
4,633
7,841
5,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
PORGIY1285
Achilles
10
4 / 2 / 4
6,779
565
5,112
6,999
3,592
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
11
0 / 2 / 3
6,612
551
4,173
5,192
1,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Morgan Le FaySetArtioTiamatAthena

VS

Bans
GebArachneGilgameshHun BatzOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
4 / 3 / 3
6,301
525
5,785
8,559
3,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 5 / 4
5,179
432
3,509
13,587
9,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
2 / 1 / 3
5,973
498
5,880
7,615
2,232
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
SirGreen-
Fenrir
12
7 / 5 / 1
7,062
589
7,164
12,249
4,422
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 4 / 1
4,741
395
1,754
5,057
3,184
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
26
18
Kills
14
14
Deaths
18
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
4
3
3
1.83
L
1
5
4
0.6
W
7
4
4
2.25
W
Nemesis
Kyle10fs
Nemesis
5
3
3
2.17
L
2
1
3
3.5
W
Khepri
Not_Valen4
Khepri
2
3
9
2.17
W
Achilles
PORGIY1285
Achilles
4
2
4
3
L
Fenrir
SirGreen-
Fenrir
7
5
1
1.5
L
0
4
1
0.13
W
Izanami
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,620
Damage
24,092
38,388
Taken
47,067
17,787
Mitigated
22,191
12,589
Healing
11,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,785
338
666
3,646
8,559
3,106
0
4,807
3,752
31,263
0
L
3,509
1,491
0
2,060
13,587
9,247
0
6,735
6,852
8,943
0
W
16,359
5,624
0
5,741
10,522
3,850
874
4,015
6,507
41,693
5,075
W
Nemesis
Kyle10fs
Nemesis
5,343
2,934
0
2,177
7,834
3,483
0
1,861
5,973
0
42,074
L
5,880
2,508
0
1,446
7,615
2,232
175
3,525
4,090
0
31,480
W
Khepri
Not_Valen4
Khepri
4,633
509
0
1,314
7,841
5,465
0
2,750
5,091
17,156
0
W
Achilles
PORGIY1285
Achilles
5,112
1,495
0
1,738
6,999
3,592
410
361
6,638
0
24,195
L
Fenrir
SirGreen-
Fenrir
7,164
2,101
0
2,936
12,249
4,422
0
3,508
8,741
0
32,860
L
1,754
336
0
435
5,057
3,184
292
879
4,178
2,448
10,700
W
Izanami
4,173
3,138
0
1,619
5,192
1,397
2,168
718
4,474
0
41,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,210
Gold Earned
29,256
322
Minions Killed
208
0
Camps Cleared
0
1,103,637
Distance Traveled
1,009,193
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,301
525
54
5
0
213,607
3
L
Ymir
5,179
432
9
1
0
215,130
4
W
Sol
7,725
644
76
6
0
204,362
7
W
Nemesis
7,343
612
80
7
0
259,894
0
L
Ullr
5,973
498
52
4
0
215,008
1
W
Khepri
6,751
563
24
2
0
231,478
2
W
Achilles
6,779
565
42
4
0
204,841
3
L
Fenrir
7,062
589
63
5
0
231,195
1
L
Nike
4,741
395
30
3
0
134,253
0
W
Izanami
6,612
551
100
8
0
203,062
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role