Player Matchup

Cthulhu
Cthulhu
Dyeoman38
Cthulhu
Level 21
God Stats
41W - 30L
1,513 SR
Queue Stats
181W - 170L
1,328 Elo+
Party 1
Ra
Ra
GrandpaHands
Ra
Level 87
God Stats
7W - 6L
1,523 SR
Queue Stats
480W - 416L
1,392 Elo+
Party 1
Heimdallr
Heimdallr
xkennyy1k
Heimdallr
Level 28
God Stats
1W - 1L
1,501 SR
Queue Stats
109W - 99L
1,531 Elo+
Solo
Team Averages
Level 45
1,512 SR
1,417 Elo+

VS

Team Averages
Level 17
1,486 SR
1,405 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
FancyFeast1099
Sol
Level 14
God Stats
2W - 1L
1,744 SR
Queue Stats
18W - 12L
1,534 Elo+
Solo
Ares
Ares
Jdubbbbya
Ares
Level 8
God Stats
1W - 0L
1,213 SR
Queue Stats
6W - 18L
1,182 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dyeoman38
Cthulhu
10
0 / 6 / 1
6,668
556
5,315
12,465
6,604
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 4 / 0
7,270
606
5,467
7,126
2,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
xkennyy1k
Heimdallr
10
1 / 1 / 1
7,058
588
6,456
8,857
3,288
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
1 / 1 / 6
8,146
679
10,823
10,269
4,646
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
9 / 0 / 2
9,784
815
12,474
9,275
3,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ares
12
1 / 1 / 8
7,971
664
2,604
6,795
5,507
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
11
11
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
1
1
6
4
L
Cthulhu
Dyeoman38
Cthulhu
0
6
1
0.08
W
9
0
2
10
L
1
4
0
0.25
W
Ares
1
1
8
5
L
Heimdallr
xkennyy1k
Heimdallr
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,238
Damage
25,901
28,448
Taken
26,339
12,276
Mitigated
13,506
4,192
Healing
9,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
10,823
5,715
0
3,077
10,269
4,646
1,128
3,679
6,416
0
36,909
L
Cthulhu
Dyeoman38
Cthulhu
5,315
227
528
453
12,465
6,604
0
8,279
4,186
11,158
0
W
12,474
3,949
0
3,865
9,275
3,353
182
3,350
5,733
55,954
5,439
L
5,467
373
591
1,294
7,126
2,384
0
3,528
3,598
31,969
0
W
Ares
2,604
90
0
2,191
6,795
5,507
122
3,543
3,040
6,096
0
L
Heimdallr
xkennyy1k
Heimdallr
6,456
1,628
0
1,326
8,857
3,288
0
2,805
6,052
0
17,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,996
Gold Earned
25,901
118
Minions Killed
159
4
Camps Cleared
8
636,715
Distance Traveled
696,931
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,146
679
63
5
3
253,016
1
L
Cthulhu
6,668
556
14
1
1
207,519
0
W
Sol
9,784
815
88
7
5
241,877
1
L
Ra
7,270
606
76
6
1
234,333
5
W
Ares
7,971
664
8
1
0
202,038
1
L
Heimdallr
7,058
588
28
2
2
194,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role